Kaяhumaяko (´・`;)

Kaяhumaяko (´・`;) — CS2 Stats

76561199085252487[U:1:1124986759]Steam profile ↗✓ No bans

1,834Tracked matches37%Win rate2021Tracked since
CSDB Rating3.8 LearningSupport
Premier CS Rating4,655Grey band · top ~80.3% of ranked players (population est.)
WingmanSilver Elite Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 4,655 -592 3 Jun – 31 Oct · 24 days played
3,5336,546peak 6,5463 Jun31 Oct
6,546Peak Premier in tracked matches
40Days played since 2026-06-03

Premier CS Rating

  • 1,891 below peak (6,546)
  • Next: Light Blue band at 5,000 — 345 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGKaяhumaяko (´・`;)PREMIER4,655 · Grey bandcsdb.gg/stats

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Performance scores

Aim52
Positioning42
Utility58

0–100 skill scores via Leetify.

Recent form

STEADY36–59–5Last 10036%Win rateLWLWLWWTLL

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · −1.8pp headshot accuracy · −73ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 12%
  • Avg reaction 602ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 13%
  • Avg reaction 599ms

Last 20

  • 8–10–2 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 14%
  • Avg reaction 636ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.8 against its own average).

Aim5.2
Utility5.8
Positioning4.2
Opening Duels1.9

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 79% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 46% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 636ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.2
Positioning4.2
Utility5.8
Mechanics4.2
Opening Duels2.1
Win Impact0.7

Composite 3.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.03 → last ⅓ avg -0.01
Reaction time648ms−33ms
first ⅓ avg 681ms → last ⅓ avg 648ms
Headshot accuracy14.6%+3.4%
first ⅓ avg 11.2% → last ⅓ avg 14.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 9–13 · inferno, 12 Jun →
29%Best headshot accuracy · 2–13 · anubis, 4 Jul →
469msFastest reaction time · 6–13 · inferno, 14 Aug →
13–0Biggest win · anubis, 29 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
5–7In matches decided by ≤2 rounds
7Overtime games

Map breakdown

infernoBest map · 62% over 13ancientWeakest map · 24% over 21
MapGradePlayedRecordWin rateAvg rating
ancientD215–1624%-0.03
nukeC187–1139%-0.03
dust2D134–931%0.01
infernoA138–562%-0.00
mirageD113–827%-0.05
cacheD113–827%-0.02
anubisB84–450%-0.02
overpass—42–250%-0.01
stronghold—10–10%-0.08

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (24% over 21). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.3%Headshot accuracy
37.3%Accuracy (enemy spotted)
39.5%Spray accuracy
68.8%Counter-strafing
11.6°Preaim
636msReaction time
30.8%T opening success
46.3%CT opening success
0.68Enemies flashed / flash
5.6%Flash assists
9.95HE damage / grenade
7.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.2504% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.7615% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

24% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage2–13-0.1014%31 Oct →
ancient13–100.023%31 Oct →
dust29–130.0413%29 Oct →
nuke13–50.0912%29 Oct →
dust25–130.0616%29 Oct →
anubis13–00.0525%29 Oct →
inferno13–90.0313%23 Oct →
mirage12–12-0.077%21 Oct →
cache9–130.0212%21 Oct →
mirage7–13-0.0815%17 Oct →
ancient12–12-0.0618%17 Sept →
cache3–13-0.0724%10 Sept →
mirage4–13-0.0711%5 Sept →
cache7–130.0318%4 Sept →
anubis9–13-0.0117%3 Sept →
dust26–13-0.0315%2 Sept →
ancient13–100.0715%2 Sept →
anubis13–11-0.039%26 Aug →
inferno13–50.0110%20 Aug →
inferno13–60.1210%20 Aug →
ancient11–13-0.0223%17 Aug →
nuke11–13-0.0516%17 Aug →
nuke12–12-0.0415%14 Aug →
inferno6–13-0.0519%14 Aug →
nuke9–13-0.0521%14 Aug →
cache13–00.018%14 Aug →
ancient13–16-0.029%13 Aug →
inferno9–5-0.0418%12 Aug →
nuke5–13-0.0521%5 Aug →
cache13–10-0.056%5 Aug →
dust29–130.0622%1 Aug →
inferno8–13-0.0719%27 Jul →
ancient9–13-0.0511%27 Jul →
inferno7–13-0.0416%27 Jul →
cache13–40.0415%21 Jul →
cache11–130.0014%21 Jul →
inferno16–140.0217%21 Jul →
mirage6–13-0.0911%20 Jul →
cache11–13-0.084%20 Jul →
ancient10–13-0.086%16 Jul →
mirage13–100.0112%16 Jul →
nuke13–4-0.044%16 Jul →
cache8–130.0116%16 Jul →
ancient13–60.0412%16 Jul →
nuke10–13-0.0411%15 Jul →
cache8–13-0.0411%15 Jul →
ancient4–13-0.118%10 Jul →
dust210–13-0.034%10 Jul →
nuke4–13-0.049%9 Jul →
dust213–40.1215%9 Jul →
ancient11–13-0.0416%8 Jul →
dust28–13-0.019%8 Jul →
nuke13–6-0.006%5 Jul →
overpass13–50.089%5 Jul →
inferno13–20.0413%5 Jul →
anubis2–13-0.0829%4 Jul →
ancient0–13-0.106%4 Jul →
nuke13–110.0114%4 Jul →
nuke2–13-0.0218%4 Jul →
dust213–110.0010%3 Jul →
overpass5–13-0.066%24 Jun →
ancient11–13-0.077%24 Jun →
anubis8–13-0.038%24 Jun →
nuke13–110.015%19 Jun →
mirage8–13-0.058%13 Jun →
ancient10–13-0.0613%13 Jun →
dust213–16-0.0415%13 Jun →
nuke13–5-0.067%13 Jun →
anubis13–10-0.016%12 Jun →
nuke5–13-0.075%12 Jun →
dust213–16-0.0810%12 Jun →
ancient8–130.0314%12 Jun →
inferno9–130.1322%12 Jun →
mirage13–10-0.0318%12 Jun →
dust212–4-0.0110%12 Jun →
overpass11–13-0.0310%12 Jun →
ancient16–120.0212%12 Jun →
inferno13–7-0.0620%11 Jun →
mirage2–13-0.1116%11 Jun →
nuke15–15-0.0517%11 Jun →
inferno13–4-0.0118%11 Jun →
ancient9–130.0017%10 Jun →
anubis6–13-0.069%10 Jun →
overpass13–10-0.024%10 Jun →
ancient13–80.0114%10 Jun →
ancient15–15-0.0310%10 Jun →
dust28–13-0.0210%9 Jun →
ancient6–13-0.0511%9 Jun →
inferno6–13-0.095%9 Jun →
mirage13–5-0.0312%9 Jun →
ancient8–13-0.0210%8 Jun →
mirage4–130.0614%8 Jun →
anubis13–40.013%8 Jun →
nuke5–13-0.076%8 Jun →
dust213–10.0313%8 Jun →
nuke6–13-0.0611%4 Jun →
nuke13–10-0.004%4 Jun →
cache9–13-0.0511%3 Jun →
stronghold4–13-0.0818%3 Jun →
ancient4–13-0.053%3 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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