Blondie

Blondie — CS2 Stats

DK76561199082726435[U:1:1122460707]Steam profile ↗✓ No bans

1,193Tracked matches28%Win rate2023Tracked since
CSDB Rating3.3 LearningSupport
Premier CS Rating4,943Grey band · top ~79% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanSilver I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Sep 2026 (27 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 4,943 +968 16 Jun – 29 Sept · 33 days played
3,3055,606peak 5,60616 Jun29 Sept
5,867Peak Premier in tracked matches
38Days played since 2026-06-16

Premier CS Rating

  • 663 below peak (5,606)
  • +66 over 30 days · steady
  • +814 over 90 days
  • Next: Light Blue band at 5,000 — 57 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGBlondieFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER4,943 · Grey bandcsdb.gg/stats

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Performance scores

Aim38
Positioning42
Utility48

0–100 skill scores via Leetify.

Recent form

STEADY38–61–1Last 10038%Win rateTLWLLWWLWW

Last 10 vs previous 10: +30pp win rate · +0.01 avg rating · +6.2pp headshot accuracy · −37ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 674ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 12%
  • Avg reaction 659ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 9%
  • Avg reaction 678ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.3 against its own average).

Aim3.8
Utility4.8
Positioning4.2
Opening Duels1.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 73% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 698ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.8
Positioning4.2
Utility4.8
Mechanics5.8
Opening Duels1.0
Win Impact0.0

Composite 3.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.00
first ⅓ avg -0.02 → last ⅓ avg -0.02
Reaction time698ms−17ms
first ⅓ avg 715ms → last ⅓ avg 698ms
Headshot accuracy9.0%−0.7%
first ⅓ avg 9.7% → last ⅓ avg 9.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–5 · nuke, 7 Aug →
21%Best headshot accuracy · 2–13 · overpass, 3 Jul →
484msFastest reaction time · 5–13 · anubis, 19 Aug →
13–2Biggest win · inferno, 27 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
9–9In matches decided by ≤2 rounds
7Overtime games

Map breakdown

cacheBest map · 67% over 9overpassWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
infernoC2611–1542%-0.03
ancientD246–1825%-0.02
nukeB2211–1150%0.00
anubisD123–925%-0.04
cacheS96–367%-0.02
overpassD51–420%0.01
mirage—20–20%-0.03

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

32Matches
44%Win rate
0.55Avg K/D
74.5ADR
33%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Vertigo1155%0.5910.4
Nuke862%0.588.4
Inferno367%1.1013.7
Overpass250%0.605.0
Ancient10%0.459.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.3%Headshot accuracy
36.5%Accuracy (enemy spotted)
35.3%Spray accuracy
75.9%Counter-strafing
12.2°Preaim
698msReaction time
36.1%T opening success
31.7%CT opening success
0.49Enemies flashed / flash
2.5%Flash assists
7.45HE damage / grenade
4.83Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.2319° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.3115% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4889 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage15–15-0.0416%29 Sept →
ancient1–13-0.0917%4 Sept →
ancient13–70.0413%4 Sept →
ancient8–130.0110%30 Aug →
anubis6–13-0.0113%30 Aug →
inferno13–11-0.0011%29 Aug →
anubis13–11-0.047%29 Aug →
inferno13–16-0.068%25 Aug →
ancient13–6-0.0313%25 Aug →
nuke13–11-0.0115%25 Aug →
inferno4–13-0.110%21 Aug →
ancient7–13-0.024%21 Aug →
anubis5–13-0.0612%19 Aug →
nuke13–50.092%19 Aug →
ancient1–13-0.057%16 Aug →
nuke10–13-0.0317%15 Aug →
anubis4–13-0.030%11 Aug →
cache16–140.017%11 Aug →
ancient7–13-0.0513%10 Aug →
anubis1–13-0.060%10 Aug →
anubis10–130.018%9 Aug →
ancient4–13-0.073%9 Aug →
ancient8–13-0.0115%9 Aug →
inferno5–13-0.060%8 Aug →
mirage3–13-0.0210%8 Aug →
ancient9–13-0.0314%8 Aug →
inferno4–13-0.040%7 Aug →
ancient8–13-0.046%7 Aug →
nuke10–13-0.0111%7 Aug →
nuke13–50.1518%7 Aug →
inferno11–13-0.0216%7 Aug →
nuke9–13-0.026%6 Aug →
inferno10–13-0.035%6 Aug →
cache13–9-0.0010%6 Aug →
ancient8–130.008%5 Aug →
inferno13–10-0.0512%5 Aug →
inferno13–11-0.0212%4 Aug →
cache13–3-0.019%4 Aug →
nuke6–13-0.0010%4 Aug →
ancient6–13-0.037%4 Aug →
cache8–13-0.0719%3 Aug →
cache13–100.027%2 Aug →
nuke13–80.057%2 Aug →
cache14–16-0.0611%2 Aug →
ancient13–100.0010%2 Aug →
inferno13–20.0311%27 Jul →
ancient9–13-0.049%27 Jul →
anubis10–13-0.0315%22 Jul →
inferno13–20.0714%22 Jul →
cache13–60.0111%22 Jul →
inferno8–130.0114%21 Jul →
ancient9–13-0.085%21 Jul →
nuke13–60.0114%21 Jul →
nuke13–90.0317%21 Jul →
nuke8–13-0.024%20 Jul →
inferno13–5-0.057%20 Jul →
inferno0–13-0.040%20 Jul →
cache2–13-0.0618%20 Jul →
nuke13–7-0.0110%20 Jul →
anubis13–6-0.0510%19 Jul →
cache13–11-0.0411%19 Jul →
nuke16–13-0.008%15 Jul →
inferno13–90.038%15 Jul →
inferno6–13-0.064%14 Jul →
nuke7–13-0.014%14 Jul →
inferno6–13-0.032%14 Jul →
nuke7–13-0.073%14 Jul →
ancient11–13-0.063%6 Jul →
inferno8–13-0.0512%6 Jul →
anubis2–13-0.079%6 Jul →
nuke11–130.026%4 Jul →
ancient8–130.089%4 Jul →
inferno13–100.069%4 Jul →
anubis13–90.0013%4 Jul →
nuke8–13-0.0613%4 Jul →
ancient11–130.017%4 Jul →
overpass2–13-0.0121%3 Jul →
nuke11–13-0.022%2 Jul →
inferno16–13-0.0810%2 Jul →
nuke13–90.023%2 Jul →
anubis5–13-0.058%1 Jul →
overpass13–40.079%1 Jul →
inferno11–13-0.0414%1 Jul →
inferno13–100.027%29 Jun →
inferno13–10-0.0211%29 Jun →
ancient13–11-0.0311%29 Jun →
ancient13–11-0.0011%26 Jun →
anubis9–13-0.0814%26 Jun →
overpass8–130.0118%26 Jun →
ancient13–2-0.018%24 Jun →
nuke13–110.008%24 Jun →
nuke9–130.0310%22 Jun →
nuke16–12-0.065%22 Jun →
inferno6–13-0.0219%20 Jun →
ancient11–130.0111%20 Jun →
overpass6–13-0.0113%20 Jun →
overpass11–13-0.0110%17 Jun →
inferno7–13-0.115%17 Jun →
ancient3–13-0.090%17 Jun →
inferno6–13-0.0810%16 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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