Yūgen

Yūgen — CS2 Stats

TC76561199079597206[U:1:1119331478]Steam profile ↗✓ No bans

1,274Tracked matches48%Win rate2020Tracked since
CSDB Rating5.3 DevelopingPositional Player
FaceitLevel 7 · 1,466 ELOTop 42.3% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 8 Nov 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,274 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Faceit ELO: 1,466 +0 31 Aug – 8 Nov · 5 observations
1,4661,466peak 1,46631 Aug8 Nov
1,466Highest Faceit ELO seen on CSDB
5Days observed since 2026-08-31

Faceit ELO

  • At peak — 1,466
  • Next: Level 8 at 1,531 — 65 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4
  • Level 7 first seen 2026-08-31
  • Level 6 first seen 2026-08-31

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGYūgenFACEITLevel 7 · 1,466 ELOSTANDINGTop 42.3% of rankedPEAK ELO1,466csdb.gg/stats

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Performance scores

Aim71
Positioning62
Utility46

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim7.1
Utility4.6
Positioning6.2
Opening Duels4.0
Clutch3.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 90% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 54% on CT to 37% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 596ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning6.2
Utility4.6
Mechanics6.4
Opening Duels3.9
Win Impact4.4

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

204Matches
54%Win rate
1.14Avg K/D
83.3ADR
46%Headshot %

Clutches & streaks

35%1v1 clutch win
26%1v2 clutch win
23Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage3364%1.1317.3
Dust21650%1.3518.2
Ancient1547%1.0416.5
Inferno944%0.8614.4
Anubis30%0.8514.0
Overpass20%1.2821.0
Nuke250%1.4436.5
Vertigo1100%1.8524.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.9%Headshot accuracy
34.8%Accuracy (enemy spotted)
40.7%Spray accuracy
78.7%Counter-strafing
9.7°Preaim
596msReaction time
37.1%T opening success
53.8%CT opening success
0.61Enemies flashed / flash
6.4%Flash assists
8.64HE damage / grenade
3.74Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.7355 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.0631% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.