JDMbarspin710

JDMbarspin710 — CS2 Stats

76561199075732128[U:1:1115466400]Steam profile ↗✓ No bans

23Tracked matches42%Win rate2026Tracked since
15Hours in CS
CSDB Rating · provisional3.6 LearningPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Sep 2026 (20 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 23 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 7 days played since 3 Jun 2026. Come back after the next session and the change shows above.

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Rating over time

7Days played since 2026-06-03

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim51
Positioning25
Utility10

0–100 skill scores via Leetify.

Recent form

COLD8113Last 2236%Win rateLWLWLLWLLT

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · −1.3pp headshot accuracy · +12ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 20%
  • Avg reaction 750ms

Last 10

  • 361 · 30% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 20%
  • Avg reaction 735ms

Last 20

  • 7112 · 35% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 21%
  • Avg reaction 729ms

Newest first, from the last 22 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.3 against its own average).

Aim5.1
Utility1.0
Positioning2.5
Opening Duels0.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 91% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 26% on CT to 5% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 722ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.1
Positioning2.5
Utility1.0
Mechanics8.0
Opening Duels0.0
Win Impact2.4

Composite 3.6/10 (Learning, provisional — under 30 tracked matches), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.07+0.02
first ⅓ avg -0.09 → last ⅓ avg -0.07
Reaction time719ms+17ms
first ⅓ avg 702ms → last ⅓ avg 719ms
Headshot accuracy20.1%+4.0%
first ⅓ avg 16.1% → last ⅓ avg 20.1%

Rolling 5-match average across the last 22 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.02Best match rating · 13–6 · nuke, 5 Jul
36%Best headshot accuracy · 4–13 · dust2, 23 Jun
555msFastest reaction time · 6–13 · mirage, 6 Jul
13–3Biggest win · inferno, 6 Jul

Across the last 22 tracked matches.

Highlights

2Longest win streak

Map breakdown

Strongest and weakest map need 5+ matches on two different maps — 0 of 10 maps qualify so far.

MapGradePlayedRecordWin rateAvg rating
mirage42250%-0.09
cache41325%-0.06
nuke32167%-0.07
inferno220100%-0.05
office2020%-0.08
dust22020%-0.08
vertigo21150%-0.07
train1010%-0.06
overpass1010%-0.06
ancient1010%-0.08

Across the last 22 tracked matches.

Lifetime stats

532Lifetime kills
0.72K/D
58Matches
51.7%Match win rate · Top 25% of tracked players
62.6%Headshot % · Top 5% of tracked players
10.8%Shot accuracy
67MVPs
15Hours (in match)
35Bombs planted
4Bombs defused

Most-used weapons

Lifetime map wins

124dust2
53inferno
48nuke
47vertigo
19office
10train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.0%Headshot accuracy
31.1%Accuracy (enemy spotted)
31.4%Spray accuracy
86.0%Counter-strafing
10.9°Preaim
722msReaction time
4.8%T opening success
26.5%CT opening success
0.25Enemies flashed / flash
4.3%Flash assists
2.87HE damage / grenade
2.05Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 722.4885ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2513 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 4.7809% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
mirage4–13-0.0924%7 Jul
mirage13–10-0.1213%7 Jul
cache6–13-0.0625%6 Jul
cache13–8-0.0516%6 Jul
train8–13-0.0622%6 Jul
mirage6–13-0.0716%6 Jul
inferno13–3-0.0226%6 Jul
overpass1–5-0.0614%5 Jul
cache6–13-0.0224%5 Jul
office12–12-0.0823%5 Jul
ancient7–13-0.0835%5 Jul
nuke13–60.0230%5 Jul
mirage13–8-0.0921%5 Jul
dust29–13-0.077%5 Jul
dust24–13-0.0936%23 Jun
inferno13–5-0.087%23 Jun
cache7–13-0.1112%8 Jun
vertigo13–9-0.0535%8 Jun
nuke12–12-0.1011%8 Jun
office7–13-0.0822%6 Jun
vertigo12–12-0.0812%6 Jun
nuke13–9-0.1315%3 Jun

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →