mjj

mjj — CS2 Stats

76561199038918648[U:1:1078652920]Steam profile ↗✓ No bans

1,851Tracked matches48%Win rate2020Tracked since
CSDB Rating5.6 SolidPositional Player
FaceitLevel 10Top 12.4% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (24 days ago). Ranks are recorded once per day this page is viewed.

+13Tracked matches · now 1,851
0.0ppWin rate · 48.3% → 48.3%

Rating over time

Premier CS Rating: 21,974 +3,469 26 Mar – 25 May · 20 days played
18,50522,534peak 22,53426 Mar25 May
22,801Peak Premier in tracked matches
40Days played since 2026-03-26

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGmjjFACEITLevel 10STANDINGTop 12.4% of rankedcsdb.gg/stats

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Performance scores

Aim84
Positioning44
Utility39

0–100 skill scores via Leetify.

Recent form

STEADY52–46–2Last 10052%Win rateLLLLWWWLWW

Last 10 vs previous 10: −10pp win rate · −0.00 avg rating · −3.2pp headshot accuracy · −44ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 23%
  • Avg reaction 595ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 23%
  • Avg reaction 549ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 24%
  • Avg reaction 571ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim8.4
Utility3.9
Positioning4.4
Opening Duels1.7
Clutch3.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 88% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower opening-duel success; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 40 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 590ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning4.4
Utility3.9
Mechanics6.8
Opening Duels1.8
Win Impact4.4

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.04
first ⅓ avg 0.04 → last ⅓ avg 0.00
Reaction time588ms−41ms
first ⅓ avg 629ms → last ⅓ avg 588ms
Headshot accuracy23.9%−1.6%
first ⅓ avg 25.5% → last ⅓ avg 23.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 13–3 · mirage, 5 Apr →
75%Best headshot accuracy · 13–6 · nuke, 30 Mar →
438msFastest reaction time · 13–2 · nuke, 14 Sept →
13–1Biggest win · dust2, 18 May →

Across the last 100 tracked matches.

Highlights

11Longest win streak
L4Current streak
6–8In matches decided by ≤2 rounds
6Overtime games

Map breakdown

nukeBest map · 92% over 13dust2Weakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
mirageB2815–1354%0.03
ancientB2210–1245%0.02
nukeS1312–192%0.03
overpassA106–460%0.03
dust2D102–820%0.02
anubisC94–544%0.00
infernoC52–340%0.05
cache—31–233%0.01

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

2,079Matches
52%Win rate
1.12Avg K/D
79.9ADR
50%Headshot %

Clutches & streaks

37%1v1 clutch win
25%1v2 clutch win
19Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage23752%1.0615.8
Anubis12543%1.0715.4
Nuke8353%1.1016.1
Ancient8251%1.1315.9
Inferno5753%1.0714.6
Dust24648%1.1316.9
Vertigo4243%1.1117.1
Overpass3956%1.0214.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.4%Headshot accuracy
36.1%Accuracy (enemy spotted)
36.8%Spray accuracy
80.8%Counter-strafing
7.6°Preaim
590msReaction time
31.8%T opening success
42.8%CT opening success
0.52Enemies flashed / flash
6.6%Flash assists
8.88HE damage / grenade
3.48Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.4813 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.8365% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient3–13-0.0720%28 Sept →
mirage2–13-0.0122%16 Sept →
mirage0–13-0.0513%15 Sept →
mirage3–13-0.0223%15 Sept →
nuke13–7-0.0138%14 Sept →
mirage13–9-0.0324%14 Sept →
nuke13–20.0430%14 Sept →
mirage9–13-0.0231%11 Sept →
mirage13–10-0.0115%11 Sept →
mirage13–90.0014%9 Sept →
nuke13–6-0.0329%9 Sept →
nuke19–170.0023%8 Sept →
mirage13–6-0.0216%7 Sept →
ancient11–13-0.0133%4 Sept →
anubis11–13-0.0321%2 Sept →
inferno13–50.0432%31 Aug →
ancient8–13-0.0222%28 Aug →
cache13–60.0652%28 Aug →
anubis13–6-0.0419%26 Aug →
cache2–13-0.0914%26 Aug →
cache12–120.0731%16 Jun →
mirage7–13-0.0326%16 Jun →
nuke11–130.0126%25 May →
overpass3–13-0.0320%25 May →
inferno6–130.0618%25 May →
dust24–13-0.0630%24 May →
mirage13–90.1523%18 May →
dust213–10.2329%18 May →
nuke13–30.0323%18 May →
ancient5–13-0.0710%26 Apr →
mirage9–130.1025%23 Apr →
ancient12–16-0.0022%22 Apr →
mirage11–13-0.0016%22 Apr →
ancient13–70.1119%22 Apr →
overpass13–70.0915%21 Apr →
mirage7–130.0117%20 Apr →
ancient13–10-0.0021%20 Apr →
anubis6–13-0.0326%18 Apr →
ancient11–130.0231%18 Apr →
mirage7–13-0.0923%18 Apr →
ancient13–90.0722%18 Apr →
mirage13–80.0413%17 Apr →
ancient9–130.0618%16 Apr →
overpass13–90.0027%12 Apr →
nuke13–50.0016%12 Apr →
anubis3–13-0.0712%11 Apr →
dust210–13-0.0620%11 Apr →
mirage6–13-0.0715%11 Apr →
dust29–130.047%7 Apr →
nuke16–140.0028%7 Apr →
dust22–13-0.0121%7 Apr →
dust213–110.0824%7 Apr →
mirage13–70.0716%7 Apr →
ancient13–60.1121%7 Apr →
ancient13–10-0.0425%6 Apr →
anubis9–13-0.0317%5 Apr →
inferno3–130.0025%5 Apr →
overpass13–110.0334%5 Apr →
inferno13–60.0928%5 Apr →
mirage13–70.0716%5 Apr →
anubis13–40.0417%5 Apr →
mirage13–30.2524%5 Apr →
anubis13–60.0521%4 Apr →
mirage1–13-0.0246%4 Apr →
dust26–13-0.0331%4 Apr →
mirage8–130.0614%4 Apr →
ancient8–130.0430%4 Apr →
mirage3–130.0227%3 Apr →
ancient11–13-0.0121%3 Apr →
dust29–13-0.0620%3 Apr →
ancient13–50.0335%2 Apr →
ancient13–40.0521%2 Apr →
nuke13–8-0.0022%2 Apr →
overpass2–130.0415%1 Apr →
anubis6–130.0518%1 Apr →
ancient11–130.0034%31 Mar →
dust25–13-0.0024%31 Mar →
ancient13–110.0118%31 Mar →
ancient9–13-0.0444%30 Mar →
ancient13–90.0226%30 Mar →
mirage13–70.1227%30 Mar →
nuke13–60.0675%30 Mar →
mirage9–60.0118%30 Mar →
mirage16–130.1021%29 Mar →
overpass13–80.0812%29 Mar →
anubis13–110.0829%29 Mar →
overpass13–50.0224%29 Mar →
mirage13–90.0125%29 Mar →
nuke13–50.0825%29 Mar →
overpass13–60.0217%29 Mar →
overpass11–130.0625%28 Mar →
dust210–130.0726%28 Mar →
mirage13–60.0931%28 Mar →
nuke13–100.0533%27 Mar →
ancient13–60.0928%27 Mar →
overpass15–150.0220%27 Mar →
nuke13–40.1013%27 Mar →
inferno8–130.0631%26 Mar →
ancient5–130.0214%26 Mar →
mirage16–130.1123%26 Mar →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 101,000 Matches11-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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