Fury

Fury — CS2 Stats

AW76561199037321900[U:1:1077056172]Steam profile ↗✓ No bans

1,561Tracked matches59%Win rate2020Tracked since
CSDB Rating6.5 SolidAll-Rounder
Premier CS Rating13,734Blue band · top ~35.1% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Nov 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,561 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 13,734 +198 4 Mar – 11 Nov · 20 days played
13,51417,028peak 17,0284 Mar11 Nov
17,450Peak Premier in tracked matches
15Days played since 2026-03-04

Premier CS Rating

  • 3,294 below peak (17,028)
  • Next: Purple band at 15,000 — 1,266 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-09-10
  • Light Blue band first seen 2026-09-10

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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Performance scores

Aim84
Positioning52
Utility49

0–100 skill scores via Leetify.

Recent form

STEADY54–45–1Last 10054%Win rateLLWLTWWWLL

Last 10 vs previous 10: −30pp win rate · −0.05 avg rating · +0.4pp headshot accuracy · +48ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 22%
  • Avg reaction 688ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 24%
  • Avg reaction 700ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 24%
  • Avg reaction 676ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim8.4
Utility4.9
Positioning5.2
Opening Duels5.7

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 87% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 62% on CT to 40% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 688ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning5.2
Utility4.9
Mechanics8.3
Opening Duels5.2
Win Impact7.9

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time693ms−50ms
first ⅓ avg 742ms → last ⅓ avg 693ms
Headshot accuracy23.5%−5.1%
first ⅓ avg 28.6% → last ⅓ avg 23.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–3 · overpass, 13 Mar →
57%Best headshot accuracy · 4–13 · dust2, 14 Mar →
500msFastest reaction time · 13–7 · nuke, 9 Mar →
13–1Biggest win · dust2, 4 Mar →

Across the last 100 tracked matches.

Highlights

8Longest win streak
L2Current streak
11–13In matches decided by ≤2 rounds
14Overtime games

Map breakdown

overpassBest map · 80% over 5mirageWeakest map · 29% over 21
MapGradePlayedRecordWin rateAvg rating
mirageD216–1529%-0.01
dust2A1811–761%-0.00
infernoS1812–667%-0.01
ancientB179–853%0.01
nukeA127–558%-0.01
anubisA95–456%0.01
overpassS54–180%0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (29% over 21). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.0%Headshot accuracy
41.9%Accuracy (enemy spotted)
37.8%Spray accuracy
87.3%Counter-strafing
9.0°Preaim
688msReaction time
39.9%T opening success
61.8%CT opening success
0.64Enemies flashed / flash
5.4%Flash assists
5.63HE damage / grenade
8.46Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.8894% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage2–13-0.0827%22 Apr →
anubis6–13-0.0619%22 Apr →
overpass13–70.0229%22 Apr →
mirage9–13-0.0414%27 Mar →
mirage15–150.0620%19 Mar →
mirage16–140.0033%19 Mar →
nuke13–70.0220%15 Mar →
ancient16–130.028%15 Mar →
dust24–13-0.0857%14 Mar →
anubis11–13-0.0216%14 Mar →
inferno13–11-0.0216%14 Mar →
inferno11–13-0.0219%14 Mar →
anubis13–100.0225%13 Mar →
dust213–110.1019%13 Mar →
inferno13–80.0635%13 Mar →
overpass13–30.1529%13 Mar →
inferno13–9-0.0332%13 Mar →
ancient9–130.0827%12 Mar →
inferno5–13-0.0416%12 Mar →
overpass13–30.0322%12 Mar →
nuke7–13-0.0520%11 Mar →
inferno13–110.0432%11 Mar →
nuke8–130.0025%11 Mar →
ancient13–11-0.0123%11 Mar →
mirage13–70.0127%11 Mar →
anubis13–100.0414%11 Mar →
anubis7–130.0920%10 Mar →
nuke16–130.0724%10 Mar →
nuke13–8-0.0534%10 Mar →
ancient7–13-0.0934%10 Mar →
mirage1–13-0.0624%10 Mar →
inferno1–13-0.150%10 Mar →
dust25–13-0.0617%10 Mar →
mirage10–130.0625%10 Mar →
ancient11–13-0.0522%10 Mar →
ancient11–130.0416%10 Mar →
ancient13–80.0117%10 Mar →
dust23–13-0.0020%10 Mar →
mirage9–130.0032%9 Mar →
nuke13–8-0.0319%9 Mar →
nuke8–13-0.0623%9 Mar →
mirage2–13-0.088%9 Mar →
dust26–13-0.0221%9 Mar →
dust29–2-0.0145%9 Mar →
ancient2–13-0.0729%9 Mar →
dust213–40.0512%9 Mar →
inferno16–14-0.0232%9 Mar →
dust213–110.0116%9 Mar →
mirage11–130.0336%9 Mar →
mirage6–13-0.0920%9 Mar →
nuke13–7-0.0520%9 Mar →
nuke7–13-0.0018%9 Mar →
anubis13–30.0415%8 Mar →
nuke13–11-0.0031%8 Mar →
ancient11–13-0.0318%8 Mar →
dust216–12-0.0521%8 Mar →
dust213–110.0127%8 Mar →
inferno16–140.0227%8 Mar →
dust213–9-0.0714%7 Mar →
mirage13–20.0045%7 Mar →
ancient13–100.0321%7 Mar →
anubis13–7-0.0540%7 Mar →
inferno13–80.0234%7 Mar →
inferno11–130.0117%7 Mar →
mirage9–130.0141%7 Mar →
mirage13–100.0823%7 Mar →
overpass13–4-0.0426%7 Mar →
dust213–30.0133%7 Mar →
inferno1–7-0.0750%7 Mar →
inferno13–10-0.0224%6 Mar →
nuke13–8-0.0624%6 Mar →
ancient16–120.0228%6 Mar →
anubis14–160.0021%6 Mar →
ancient12–160.0424%6 Mar →
inferno16–130.0821%6 Mar →
ancient4–13-0.0132%6 Mar →
dust211–13-0.0121%6 Mar →
mirage13–30.0129%6 Mar →
dust211–130.0120%6 Mar →
inferno16–14-0.0323%6 Mar →
dust213–60.0928%6 Mar →
mirage2–13-0.1116%6 Mar →
ancient13–100.0929%5 Mar →
nuke8–130.0643%5 Mar →
mirage16–120.0526%5 Mar →
overpass1–11-0.0624%5 Mar →
anubis13–100.0632%5 Mar →
inferno13–60.0442%5 Mar →
mirage8–13-0.0525%5 Mar →
dust213–8-0.0032%5 Mar →
ancient13–90.0325%5 Mar →
inferno9–13-0.0218%5 Mar →
inferno13–40.0745%5 Mar →
mirage7–130.0232%4 Mar →
dust213–10.0235%4 Mar →
mirage14–160.0839%4 Mar →
ancient13–8-0.0121%4 Mar →
dust211–13-0.0331%4 Mar →
mirage11–13-0.0226%4 Mar →
ancient13–50.0524%4 Mar →

Match data via Leetify.

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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