Artificial

Artificial — CS2 Stats

76561199033119164[U:1:1072853436]Steam profile ↗✓ No bans

3,223Tracked matches38%Win rate2020Tracked since
CSDB Rating5.4 DevelopingClutch Specialist
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Sep 2026 (19 days ago). Ranks are recorded once per day this page is viewed.

+7Tracked matches · now 3,223
−12.1ppWin rate · 50.0% → 37.9%

Rating over time

10,000Peak Premier in tracked matches
52Days played since 2026-06-24

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGArtificialFACEITLevel 2STANDINGTop 97.9% of rankedcsdb.gg/stats

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Performance scores

Aim73
Positioning61
Utility41

0–100 skill scores via Leetify.

Recent form

COLD41–54–5Last 10041%Win rateLLLLLTLWLW

Last 10 vs previous 10: −30pp win rate · −0.03 avg rating · −1.2pp headshot accuracy · +76ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 16%
  • Avg reaction 600ms

Last 10

  • 2–7–1 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 16%
  • Avg reaction 581ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 544ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+4.3 against its own average).

Aim7.3
Utility4.1
Positioning6.1
Opening Duels2.8
Clutch10.0

Limited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 89% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 62% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 62% on T to 39% on CT — first contacts on the defending side are being lost.

Reaction time. 552ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning6.1
Utility4.1
Mechanics5.1
Opening Duels5.1
Win Impact1.0

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.00
first ⅓ avg -0.00 → last ⅓ avg -0.01
Reaction time555ms−26ms
first ⅓ avg 581ms → last ⅓ avg 555ms
Headshot accuracy16.6%−1.8%
first ⅓ avg 18.4% → last ⅓ avg 16.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–5 · office, 13 Sept →
67%Best headshot accuracy · 13–1 · office, 2 Sept →
344msFastest reaction time · 13–8 · office, 26 Aug →
13–0Biggest win · office, 18 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L5Current streak
7–5In matches decided by ≤2 rounds
3Overtime games

Map breakdown

officeBest map · 44% over 66vertigoWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
officeC6629–3744%-0.00
infernoC73–443%0.02
cacheC73–443%-0.02
vertigoC52–340%0.01
mirage—41–325%-0.03
train—41–325%-0.02
dust2—32–167%0.01
overpass—10–10%-0.05
poseidon—10–10%0.13
nuke—10–10%0.04
ancient—10–10%0.02

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (40% over 5). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

56Matches
45%Win rate
0.95Avg K/D
83.4ADR
35%Headshot %

Clutches & streaks

75%1v1 clutch win
0%1v2 clutch win
6Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage743%0.7714.1
Inferno540%1.0615.6
Dust2580%1.3522.8
Nuke450%0.7713.8
Vertigo450%1.1015.0
Ancient367%0.6915.0
Overpass10%0.8814.0
Train1100%1.1416.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.9%Headshot accuracy
36.1%Accuracy (enemy spotted)
44.6%Spray accuracy
73.0%Counter-strafing
10.1°Preaim
552msReaction time
61.6%T opening success
38.9%CT opening success
0.47Enemies flashed / flash
7.2%Flash assists
11.49HE damage / grenade
1.95Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4725 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 38.8899% — below the 40% mark we flag

Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage3–11-0.0414%7 Oct →
office9–13-0.062%4 Oct →
office8–13-0.0218%1 Oct →
office9–130.0326%30 Sept →
office5–13-0.0420%29 Sept →
office12–12-0.047%27 Sept →
office10–13-0.0214%26 Sept →
office13–80.0019%22 Sept →
overpass5–13-0.0517%21 Sept →
vertigo13–7-0.0119%21 Sept →
office6–130.0724%21 Sept →
office11–130.0116%21 Sept →
office8–130.0128%20 Sept →
inferno6–13-0.0712%19 Sept →
office13–00.0210%18 Sept →
office10–13-0.0117%18 Sept →
office13–3-0.0911%18 Sept →
office13–4-0.0120%15 Sept →
office13–70.0917%15 Sept →
vertigo13–4-0.0114%14 Sept →
office5–130.0217%14 Sept →
office11–13-0.0414%13 Sept →
office13–50.1517%13 Sept →
office13–10.0530%12 Sept →
office13–7-0.026%10 Sept →
office13–40.0018%10 Sept →
inferno5–9-0.0118%10 Sept →
inferno9–60.036%9 Sept →
office7–130.0222%7 Sept →
office8–13-0.0424%7 Sept →
office4–13-0.0721%7 Sept →
office7–13-0.0520%6 Sept →
office13–50.0210%5 Sept →
office9–130.0618%2 Sept →
office13–10.1267%2 Sept →
cache6–13-0.0713%2 Sept →
office2–13-0.1121%2 Sept →
office13–2-0.040%2 Sept →
dust213–11-0.027%1 Sept →
office12–12-0.0819%1 Sept →
vertigo9–13-0.0118%31 Aug →
office12–120.0626%31 Aug →
office13–00.090%31 Aug →
cache13–40.0620%31 Aug →
office13–2-0.0917%31 Aug →
inferno9–20.1013%31 Aug →
inferno9–70.0511%31 Aug →
inferno6–90.0414%31 Aug →
office13–11-0.0015%29 Aug →
office13–3-0.0022%29 Aug →
office7–13-0.058%29 Aug →
office13–5-0.058%29 Aug →
cache8–13-0.1017%29 Aug →
office2–130.015%29 Aug →
office13–8-0.0812%29 Aug →
office13–30.119%29 Aug →
poseidon6–90.1325%29 Aug →
vertigo10–130.1421%29 Aug →
office13–10-0.027%26 Aug →
office13–8-0.0520%26 Aug →
mirage14–16-0.0123%23 Aug →
office9–130.0423%21 Aug →
train5–60.038%19 Aug →
train9–13-0.0723%17 Aug →
office0–13-0.0750%17 Aug →
office3–13-0.0320%9 Aug →
office13–70.0814%7 Aug →
cache8–13-0.0318%7 Aug →
cache13–11-0.0520%4 Aug →
office1–70.0060%3 Aug →
train4–13-0.0413%2 Aug →
vertigo1–8-0.060%1 Aug →
train13–60.0220%1 Aug →
office7–130.0019%30 Jul →
office9–130.0533%28 Jul →
nuke10–130.0415%27 Jul →
mirage13–40.0314%27 Jul →
dust214–160.0111%27 Jul →
dust216–140.0320%27 Jul →
office12–120.000%27 Jul →
office13–4-0.0112%27 Jul →
office13–50.0113%24 Jul →
office13–50.0112%23 Jul →
office10–13-0.0627%23 Jul →
office4–13-0.0418%23 Jul →
office13–11-0.0020%18 Jul →
cache9–20.1326%17 Jul →
mirage2–13-0.0910%16 Jul →
office7–130.0123%14 Jul →
office10–130.0121%14 Jul →
office9–13-0.0517%14 Jul →
cache1–9-0.100%3 Jul →
office13–10-0.0336%2 Jul →
ancient5–130.0212%30 Jun →
office12–120.0821%27 Jun →
office13–60.0817%26 Jun →
office10–13-0.0118%26 Jun →
inferno2–13-0.0226%25 Jun →
office13–110.0010%25 Jun →
office8–13-0.0525%24 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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