Son_Goten

Son_Goten — CS2 Stats

DE76561199012292184[U:1:1052026456]Steam profile ↗✓ No bans

616Tracked matches66%Win rate2020Tracked since
CSDB Rating5.0 DevelopingSupport
Premier CS Rating14,389Blue band · top ~31.6% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (13 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 616 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,389 -2,161 10 Jun – 19 Sept · 19 days played
13,39716,891peak 16,89110 Jun19 Sept
17,274Peak Premier in tracked matches
38Days played since 2026-05-03

Premier CS Rating

  • 2,502 below peak (16,891)
  • +581 over 30 days · improving
  • -2,484 over 90 days
  • Next: Purple band at 15,000 — 611 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-09-19
  • Light Blue band first seen 2026-09-19

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGSon_GotenPREMIER14,389 · Blue bandcsdb.gg/stats

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Performance scores

Aim63
Positioning43
Utility48

0–100 skill scores via Leetify.

Recent form

HOT44–47–9Last 10044%Win rateWWWLWWLWLW

Last 10 vs previous 10: +10pp win rate · +0.00 avg rating · +0.8pp headshot accuracy · −3ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 11%
  • Avg reaction 624ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 12%
  • Avg reaction 578ms

Last 20

  • 13–6–1 · 65% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 12%
  • Avg reaction 580ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.4 against its own average).

Aim6.3
Utility4.8
Positioning4.3
Opening Duels1.9
Clutch2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 90% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 575ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.3
Positioning4.3
Utility4.8
Mechanics4.9
Opening Duels1.1
Win Impact10.0

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.00
first ⅓ avg -0.00 → last ⅓ avg -0.00
Reaction time574ms−32ms
first ⅓ avg 607ms → last ⅓ avg 574ms
Headshot accuracy12.0%−4.7%
first ⅓ avg 16.8% → last ⅓ avg 12.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–5 · inferno, 13 Jun →
32%Best headshot accuracy · 13–10 · cache, 20 Jun →
398msFastest reaction time · 12–12 · cache, 8 Jul →
13–2Biggest win · nuke, 26 Jul →

Across the last 100 tracked matches.

Highlights

4Longest win streak
W3Current streak
11–6In matches decided by ≤2 rounds
9Overtime games

Map breakdown

infernoBest map · 52% over 23cacheWeakest map · 38% over 16
MapGradePlayedRecordWin rateAvg rating
infernoB2312–1152%0.01
nukeB168–850%0.01
cacheC166–1038%0.00
anubisB115–645%-0.02
mirageC104–640%-0.02
dust2C73–443%-0.04
overpassC73–443%-0.00
vertigo—42–250%-0.02
office—30–30%-0.02
ancient—21–150%0.01
train—10–10%-0.08

Across the last 100 tracked matches.

Faceit stats

Combat

11Matches
55%Win rate
1.11Avg K/D
67.6ADR
36%Headshot %

Clutches & streaks

33%1v1 clutch win
100%1v2 clutch win
2Longest win streak

Recent Faceit resultsWLWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage333%0.8611.0
Ancient250%0.9514.0
Anubis250%1.1215.0
Dust2250%0.9614.5
Inferno1100%1.7521.0
Nuke1100%1.8613.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.4%Headshot accuracy
36.5%Accuracy (enemy spotted)
38.3%Spray accuracy
72.2%Counter-strafing
9.4°Preaim
575msReaction time
28.0%T opening success
38.9%CT opening success
0.48Enemies flashed / flash
7.0%Flash assists
15.86HE damage / grenade
3.43Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.3709% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4821 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.9733% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
anubis13–50.0217%16 Sept →
nuke13–30.010%15 Sept →
nuke13–100.0412%15 Sept →
nuke5–13-0.085%1 Sept →
cache16–140.1021%25 Aug →
inferno13–40.0014%22 Aug →
nuke8–130.0613%15 Aug →
anubis13–7-0.0525%15 Aug →
nuke14–16-0.0510%15 Aug →
anubis13–11-0.034%15 Aug →
inferno7–130.045%12 Aug →
cache13–6-0.0111%12 Aug →
dust213–8-0.0211%10 Aug →
inferno13–110.0224%10 Aug →
anubis2–13-0.016%9 Aug →
vertigo13–11-0.0411%9 Aug →
dust26–13-0.0612%1 Aug →
inferno15–150.019%1 Aug →
mirage13–110.054%1 Aug →
inferno16–140.0519%1 Aug →
cache13–90.018%1 Aug →
inferno13–100.0130%1 Aug →
mirage7–13-0.053%1 Aug →
nuke13–40.0423%1 Aug →
anubis8–13-0.0424%30 Jul →
inferno3–13-0.080%30 Jul →
nuke13–20.0112%26 Jul →
nuke13–90.0511%26 Jul →
inferno4–130.029%26 Jul →
inferno7–2-0.020%26 Jul →
cache7–13-0.0118%25 Jul →
nuke13–70.017%25 Jul →
inferno8–13-0.0119%25 Jul →
mirage2–13-0.0829%24 Jul →
train4–13-0.0811%24 Jul →
nuke12–12-0.0611%24 Jul →
inferno13–60.025%24 Jul →
anubis3–130.0113%22 Jul →
anubis16–13-0.0514%22 Jul →
mirage9–13-0.029%22 Jul →
nuke8–130.098%21 Jul →
dust214–16-0.0222%11 Jul →
mirage5–13-0.0510%10 Jul →
cache7–130.068%8 Jul →
cache12–120.0511%8 Jul →
cache13–5-0.0121%8 Jul →
overpass12–70.019%6 Jul →
anubis10–13-0.0310%5 Jul →
inferno16–130.0313%5 Jul →
inferno13–5-0.0018%5 Jul →
nuke5–13-0.0819%5 Jul →
inferno13–110.0222%4 Jul →
mirage13–110.0218%4 Jul →
dust213–9-0.0015%4 Jul →
anubis11–130.0810%4 Jul →
overpass15–150.0022%3 Jul →
anubis8–13-0.0721%3 Jul →
anubis13–9-0.0425%29 Jun →
inferno10–13-0.0230%29 Jun →
dust213–8-0.0612%20 Jun →
mirage9–130.0021%20 Jun →
cache13–10-0.0432%20 Jun →
nuke13–60.038%14 Jun →
inferno0–4-0.0418%14 Jun →
mirage5–130.0113%14 Jun →
inferno9–130.0010%13 Jun →
nuke6–13-0.0413%13 Jun →
inferno13–90.0616%13 Jun →
ancient9–13-0.0522%13 Jun →
inferno13–50.1416%13 Jun →
inferno8–130.0222%12 Jun →
mirage13–10-0.0125%12 Jun →
inferno6–13-0.0015%10 Jun →
inferno11–13-0.0212%7 Jun →
ancient13–110.0611%7 Jun →
vertigo1–13-0.0715%6 Jun →
vertigo1–20.020%6 Jun →
vertigo10–130.0326%6 Jun →
overpass13–11-0.0116%6 Jun →
dust24–13-0.0730%6 Jun →
mirage13–7-0.0315%6 Jun →
inferno13–30.0519%6 Jun →
nuke15–150.0419%5 Jun →
nuke13–70.0414%5 Jun →
cache11–13-0.0413%4 Jun →
overpass11–13-0.029%23 May →
cache12–120.0228%17 May →
overpass13–50.0320%17 May →
dust26–13-0.0418%17 May →
overpass12–120.0123%17 May →
overpass8–13-0.0318%17 May →
office12–12-0.0215%15 May →
office7–13-0.0314%15 May →
office8–13-0.0119%15 May →
cache4–13-0.0810%6 May →
cache1–13-0.1113%6 May →
cache8–13-0.0217%6 May →
cache12–120.0816%6 May →
cache13–100.0226%3 May →
cache4–13-0.020%3 May →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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