Cornelius Finglemeister

Cornelius Finglemeister — CS2 Stats

US76561199003354427[U:1:1043088699]Steam profile ↗✓ No bans

1,752Tracked matches62%Win rate2020Tracked since
CSDB Rating6.3 SolidPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Sep 2026 (23 days ago). Ranks are recorded once per day this page is viewed.

+2Tracked matches · now 1,752
−3.4ppWin rate · 65.5% → 62.1%

Rating over time

Premier CS Rating: 22,712 +501 5 May – 1 Jul · 24 days played
18,28123,095peak 23,0955 May1 Jul
23,095Peak Premier in tracked matches
38Days played since 2026-05-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim86
Positioning53
Utility29

0–100 skill scores via Leetify.

Recent form

STEADY51–45–4Last 10051%Win rateWLLWWLWLLL

Last 10 vs previous 10: −20pp win rate · +0.04 avg rating · +1.5pp headshot accuracy · −23ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.04), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.08
  • Avg headshot accuracy 16%
  • Avg reaction 536ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 16%
  • Avg reaction 508ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 519ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim8.6
Utility2.9
Positioning5.3
Opening Duels1.4
Clutch4.8

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 83% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 44% on CT to 26% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.3
Utility2.9
Mechanics7.4
Opening Duels1.8
Win Impact9.0

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.03
first ⅓ avg -0.00 → last ⅓ avg 0.03
Reaction time529ms−119ms
first ⅓ avg 648ms → last ⅓ avg 529ms
Headshot accuracy15.3%−2.2%
first ⅓ avg 17.4% → last ⅓ avg 15.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–6 · vertigo, 29 Sept →
38%Best headshot accuracy · 9–13 · dust2, 13 May →
313msFastest reaction time · 7–9 · inferno, 24 Jul →
13–0Biggest win · cache, 3 May →

Across the last 100 tracked matches.

Highlights

6Longest win streak
11–7In matches decided by ≤2 rounds
9Overtime games

Map breakdown

anubisBest map · 64% over 11overpassWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
cacheB3417–1750%0.01
dust2B168–850%-0.00
ancientA127–558%0.01
anubisA117–464%0.01
infernoD82–625%-0.00
overpassD51–420%-0.00
vertigo—32–167%0.03
mirage—32–167%-0.00
nuke—32–167%-0.00
office—31–233%0.01
shelter—11–0100%0.11
train—11–0100%-0.06

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

58Matches
72%Win rate
1.28Avg K/D
88.3ADR
42%Headshot %

Clutches & streaks

44%1v1 clutch win
28%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWWLW

MapMatchesWin rateAvg K/DAvg kills
Dust21573%1.2119.5
Ancient11100%1.5218.6
Anubis978%1.2116.9
Mirage862%1.2118.0
Nuke540%1.2212.0
Overpass425%1.1618.0
Inferno3100%1.7320.3
Train250%1.1220.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.4%Headshot accuracy
40.7%Accuracy (enemy spotted)
42.2%Spray accuracy
83.5%Counter-strafing
8.7°Preaim
533msReaction time
26.0%T opening success
44.2%CT opening success
0.30Enemies flashed / flash
5.3%Flash assists
8.17HE damage / grenade
6.25Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2967 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.0382% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo13–60.1310%29 Sept →
cache9–130.1218%25 Sept →
dust211–130.1015%15 Aug →
mirage13–5-0.0317%6 Aug →
cache13–100.0719%6 Aug →
dust214–16-0.0312%4 Aug →
shelter13–60.1126%26 Jul →
nuke5–13-0.0520%25 Jul →
inferno7–9-0.0411%24 Jul →
anubis8–130.0715%24 Jul →
anubis13–60.0012%24 Jul →
office8–130.0326%24 Jul →
cache13–50.0511%10 Jul →
office3–13-0.0235%10 Jul →
office13–60.0312%10 Jul →
ancient10–13-0.0214%1 Jul →
anubis13–8-0.023%30 Jun →
dust213–160.0218%27 Jun →
ancient13–8-0.059%27 Jun →
nuke13–4-0.019%25 Jun →
dust210–13-0.0110%24 Jun →
inferno15–15-0.0214%24 Jun →
ancient13–110.0816%24 Jun →
anubis13–11-0.019%23 Jun →
ancient13–40.0722%23 Jun →
dust216–14-0.0117%23 Jun →
dust213–70.0615%22 Jun →
anubis13–50.1127%22 Jun →
cache10–130.038%20 Jun →
nuke13–50.0420%20 Jun →
anubis13–40.0813%18 Jun →
ancient13–11-0.018%18 Jun →
dust213–11-0.0112%18 Jun →
vertigo9–130.0114%18 Jun →
train13–8-0.0611%18 Jun →
dust213–11-0.0421%16 Jun →
overpass15–150.0511%16 Jun →
anubis13–11-0.0413%16 Jun →
vertigo13–10-0.0510%13 Jun →
ancient4–13-0.0731%13 Jun →
cache4–80.0018%13 Jun →
inferno6–13-0.0818%8 Jun →
ancient8–13-0.0517%8 Jun →
cache7–13-0.0133%7 Jun →
ancient13–70.0211%2 Jun →
cache13–90.0216%2 Jun →
overpass10–130.0416%2 Jun →
dust211–13-0.0027%26 May →
overpass6–13-0.0537%26 May →
dust213–8-0.008%24 May →
cache13–40.0812%24 May →
cache13–10-0.0132%20 May →
ancient13–40.1018%19 May →
dust213–100.0814%19 May →
inferno6–13-0.0210%18 May →
dust213–16-0.0411%18 May →
anubis4–13-0.0412%18 May →
ancient15–15-0.0721%16 May →
inferno11–13-0.0425%16 May →
ancient13–110.0013%16 May →
dust29–13-0.1238%13 May →
inferno5–130.0332%13 May →
overpass9–13-0.0519%13 May →
anubis11–13-0.0415%11 May →
ancient6–130.0912%11 May →
inferno13–100.0310%11 May →
dust29–130.0510%11 May →
cache7–13-0.0211%9 May →
anubis13–90.0321%9 May →
inferno13–50.0913%9 May →
overpass13–8-0.0118%9 May →
mirage7–13-0.0031%8 May →
mirage13–100.0129%8 May →
cache13–70.0914%8 May →
cache9–13-0.0114%8 May →
cache13–30.0521%8 May →
cache13–10-0.0421%7 May →
cache10–2-0.0213%7 May →
cache4–13-0.0123%7 May →
anubis6–13-0.0511%7 May →
cache13–7-0.0419%6 May →
dust216–14-0.0213%6 May →
cache4–13-0.0318%6 May →
cache11–13-0.0520%5 May →
cache13–60.0119%5 May →
cache12–120.0423%5 May →
dust216–14-0.0217%5 May →
cache2–13-0.0815%5 May →
cache13–11-0.0218%5 May →
cache10–130.0213%4 May →
cache7–130.0318%4 May →
cache2–13-0.073%4 May →
cache13–5-0.0319%4 May →
cache13–80.1024%4 May →
cache3–8-0.019%4 May →
cache3–13-0.0921%4 May →
cache13–6-0.069%4 May →
cache13–50.0120%4 May →
cache5–130.0619%3 May →
cache13–00.0416%3 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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