Helos

Helos — CS2 Stats

76561198997038660[U:1:1036772932]Steam profile ↗✓ No bans

1,659Tracked matches33%Win rate2023Tracked since
CSDB Rating2.0 LearningPositional Player
WingmanGold Nova II
Ladder ranks via Leetify

Performance scores

Aim34
Positioning34
Utility2

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim3.4
Utility0.2
Positioning3.4
Opening Duels0.0
Clutch0.0

Strong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 82% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 45% on T to 21% on CT — first contacts on the defending side are being lost.

Reaction time. 770ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 58% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.4
Positioning3.4
Utility0.2
Mechanics1.8
Opening Duels1.8
Win Impact0.0

Composite 2.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

36Matches
33%Win rate
0.99Avg K/D
76.6ADR
61%Headshot %

Clutches & streaks

19%1v1 clutch win
24%1v2 clutch win
3Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage1346%0.8914.1
Dust2650%1.5217.7
Inferno520%0.9520.4
Ancient50%0.9219.2
Overpass333%0.9815.7
Nuke250%0.689.5
Anubis10%0.8214.0
Train10%0.447.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

38.5%Headshot accuracy
30.8%Accuracy (enemy spotted)
55.5%Spray accuracy
58.1%Counter-strafing
21.5°Preaim
770msReaction time
44.8%T opening success
20.9%CT opening success
0.00Enemies flashed / flash
0.0%Flash assists
4.53HE damage / grenade
0.14Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 21.4861° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 770.1741ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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