Helos — CS2 Stats
76561198997038660[U:1:1036772932]Steam profile ↗✓ No bans
Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).
Strong T-side openerLimited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.
Your pro match

Plays most like donk 82% playstyle similarity
Most alike: positioning profile, utility contribution.
Where you differ: lower opening-duel success; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
CT openings. Opening success drops from 45% on T to 21% on CT — first contacts on the defending side are being lost.
Reaction time. 770ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Counter-strafing. Only 58% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 2.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWLWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 13 | 46% | 0.89 | 14.1 |
| Dust2 | 6 | 50% | 1.52 | 17.7 |
| Inferno | 5 | 20% | 0.95 | 20.4 |
| Ancient | 5 | 0% | 0.92 | 19.2 |
| Overpass | 3 | 33% | 0.98 | 15.7 |
| Nuke | 2 | 50% | 0.68 | 9.5 |
| Anubis | 1 | 0% | 0.82 | 14.0 |
| Train | 1 | 0% | 0.44 | 7.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced MechanicsAim Training →
Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.
Preaim 21.4861° — above the 12° mark we flag
- Best CS2 SettingsAim Training →
Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.
Reaction time 770.1741ms — above the 700ms mark we flag
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0 — below the 0.5 mark we flag
Milestones
This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.