♥RuBiK♥

♥RuBiK♥ — CS2 Stats

PL76561198990398422[U:1:1030132694]Steam profile ↗✓ No bans

456Tracked matches43%Win rate2020Tracked since
CSDB Rating6.2 SolidPositional Player
WingmanDistinguished Master Guardian
Ladder ranks via Leetify
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CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 40 days played since 8 Apr 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 16,081 +1,666 8 Apr5 Jul · 27 days played
13,78816,565peak 16,5658 Apr5 Jul
16,565Peak Premier in tracked matches
40Days played since 2026-04-08

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Performance scores

Aim78
Positioning66
Utility33

0–100 skill scores via Leetify.

Recent form

STEADY43525Last 10043%Win rateLWWWLLLWLL

Last 10 vs previous 10: 0pp win rate · +0.02 avg rating · +5.0pp headshot accuracy · −70ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 495ms

Last 10

  • 46 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 18%
  • Avg reaction 521ms

Last 20

  • 812 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 16%
  • Avg reaction 556ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.2 against its own average).

Aim7.8
Utility3.3
Positioning6.6
Opening Duels6.3

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 85% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 67% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 67% on CT to 39% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 572ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning6.6
Utility3.3
Mechanics7.8
Opening Duels5.8
Win Impact2.8

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time572ms−12ms
first ⅓ avg 584ms → last ⅓ avg 572ms
Headshot accuracy14.6%+1.4%
first ⅓ avg 13.3% → last ⅓ avg 14.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–5 · mirage, 11 May
55%Best headshot accuracy · 2–13 · mirage, 25 May
406msFastest reaction time · 3–13 · nuke, 17 Jun
13–2Biggest win · anubis, 28 Apr

Across the last 100 tracked matches.

Highlights

4Longest win streak
114In matches decided by ≤2 rounds
11Overtime games

Map breakdown

ancientBest map · 58% over 12nukeWeakest map · 27% over 15
MapGradePlayedRecordWin rateAvg rating
mirageC36152142%0.02
nukeD1541127%0.00
anubisB147750%0.03
ancientA127558%0.02
infernoC94544%-0.03
cacheA74357%0.02
dust23030%0.02
overpass31233%0.02
warden110100%-0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (27% over 15). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.3%Headshot accuracy
37.4%Accuracy (enemy spotted)
41.2%Spray accuracy
85.3%Counter-strafing
9.5°Preaim
572msReaction time
39.1%T opening success
67.5%CT opening success
0.53Enemies flashed / flash
1.0%Flash assists
10.75HE damage / grenade
2.56Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.3034% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.5628 — below the 4 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.0745% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno11–13-0.0514%7 Sept
ancient13–70.005%7 Sept
mirage13–110.0237%7 Sept
mirage13–40.1036%6 Sept
mirage12–16-0.0312%5 Sept
anubis13–160.1010%5 Jul
mirage11–130.0115%5 Jul
ancient16–140.0011%30 Jun
dust211–13-0.0016%25 Jun
ancient8–130.0127%25 Jun
inferno5–13-0.094%24 Jun
mirage4–13-0.0017%24 Jun
mirage13–100.0317%23 Jun
anubis7–130.0111%23 Jun
nuke13–60.0518%23 Jun
cache13–50.0112%23 Jun
anubis8–130.009%23 Jun
mirage16–120.0614%22 Jun
overpass4–13-0.097%17 Jun
nuke3–13-0.0522%17 Jun
mirage13–110.037%17 Jun
mirage4–13-0.098%17 Jun
ancient13–8-0.0316%15 Jun
mirage4–130.0114%15 Jun
anubis5–13-0.0517%15 Jun
nuke13–70.0416%15 Jun
ancient16–140.039%11 Jun
anubis13–40.1013%11 Jun
mirage7–130.069%11 Jun
mirage10–13-0.0312%11 Jun
ancient13–70.0417%1 Jun
anubis9–13-0.0214%1 Jun
anubis13–11-0.0017%31 May
mirage9–13-0.0019%31 May
inferno16–13-0.0520%31 May
mirage16–120.0229%31 May
mirage13–160.0534%30 May
ancient13–16-0.0314%30 May
mirage13–80.0817%28 May
mirage13–80.0711%28 May
mirage16–130.1112%27 May
nuke2–13-0.0220%27 May
nuke5–130.068%26 May
mirage2–13-0.034%26 May
cache12–12-0.077%26 May
mirage2–130.0455%25 May
ancient5–130.0117%25 May
dust212–12-0.0124%25 May
ancient13–70.1024%20 May
inferno9–13-0.0218%20 May
mirage13–100.0819%18 May
anubis13–110.0212%18 May
cache13–100.1122%13 May
mirage9–130.0212%12 May
mirage8–130.0229%12 May
warden13–6-0.019%12 May
overpass10–130.0311%11 May
mirage13–50.1520%11 May
nuke8–8-0.0115%6 May
nuke3–9-0.180%6 May
anubis8–130.0814%6 May
ancient12–120.0516%6 May
cache13–60.036%5 May
dust212–120.0622%4 May
cache8–13-0.0212%4 May
nuke13–100.1112%4 May
mirage10–130.0320%4 May
cache13–90.088%29 Apr
cache7–13-0.009%29 Apr
nuke13–110.0917%28 Apr
anubis13–20.1016%28 Apr
mirage13–70.0817%28 Apr
inferno13–11-0.0115%27 Apr
ancient10–130.0312%27 Apr
overpass13–50.1316%23 Apr
mirage4–13-0.0212%23 Apr
anubis1–8-0.066%23 Apr
mirage13–80.089%23 Apr
inferno9–7-0.026%23 Apr
mirage13–80.1018%22 Apr
nuke2–13-0.067%22 Apr
inferno5–13-0.0319%21 Apr
mirage8–13-0.0126%21 Apr
nuke3–13-0.0019%20 Apr
mirage7–130.0116%20 Apr
ancient13–110.0510%16 Apr
anubis13–7-0.0011%15 Apr
nuke10–130.0014%15 Apr
anubis13–60.068%12 Apr
mirage1–13-0.0521%12 Apr
nuke9–130.0011%12 Apr
anubis13–100.0418%10 Apr
inferno9–20.0414%10 Apr
inferno10–13-0.0211%10 Apr
nuke9–130.0522%10 Apr
mirage7–13-0.047%10 Apr
nuke11–13-0.0313%9 Apr
mirage5–13-0.017%9 Apr
mirage0–13-0.0413%9 Apr
mirage16–14-0.0310%8 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →