sane

sane — CS2 Stats

FI76561198989649118[U:1:1029383390]Steam profile ↗✓ No bans

1,021Tracked matches48%Win rate2020Tracked since
CSDB Rating5.5 SolidPositional Player
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 16,829 +3,225 6 Jan – 1 Nov · 8 days played
11,39816,829peak 16,8296 Jan1 Nov
16,829Peak Premier in tracked matches
40Days played since 2023-09-22

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGsaneFACEITLevel 7STANDINGTop 42.3% of rankedcsdb.gg/stats

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Performance scores

Aim66
Positioning58
Utility31

0–100 skill scores via Leetify.

Recent form

STEADY53–44–3Last 10053%Win rateLWTLLWLWLW

Last 10 vs previous 10: −30pp win rate · −0.03 avg rating · −2.9pp headshot accuracy · −78ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 672ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 21%
  • Avg reaction 660ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 23%
  • Avg reaction 699ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim6.6
Utility3.1
Positioning5.8
Opening Duels3.1
Clutch2.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 88% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 48% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 721ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning5.8
Utility3.1
Mechanics8.2
Opening Duels2.5
Win Impact4.4

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time725ms+86ms
first ⅓ avg 638ms → last ⅓ avg 725ms
Headshot accuracy25.1%+2.4%
first ⅓ avg 22.7% → last ⅓ avg 25.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 16–5 · mirage, 23 Sept →
60%Best headshot accuracy · 5–13 · train, 12 Feb →
516msFastest reaction time · 3–13 · mirage, 28 Oct →
13–1Biggest win · mirage, 10 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
10–9In matches decided by ≤2 rounds
28Overtime games

Map breakdown

nukeBest map · 85% over 13ancientWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
mirageA2615–1158%0.03
dust2C208–1240%0.01
infernoC156–940%-0.01
nukeS1311–285%0.03
overpassA85–363%0.07
ancientC83–538%0.04
train—42–250%0.02
anubis—43–175%0.05
vertigo—20–20%-0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (38% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1,094Matches
51%Win rate
1.28Avg K/D
84.3ADR
35%Headshot %

Clutches & streaks

31%1v1 clutch win
21%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage2955%1.1918.4
Nuke1547%1.3319.3
Dust21436%1.2218.5
Inferno944%1.0515.1
Anubis475%1.5021.0
Vertigo20%1.1423.0
Train250%1.9825.0
Overpass2100%1.6620.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.8%Headshot accuracy
32.7%Accuracy (enemy spotted)
31.6%Spray accuracy
86.9%Counter-strafing
9.2°Preaim
721msReaction time
32.1%T opening success
48.1%CT opening success
0.37Enemies flashed / flash
13.4%Flash assists
7.53HE damage / grenade
2.92Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 721.4189ms — above the 700ms mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3652 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.0946% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust211–13-0.0019%3 Sept →
mirage13–11-0.0112%22 Feb →
overpass15–150.0423%22 Feb →
inferno7–13-0.0423%22 Feb →
mirage5–13-0.0423%21 Feb →
ancient13–30.1018%21 Feb →
dust25–13-0.0426%21 Feb →
mirage13–40.0717%21 Feb →
dust210–13-0.0219%21 Feb →
overpass13–60.0933%2 Nov →
overpass13–70.0822%1 Nov →
nuke13–7-0.0227%31 Oct →
dust211–130.0327%31 Oct →
dust213–110.0432%30 Oct →
mirage13–30.0723%30 Oct →
nuke13–50.0016%30 Oct →
mirage13–90.0420%30 Oct →
overpass11–13-0.0123%30 Oct →
train13–70.0619%21 Sept →
ancient6–130.1932%4 Sept →
dust22–13-0.0924%4 Sept →
dust23–130.0150%4 Sept →
mirage10–13-0.0023%3 Sept →
overpass8–130.0134%2 Mar →
dust213–30.1023%2 Mar →
ancient13–40.0324%1 Mar →
train5–13-0.0260%12 Feb →
overpass12–6-0.0336%12 Feb →
mirage10–13-0.0621%8 Feb →
train0–13-0.0313%6 Feb →
mirage11–130.0139%6 Feb →
nuke10–130.0216%6 Feb →
dust213–80.0315%6 Feb →
train13–110.0825%4 Feb →
dust213–60.0317%4 Feb →
anubis13–60.0816%1 Nov →
mirage3–13-0.0323%28 Oct →
mirage13–60.0528%27 Oct →
inferno11–130.0220%27 Oct →
dust211–130.0129%27 Oct →
nuke13–70.1125%27 Oct →
dust210–130.0134%25 Oct →
vertigo0–13-0.0426%25 Oct →
inferno13–100.0024%25 Oct →
inferno13–80.0425%3 Oct →
nuke10–50.0130%3 Oct →
dust216–140.0124%30 Sept →
dust213–100.1734%29 Sept →
mirage13–90.0819%28 Sept →
dust219–220.0114%28 Sept →
mirage19–150.0522%28 Sept →
anubis13–100.0415%28 Sept →
nuke13–110.0531%21 Sept →
mirage8–13-0.0125%21 Sept →
inferno4–13-0.107%19 Sept →
nuke13–11-0.0018%19 Sept →
dust211–13-0.0817%19 Sept →
mirage13–70.0545%13 Sept →
ancient15–150.0018%13 Sept →
dust215–15-0.0421%13 Sept →
nuke16–14-0.0028%13 Sept →
dust213–70.0726%13 Sept →
mirage13–60.0527%13 Sept →
inferno9–13-0.0320%10 Sept →
mirage13–10.0229%10 Sept →
inferno13–30.0626%10 Sept →
ancient7–130.0617%8 Sept →
mirage13–90.0328%8 Sept →
nuke11–13-0.0121%8 Mar →
vertigo2–13-0.0425%7 Mar →
nuke13–40.0738%6 Jan →
inferno3–13-0.0543%30 Dec →
inferno10–13-0.0221%13 Oct →
nuke13–60.1515%28 Sept →
overpass13–20.1919%28 Sept →
ancient1–13-0.0426%28 Sept →
anubis13–11-0.0217%26 Sept →
ancient9–130.0242%25 Sept →
mirage4–160.0124%25 Sept →
ancient22–20-0.0218%24 Sept →
inferno16–13-0.0226%24 Sept →
inferno17–19-0.0319%24 Sept →
mirage6–16-0.0719%24 Sept →
inferno22–180.0014%24 Sept →
anubis9–160.0928%24 Sept →
overpass9–60.1526%24 Sept →
nuke16–50.0217%23 Sept →
mirage10–160.0320%23 Sept →
mirage16–140.0426%23 Sept →
mirage16–130.0213%23 Sept →
dust216–5-0.0111%23 Sept →
mirage5–16-0.0324%23 Sept →
dust211–16-0.0118%23 Sept →
inferno16–100.0418%23 Sept →
mirage16–50.2422%23 Sept →
inferno5–16-0.0630%22 Sept →
nuke16–60.0522%22 Sept →
inferno11–160.0617%22 Sept →
mirage4–16-0.0428%22 Sept →
mirage16–60.0816%22 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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