get shitted on

get shitted on — CS2 Stats

TT76561198976166306[U:1:1015900578]Steam profile ↗✓ No bans

695Tracked matches40%Win rate2021Tracked since
568Hours in CS
CSDB Rating4.6 DevelopingPositional Player
Premier CS Rating2,924Grey band · top ~87.6% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 24 Oct 2026 (21 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 695 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 2,924 -4,554 17 Aug – 24 Oct · 33 days played
2,9247,977peak 7,97717 Aug24 Oct
8,373Peak Premier in tracked matches
29Days played since 2026-08-17

Premier CS Rating

  • 5,053 below peak (7,977)
  • -1,000 over 30 days · declining
  • Next: Light Blue band at 5,000 — 2,076 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Grey band among CSDB-tracked players (n=3,645), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerGrey band medianLight Blue band medianvs Light Blue band
Headshot rate39.3%38.2%39.9%meets
Shot accuracy6.8%3.6%7.0%0.2% short
Kill/death ratio1.040.830.92above
Match win rate43.8%40.2%42.3%above

This profile matches the typical Light Blue band player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Light Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGget shitted onPREMIER2,924 · Grey bandcsdb.gg/stats

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Performance scores

Aim49
Positioning54
Utility46

0–100 skill scores via Leetify.

Recent form

COLD44–55–1Last 10044%Win rateLLLLLWWLWL

Last 10 vs previous 10: 0pp win rate · +0.06 avg rating · −2.3pp headshot accuracy · −31ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 761ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 15%
  • Avg reaction 716ms

Last 20

  • 6–14 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 732ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+0.9 against its own average).

Aim4.9
Utility4.6
Positioning5.4
Opening Duels3.6

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 81% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 721ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.9
Positioning5.4
Utility4.6
Mechanics8.1
Opening Duels4.4
Win Impact1.7

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.02
first ⅓ avg -0.01 → last ⅓ avg 0.00
Reaction time728ms−21ms
first ⅓ avg 749ms → last ⅓ avg 728ms
Headshot accuracy15.9%+3.5%
first ⅓ avg 12.4% → last ⅓ avg 15.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–10 · inferno, 2 Sept →
28%Best headshot accuracy · 9–13 · inferno, 15 Sept →
586msFastest reaction time · 7–13 · anubis, 6 Sept →
13–2Biggest win · mirage, 9 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L5Current streak
6–10In matches decided by ≤2 rounds
8Overtime games

Map breakdown

infernoBest map · 60% over 5nukeWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
mirageC3013–1743%0.01
dust2B2913–1645%0.00
nukeD124–833%-0.02
ancientC114–736%-0.01
cacheA74–357%-0.03
anubisB63–350%0.02
infernoA53–260%0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

35,035Lifetime kills
1.04K/D · Top 25% of Grey band
2,097Matches
43.8%Match win rate · Top 25% of Grey band
39.3%Headshot % · Top 50% of Grey band
6.8%Shot accuracy · Top 50% of Grey band
6,202MVPs
568Hours (in match)
1,605Bombs planted
235Bombs defused

Most-used weapons

Lifetime map wins

2,712dust2
1,466nuke
1,438inferno
145vertigo
48train
16cbble
10lake
5italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.8%Headshot accuracy
33.0%Accuracy (enemy spotted)
31.6%Spray accuracy
86.5%Counter-strafing
10.9°Preaim
721msReaction time
41.5%T opening success
53.4%CT opening success
0.67Enemies flashed / flash
0.5%Flash assists
10.16HE damage / grenade
3.97Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 721.0116ms — above the 700ms mark we flag

    Aim Training →
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.9651 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient4–13-0.0413%26 Sept →
dust27–130.0826%22 Sept →
mirage10–130.0411%21 Sept →
nuke6–13-0.0319%19 Sept →
ancient11–130.0711%18 Sept →
mirage13–9-0.0118%18 Sept →
mirage13–50.044%16 Sept →
mirage14–16-0.0216%16 Sept →
ancient13–110.0615%16 Sept →
mirage8–130.0119%16 Sept →
dust24–13-0.0215%16 Sept →
dust211–13-0.045%16 Sept →
mirage6–13-0.0817%16 Sept →
inferno9–130.0028%15 Sept →
dust213–6-0.0317%15 Sept →
dust213–9-0.0413%15 Sept →
mirage5–13-0.0417%15 Sept →
cache13–11-0.0523%15 Sept →
cache7–13-0.0417%14 Sept →
mirage8–13-0.0622%14 Sept →
cache10–130.0314%14 Sept →
dust28–2-0.0427%14 Sept →
inferno13–3-0.0017%14 Sept →
mirage13–70.068%13 Sept →
mirage13–90.0814%13 Sept →
mirage3–130.016%13 Sept →
mirage3–110.039%12 Sept →
mirage13–50.0021%12 Sept →
nuke6–13-0.0113%12 Sept →
nuke13–100.0721%10 Sept →
ancient13–9-0.0012%10 Sept →
dust213–90.0423%10 Sept →
mirage10–130.0815%10 Sept →
dust25–13-0.0313%10 Sept →
dust213–80.0716%10 Sept →
cache9–3-0.0119%10 Sept →
mirage4–13-0.0716%10 Sept →
nuke13–50.0318%9 Sept →
mirage13–20.0812%9 Sept →
dust213–60.0511%9 Sept →
mirage8–13-0.029%9 Sept →
anubis11–130.0312%7 Sept →
anubis13–6-0.0311%7 Sept →
anubis13–80.0512%7 Sept →
anubis7–13-0.0310%6 Sept →
ancient4–13-0.058%6 Sept →
dust211–130.0915%6 Sept →
anubis13–50.0123%4 Sept →
nuke13–100.0116%3 Sept →
ancient13–80.048%2 Sept →
inferno13–100.1818%2 Sept →
dust23–130.0212%31 Aug →
dust213–160.008%27 Aug →
ancient7–13-0.0412%26 Aug →
dust211–130.0111%26 Aug →
mirage13–7-0.0212%26 Aug →
anubis10–130.069%25 Aug →
nuke9–13-0.0512%25 Aug →
dust213–90.028%25 Aug →
cache10–130.006%25 Aug →
dust210–13-0.0512%25 Aug →
dust28–13-0.0211%25 Aug →
ancient6–13-0.068%25 Aug →
dust213–9-0.017%24 Aug →
dust29–130.0112%24 Aug →
mirage13–70.1117%24 Aug →
dust213–90.0315%24 Aug →
mirage6–13-0.025%24 Aug →
nuke10–13-0.095%24 Aug →
dust213–16-0.0410%23 Aug →
ancient9–13-0.0616%23 Aug →
mirage16–120.0216%23 Aug →
inferno13–4-0.038%23 Aug →
nuke11–13-0.017%23 Aug →
ancient14–16-0.029%23 Aug →
dust210–130.0524%22 Aug →
mirage9–130.0315%22 Aug →
mirage13–50.015%22 Aug →
dust24–130.0217%22 Aug →
cache13–10-0.0716%22 Aug →
nuke1–13-0.087%22 Aug →
ancient13–11-0.0111%22 Aug →
dust213–30.054%21 Aug →
dust213–11-0.0423%21 Aug →
mirage13–11-0.0118%21 Aug →
mirage13–100.057%21 Aug →
mirage13–11-0.0311%20 Aug →
nuke11–13-0.045%20 Aug →
dust213–70.0914%20 Aug →
nuke13–16-0.0110%20 Aug →
nuke13–6-0.0618%20 Aug →
dust213–6-0.048%19 Aug →
inferno5–130.1014%19 Aug →
mirage15–15-0.0114%18 Aug →
mirage1–13-0.094%18 Aug →
cache13–4-0.0419%18 Aug →
mirage8–130.0618%18 Aug →
dust29–13-0.0015%18 Aug →
dust29–13-0.0711%18 Aug →
mirage14–16-0.0022%17 Aug →

Match data via Leetify.

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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