rass

rass — CS2 Stats

EE76561198972188939[U:1:1011923211]Steam profile ↗✓ No bans

524Tracked matches60%Win rate2020Tracked since
CSDB Rating6.4 SolidPositional Player
FaceitLevel 9 · 1,777 ELOTop 20.7% of ranked FACEIT players
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 17,228 +601 13 Jul – 3 Jul · 14 days played
15,50817,665peak 17,66513 Jul3 Jul
17,665Peak Premier in tracked matches
1,777Highest Faceit ELO seen on CSDB
54Days played since 2025-06-27

Faceit ELO

  • At peak — 1,777
  • Next: Level 10 at 2,001 — 224 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGrassFACEITLevel 9 · 1,777 ELOSTANDINGTop 20.7% of rankedPEAK ELO1,777csdb.gg/stats

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Performance scores

Aim82
Positioning58
Utility41

0–100 skill scores via Leetify.

Recent form

STEADY57–41–2Last 10057%Win rateLLLWWWLLWW

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · +3.5pp headshot accuracy · +79ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 25%
  • Avg reaction 655ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 613ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 21%
  • Avg reaction 573ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim8.2
Utility4.1
Positioning5.8
Opening Duels2.1
Clutch5.4

Excellent counter-strafingStrong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 91% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 92% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 47% on T to 29% on CT — first contacts on the defending side are being lost.

Reaction time. 615ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning5.8
Utility4.1
Mechanics9.4
Opening Duels2.1
Win Impact8.3

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.03
first ⅓ avg -0.02 → last ⅓ avg 0.01
Reaction time621ms−30ms
first ⅓ avg 651ms → last ⅓ avg 621ms
Headshot accuracy22.4%+2.2%
first ⅓ avg 20.2% → last ⅓ avg 22.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–4 · mirage, 15 Feb →
42%Best headshot accuracy · 13–0 · ancient, 23 Jul →
406msFastest reaction time · 12–1 · mirage, 19 Aug →
13–0Biggest win · ancient, 23 Jul →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L3Current streak
10–9In matches decided by ≤2 rounds
5Overtime games

Map breakdown

ancientBest map · 69% over 13mirageWeakest map · 47% over 38
MapGradePlayedRecordWin rateAvg rating
mirageB3818–2047%0.00
infernoS1913–668%-0.00
ancientS139–469%-0.02
overpassB105–550%-0.02
anubisA74–357%-0.05
nukeS64–267%-0.02
dust2—33–0100%0.02
cache—20–20%-0.02
rooftop—10–10%-0.07
train—11–0100%-0.04

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (47% over 38). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

545Matches
53%Win rate
0.99Avg K/D
75.3ADR
49%Headshot %

Clutches & streaks

47%1v1 clutch win
26%1v2 clutch win
12Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage8359%1.0315.3
Inferno4464%1.1016.9
Ancient3845%0.9215.5
Overpass2070%1.2917.1
Vertigo1953%0.9015.6
Dust21638%0.9214.4
Anubis1560%1.0314.8
Nuke743%0.8716.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.2%Headshot accuracy
32.1%Accuracy (enemy spotted)
39.1%Spray accuracy
92.1%Counter-strafing
8.2°Preaim
615msReaction time
47.1%T opening success
28.6%CT opening success
0.43Enemies flashed / flash
6.0%Flash assists
13.25HE damage / grenade
3.45Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.428 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 28.5852% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

47% win rate across 38 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage10–13-0.0213%22 Oct →
mirage7–90.1225%22 Oct →
cache9–130.0028%22 Oct →
inferno13–9-0.0226%16 Oct →
anubis13–11-0.0233%16 Oct →
ancient13–40.0723%16 Oct →
mirage3–13-0.0424%16 Oct →
cache3–13-0.0431%15 Oct →
anubis13–9-0.0312%15 Oct →
inferno13–50.0515%15 Oct →
mirage9–13-0.0022%28 Sept →
mirage3–130.0127%18 Sept →
inferno13–110.0218%15 Sept →
mirage13–8-0.0621%12 Sept →
inferno13–80.0227%12 Sept →
mirage13–7-0.0318%12 Sept →
inferno3–13-0.0517%19 Aug →
mirage12–10.028%19 Aug →
mirage13–80.0217%19 Aug →
inferno11–13-0.0019%3 Jul →
nuke13–30.0833%3 Jul →
anubis13–5-0.0723%26 Jun →
mirage7–20.1120%26 Jun →
ancient13–8-0.0123%26 Jun →
mirage7–130.0624%15 Jun →
mirage13–100.0019%15 Jun →
mirage5–13-0.0124%3 Jun →
inferno4–13-0.0133%18 May →
overpass13–9-0.0124%25 Apr →
mirage13–50.0720%25 Apr →
nuke9–13-0.0023%24 Apr →
ancient13–110.0020%29 Mar →
mirage13–30.0930%21 Mar →
inferno13–20.0126%7 Mar →
overpass13–110.0430%6 Mar →
mirage13–8-0.0026%6 Mar →
dust216–130.0012%28 Feb →
mirage6–13-0.0229%24 Feb →
inferno15–150.0322%20 Feb →
overpass16–14-0.0119%20 Feb →
mirage13–90.0616%15 Feb →
inferno13–50.0323%15 Feb →
nuke13–7-0.0417%15 Feb →
inferno13–2-0.0126%15 Feb →
mirage13–40.1518%15 Feb →
anubis11–13-0.0622%15 Feb →
dust213–110.0213%15 Feb →
mirage11–13-0.0313%15 Feb →
ancient13–60.0225%15 Feb →
anubis10–13-0.0716%3 Feb →
mirage3–13-0.0731%3 Feb →
overpass13–16-0.0723%1 Feb →
ancient13–6-0.0617%1 Feb →
mirage9–13-0.0614%1 Feb →
mirage13–10-0.0514%25 Jan →
ancient5–13-0.0313%25 Jan →
mirage11–13-0.0913%18 Jan →
nuke13–11-0.0621%24 Dec →
dust213–30.0519%24 Dec →
mirage2–13-0.1021%24 Dec →
rooftop3–9-0.0715%23 Dec →
mirage11–13-0.0312%2 Nov →
inferno13–8-0.0424%23 Oct →
inferno7–13-0.0626%26 Sept →
ancient13–110.0224%26 Sept →
inferno13–16-0.0614%22 Sept →
ancient13–40.0025%18 Sept →
mirage13–6-0.0130%18 Sept →
mirage11–13-0.0023%16 Sept →
inferno13–40.0428%11 Sept →
mirage13–40.0931%11 Sept →
mirage10–130.0023%10 Sept →
mirage8–13-0.0023%30 Aug →
mirage9–13-0.100%30 Aug →
overpass9–130.0124%29 Aug →
overpass13–3-0.0415%26 Aug →
nuke13–11-0.0122%26 Aug →
mirage8–13-0.0221%25 Aug →
overpass11–13-0.0515%17 Aug →
mirage13–11-0.0320%17 Aug →
inferno13–80.0320%15 Aug →
overpass13–60.0120%2 Aug →
train13–7-0.0421%1 Aug →
inferno13–100.0121%1 Aug →
inferno13–4-0.0320%28 Jul →
ancient11–13-0.0430%23 Jul →
inferno13–5-0.0121%23 Jul →
ancient13–00.0142%23 Jul →
ancient5–13-0.0914%23 Jul →
overpass2–13-0.0720%19 Jul →
overpass6–13-0.076%17 Jul →
mirage13–6-0.029%17 Jul →
mirage13–7-0.0231%13 Jul →
mirage13–40.0723%7 Jul →
anubis10–13-0.0711%4 Jul →
ancient13–9-0.0814%28 Jun →
anubis13–8-0.0224%27 Jun →
mirage12–120.0016%27 Jun →
nuke0–13-0.090%27 Jun →
ancient4–13-0.0130%27 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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