gaigu

gaigu — CS2 Stats

TR76561198873288321[U:1:913022593]Steam profile ↗✓ No bans

936Tracked matches52%Win rate2020Tracked since
CSDB Rating5.1 DevelopingClutch Specialist
Premier CS Rating19,369Top 50% of 204,150 CSDB-tracked playersPurple band · top ~11% of ranked players (population est.)
CSDB Leaderboard#91097 of 251240 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 19,369 -51 1 Sept – 9 Oct · 25 days played
17,16619,952peak 19,9521 Sept9 Oct
20,000Peak Premier in tracked matches
26Days played since 2026-09-01

Premier CS Rating

  • 583 below peak (19,952)
  • +47 over 30 days · steady
  • Next: Pink band at 20,000 — 631 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-09
  • Purple band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGgaiguFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER19,369 · Purple bandcsdb.gg/stats

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Performance scores

Aim64
Positioning46
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY46–50–4Last 10046%Win rateWLLWLWWLWL

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · −1.1pp headshot accuracy · +25ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 24%
  • Avg reaction 559ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 21%
  • Avg reaction 564ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 22%
  • Avg reaction 552ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1.4 against its own average).

Aim6.4
Utility4.5
Positioning4.6
Opening Duels1.7
Clutch5.4

Effective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 95% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.77 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 554ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning4.6
Utility4.5
Mechanics4.3
Opening Duels3.5
Win Impact5.6

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time553ms+4ms
first ⅓ avg 548ms → last ⅓ avg 553ms
Headshot accuracy23.2%+6.0%
first ⅓ avg 17.2% → last ⅓ avg 23.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–7 · vertigo, 26 Sept →
100%Best headshot accuracy · 1–13 · overpass, 25 Sept →
422msFastest reaction time · 10–13 · cache, 8 Oct →
13–1Biggest win · inferno, 24 Sept →

Across the last 100 tracked matches.

Highlights

7Longest win streak
6–8In matches decided by ≤2 rounds
6Overtime games

Map breakdown

infernoBest map · 60% over 15vertigoWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
nukeB178–947%-0.01
cacheB168–850%0.01
dust2C166–1038%-0.02
infernoA159–660%-0.02
mirageD113–827%-0.02
ancientA95–456%-0.00
vertigoD82–625%0.01
overpass—32–167%-0.01
train—21–150%-0.06
anubis—21–150%0.03
office—11–0100%-0.06

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

194Matches
55%Win rate
0.89Avg K/D
74.0ADR
48%Headshot %

Clutches & streaks

47%1v1 clutch win
14%1v2 clutch win
8Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage1457%0.8213.4
Nuke1450%1.0214.6
Ancient862%0.8615.5
Inferno683%1.2116.8
Train475%1.1112.0
Anubis450%0.7011.8
Dust2250%0.8211.0
Vertigo1100%1.0617.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.3%Headshot accuracy
30.3%Accuracy (enemy spotted)
33.2%Spray accuracy
69.2%Counter-strafing
9.2°Preaim
554msReaction time
45.8%T opening success
42.0%CT opening success
0.77Enemies flashed / flash
5.2%Flash assists
8.49HE damage / grenade
2.65Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.6505 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
office13–11-0.0619%9 Oct →
nuke6–13-0.0715%9 Oct →
mirage11–13-0.0217%9 Oct →
cache13–110.0522%9 Oct →
cache10–130.0044%8 Oct →
mirage13–10-0.073%8 Oct →
nuke13–80.0617%8 Oct →
vertigo1–130.0133%7 Oct →
train13–5-0.0524%7 Oct →
dust210–13-0.0815%7 Oct →
dust211–130.0118%7 Oct →
ancient1–13-0.0429%7 Oct →
inferno13–9-0.0320%6 Oct →
anubis15–150.0219%6 Oct →
dust21–13-0.0717%5 Oct →
dust213–9-0.0219%5 Oct →
cache13–90.0531%4 Oct →
mirage13–10-0.0426%4 Oct →
nuke13–8-0.0120%4 Oct →
cache9–13-0.0123%4 Oct →
mirage10–13-0.0243%3 Oct →
nuke10–13-0.0414%3 Oct →
cache11–130.0119%3 Oct →
nuke13–20.0215%3 Oct →
inferno13–80.0138%3 Oct →
nuke13–30.0024%3 Oct →
cache11–130.0423%3 Oct →
nuke13–10-0.0224%3 Oct →
dust213–9-0.0131%3 Oct →
ancient10–13-0.0439%1 Oct →
dust28–13-0.0118%1 Oct →
dust213–100.0122%30 Sept →
dust211–130.0425%30 Sept →
dust213–16-0.0126%29 Sept →
cache9–13-0.0141%28 Sept →
nuke13–7-0.0221%28 Sept →
inferno13–10-0.0333%28 Sept →
dust213–8-0.0420%28 Sept →
ancient16–120.0221%28 Sept →
nuke13–11-0.0628%28 Sept →
vertigo13–10-0.0515%27 Sept →
anubis13–100.0425%27 Sept →
nuke4–13-0.0120%27 Sept →
mirage1–130.0538%27 Sept →
overpass13–8-0.008%27 Sept →
cache13–80.1330%26 Sept →
vertigo1–13-0.025%26 Sept →
vertigo13–70.1426%26 Sept →
inferno13–7-0.0310%25 Sept →
vertigo0–3-0.010%25 Sept →
train8–13-0.0843%25 Sept →
overpass1–13-0.02100%25 Sept →
cache9–13-0.0615%25 Sept →
mirage5–12-0.1012%25 Sept →
dust213–100.0012%25 Sept →
dust28–13-0.0417%25 Sept →
inferno13–6-0.0536%25 Sept →
ancient13–110.0311%25 Sept →
ancient8–13-0.0117%25 Sept →
overpass13–3-0.0236%24 Sept →
vertigo3–13-0.0331%24 Sept →
nuke12–12-0.007%24 Sept →
vertigo10–13-0.0221%24 Sept →
mirage13–80.0314%24 Sept →
inferno13–10.0325%24 Sept →
mirage7–130.1320%24 Sept →
cache13–10-0.0413%24 Sept →
nuke6–13-0.019%23 Sept →
inferno13–80.0813%23 Sept →
ancient13–80.0019%23 Sept →
inferno3–13-0.0410%22 Sept →
inferno9–130.0026%22 Sept →
nuke6–13-0.0532%22 Sept →
dust27–13-0.0316%22 Sept →
cache13–90.0415%22 Sept →
ancient13–40.0413%22 Sept →
nuke10–13-0.0813%21 Sept →
inferno13–6-0.0915%21 Sept →
ancient13–5-0.0522%21 Sept →
cache13–11-0.0313%21 Sept →
dust210–13-0.0416%21 Sept →
ancient12–160.0320%20 Sept →
inferno8–13-0.0116%17 Sept →
dust27–13-0.0515%15 Sept →
inferno11–13-0.0422%15 Sept →
nuke13–70.0617%13 Sept →
mirage7–13-0.0516%13 Sept →
inferno13–7-0.040%13 Sept →
vertigo8–80.0718%12 Sept →
inferno5–9-0.0217%12 Sept →
cache16–130.0213%12 Sept →
cache13–110.0021%11 Sept →
dust213–50.0617%11 Sept →
mirage8–13-0.0728%11 Sept →
cache6–13-0.0215%11 Sept →
nuke14–160.0226%11 Sept →
nuke11–130.0115%10 Sept →
cache12–120.0523%10 Sept →
mirage6–13-0.0221%9 Sept →
inferno3–13-0.0412%9 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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