J.Martz

J.Martz — CS2 Stats

US76561198849904819[U:1:889639091]Steam profile ↗✓ No bans

67Tracked matches45%Win rate2023Tracked since
CSDB Rating4.5 DevelopingPositional Player
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Aug 2026 (19 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 67 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 14 days played since 14 Nov 2023. Come back after the next session and the change shows above.

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Rating over time

14Days played since 2023-11-14

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

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CSDB.GGJ.MartzFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim54
Positioning52
Utility9

0–100 skill scores via Leetify.

Recent form

COLD19251Last 4542%Win rateWLLLLWWLLL

Last 10 vs previous 10: −30pp win rate · −0.02 avg rating · +2.3pp headshot accuracy · −65ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 14 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 14%
  • Avg reaction 642ms

Last 10

  • 37 · 30% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 16%
  • Avg reaction 635ms

Last 20

  • 911 · 45% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 15%
  • Avg reaction 668ms

Newest first, from the last 45 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.2 against its own average).

Aim5.4
Utility0.9
Positioning5.2
Opening Duels3.8
Clutch2.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 85% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 55% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 682ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning5.2
Utility0.9
Mechanics7.0
Opening Duels3.2
Win Impact3.3

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03+0.00
first ⅓ avg -0.04 → last ⅓ avg -0.03
Reaction time670ms+3ms
first ⅓ avg 668ms → last ⅓ avg 670ms
Headshot accuracy15.6%−5.0%
first ⅓ avg 20.6% → last ⅓ avg 15.6%

Rolling 5-match average across the last 45 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.04Best match rating · 11–13 · overpass, 27 Jun
32%Best headshot accuracy · 5–13 · dust2, 21 Jun
430msFastest reaction time · 13–7 · mirage, 27 Jun
13–1Biggest win · overpass, 27 Jun

Across the last 45 tracked matches.

Highlights

4Longest win streak
16In matches decided by ≤2 rounds
2Overtime games

Map breakdown

mirageBest map · 60% over 5anubisWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
dust2D82625%-0.03
infernoC83538%-0.02
cacheB63350%-0.03
anubisD5050%-0.07
mirageA53260%-0.05
overpassC52340%-0.03
ancient42250%-0.00
nuke330100%-0.02
vertigo110100%-0.03

Across the last 45 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

28Matches
43%Win rate
0.72Avg K/D
62.0ADR
46%Headshot %

Clutches & streaks

30%1v1 clutch win
0%1v2 clutch win
4Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Anubis812%0.6010.1
Inferno771%0.9512.9
Dust2650%0.6110.8
Cache425%0.8211.8
Ancient2100%0.669.0
Mirage10%0.569.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.5%Headshot accuracy
32.4%Accuracy (enemy spotted)
35.3%Spray accuracy
81.4%Counter-strafing
10.2°Preaim
682msReaction time
28.5%T opening success
55.3%CT opening success
0.07Enemies flashed / flash
0.0%Flash assists
8.46HE damage / grenade
0.48Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0693 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.5114% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategyAnubis grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–8-0.0711%4 Aug
anubis11–13-0.0415%4 Aug
inferno11–13-0.0620%4 Aug
cache7–13-0.0212%4 Aug
ancient11–13-0.0210%3 Aug
cache13–8-0.0121%3 Aug
inferno13–30.0229%3 Aug
anubis13–16-0.0811%1 Aug
cache6–13-0.0421%1 Aug
anubis11–13-0.0610%29 Jul
ancient13–8-0.0315%29 Jul
cache13–7-0.0013%29 Jul
inferno13–11-0.0114%29 Jul
mirage13–20.0321%28 Jul
anubis3–13-0.0910%21 Jul
ancient7–130.0215%15 Jul
dust28–13-0.0512%14 Jul
dust24–13-0.008%14 Jul
cache13–9-0.0513%8 Jul
dust213–5-0.0219%8 Jul
mirage3–13-0.0713%8 Jul
inferno13–90.0120%8 Jul
mirage13–6-0.0324%8 Jul
dust29–13-0.0227%8 Jul
nuke13–8-0.0113%7 Jul
dust29–13-0.0220%7 Jul
nuke13–90.0212%7 Jul
cache12–12-0.0428%7 Jul
dust214–16-0.0616%27 Jun
inferno10–13-0.0423%27 Jun
mirage8–13-0.0810%27 Jun
ancient13–100.0216%27 Jun
overpass13–1-0.0317%27 Jun
overpass11–130.0423%27 Jun
mirage13–7-0.0913%27 Jun
inferno2–13-0.0619%27 Jun
inferno1–13-0.0427%21 Jun
overpass13–50.0118%21 Jun
inferno10–130.0029%21 Jun
nuke13–6-0.0620%21 Jun
overpass5–13-0.0724%21 Jun
dust25–13-0.0132%21 Jun
anubis6–13-0.0721%21 Jun
overpass5–13-0.0817%31 May
vertigo13–5-0.0323%14 Nov

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →