Wish

Wish — CS2 Stats

US76561198839003037[U:1:878737309]Steam profile ↗✓ No bans

1,799Tracked matches40%Win rate2023Tracked since
CSDB Rating6.6 SolidPositional Player
Premier CS Rating23,387Top 25% of 205,416 CSDB-tracked playersPink band · top ~4.8% of ranked players (population est.)
CSDB Leaderboard#37981 of 252572 tracked
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 23,387 -742 28 Aug – 15 Oct · 32 days played
22,92327,004peak 27,00428 Aug15 Oct
Faceit ELO: 1,300 +0 28 Aug – 3 Sept · 2 observations
1,3001,300peak 1,30028 Aug3 Sept
27,321Peak Premier in tracked matches
1,300Highest Faceit ELO seen on CSDB
30Days played since 2026-08-28

Premier CS Rating

  • 3,617 below peak (27,004)
  • -806 over 30 days · declining
  • Next: Red band at 25,000 — 1,613 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-03
  • Pink band first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGWishFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER23,387 · Pink bandPEAK ELO1,300csdb.gg/stats

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Performance scores

Aim81
Positioning69
Utility50

0–100 skill scores via Leetify.

Recent form

COLD38–60–2Last 10038%Win rateLLWWWLLLLL

Last 10 vs previous 10: −20pp win rate · −0.02 avg rating · −1.8pp headshot accuracy · +16ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 589ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 18%
  • Avg reaction 563ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 556ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim8.1
Utility5.0
Positioning6.9
Opening Duels5.1
Clutch4.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 95% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 77% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 77% on T to 52% on CT — first contacts on the defending side are being lost.

Reaction time. 553ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning6.9
Utility5.0
Mechanics6.1
Opening Duels7.8
Win Impact1.7

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg -0.00 → last ⅓ avg 0.01
Reaction time554ms−14ms
first ⅓ avg 567ms → last ⅓ avg 554ms
Headshot accuracy17.0%−1.3%
first ⅓ avg 18.2% → last ⅓ avg 17.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–5 · ancient, 15 Sept →
52%Best headshot accuracy · 7–13 · dust2, 9 Oct →
391msFastest reaction time · 13–11 · inferno, 28 Sept →
13–2Biggest win · ancient, 25 Sept →

Across the last 100 tracked matches.

Highlights

3Longest win streak
L2Current streak
10–14In matches decided by ≤2 rounds
12Overtime games

Map breakdown

mirageBest map · 50% over 6infernoWeakest map · 28% over 18
MapGradePlayedRecordWin rateAvg rating
anubisB2411–1346%0.03
ancientC219–1243%0.01
infernoD185–1328%-0.00
dust2D155–1033%0.00
nukeD103–730%0.01
cacheD62–433%0.01
mirageB63–350%0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (28% over 18). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

50Matches
62%Win rate
1.14Avg K/D
82.5ADR
41%Headshot %

Clutches & streaks

41%1v1 clutch win
24%1v2 clutch win
5Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Inferno1464%1.0617.1
Ancient1070%1.2318.2
Anubis850%0.9916.9
Nuke633%1.2419.5
Mirage450%1.0316.8
Dust24100%1.5919.8
Cache250%0.749.0
Vertigo2100%1.2716.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.6%Headshot accuracy
38.2%Accuracy (enemy spotted)
43.0%Spray accuracy
77.7%Counter-strafing
9.0°Preaim
553msReaction time
76.7%T opening success
52.3%CT opening success
0.45Enemies flashed / flash
6.1%Flash assists
9.30HE damage / grenade
7.70Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.45 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

28% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient12–160.0718%15 Oct →
cache8–130.0016%14 Oct →
ancient13–10-0.0018%14 Oct →
anubis13–110.018%13 Oct →
mirage13–110.0123%13 Oct →
mirage5–13-0.0528%12 Oct →
ancient5–130.0114%11 Oct →
dust25–13-0.0211%10 Oct →
inferno11–130.0222%10 Oct →
ancient5–13-0.0322%10 Oct →
inferno13–110.0711%10 Oct →
nuke6–13-0.0222%10 Oct →
anubis13–50.0314%10 Oct →
cache13–9-0.018%10 Oct →
dust213–90.0736%10 Oct →
anubis3–13-0.026%10 Oct →
mirage13–80.0121%9 Oct →
nuke6–130.0117%9 Oct →
anubis10–130.0510%9 Oct →
dust27–130.0452%9 Oct →
dust210–13-0.0122%7 Oct →
dust213–9-0.0717%6 Oct →
ancient13–70.059%5 Oct →
inferno5–13-0.0412%5 Oct →
anubis13–80.0317%4 Oct →
ancient13–3-0.0127%4 Oct →
anubis11–130.0011%4 Oct →
ancient9–13-0.0719%4 Oct →
dust25–13-0.0114%3 Oct →
mirage10–130.078%3 Oct →
dust213–11-0.015%3 Oct →
inferno14–16-0.0014%2 Oct →
ancient13–90.0310%2 Oct →
inferno13–90.0716%2 Oct →
dust212–160.0616%2 Oct →
nuke11–13-0.0112%1 Oct →
nuke4–13-0.0629%1 Oct →
nuke11–130.0420%30 Sept →
inferno7–13-0.0315%30 Sept →
dust21–13-0.0216%30 Sept →
inferno13–11-0.0210%28 Sept →
anubis11–130.0412%28 Sept →
anubis10–10.0317%27 Sept →
nuke11–130.0417%27 Sept →
inferno13–100.1117%27 Sept →
inferno11–13-0.0022%27 Sept →
anubis15–150.0213%27 Sept →
mirage13–70.0326%27 Sept →
ancient13–70.0614%27 Sept →
dust25–13-0.0521%26 Sept →
ancient8–130.0434%26 Sept →
anubis13–70.0422%26 Sept →
inferno15–150.0320%26 Sept →
anubis13–80.1117%25 Sept →
anubis13–110.0320%25 Sept →
ancient5–130.0438%25 Sept →
ancient13–2-0.0112%25 Sept →
dust29–13-0.0116%25 Sept →
anubis6–130.0718%25 Sept →
inferno13–9-0.029%24 Sept →
inferno6–130.0326%24 Sept →
ancient13–60.034%24 Sept →
dust27–13-0.0023%23 Sept →
anubis10–130.0116%23 Sept →
dust213–50.0415%23 Sept →
dust25–130.0237%23 Sept →
anubis13–90.0611%22 Sept →
inferno3–13-0.0217%21 Sept →
ancient13–6-0.0517%21 Sept →
ancient13–160.0214%20 Sept →
dust213–110.0318%20 Sept →
anubis11–130.0617%20 Sept →
anubis7–130.0112%20 Sept →
ancient11–130.0011%20 Sept →
anubis6–00.0017%20 Sept →
nuke16–130.0411%20 Sept →
inferno9–13-0.0211%18 Sept →
ancient11–13-0.0311%18 Sept →
anubis11–130.098%17 Sept →
inferno13–16-0.0025%16 Sept →
nuke16–130.0332%16 Sept →
ancient13–50.1222%15 Sept →
cache5–130.0427%15 Sept →
nuke13–110.0216%13 Sept →
anubis16–13-0.0325%13 Sept →
mirage7–13-0.0113%13 Sept →
cache9–13-0.0121%13 Sept →
ancient11–13-0.0523%13 Sept →
inferno12–16-0.0414%13 Sept →
ancient6–13-0.0618%13 Sept →
anubis5–13-0.0510%12 Sept →
inferno3–13-0.054%12 Sept →
ancient13–16-0.0013%12 Sept →
anubis11–13-0.0120%12 Sept →
nuke9–13-0.0142%12 Sept →
anubis3–13-0.0341%12 Sept →
cache7–13-0.0113%12 Sept →
inferno7–13-0.1120%12 Sept →
anubis13–110.0624%12 Sept →
cache13–110.0415%12 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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