nastju ♡

nastju ♡ — CS2 Stats

DE76561198823214504[U:1:862948776]Steam profile ↗✓ No bans

1,083Tracked matches52%Win rate2021Tracked since
2,631Hours in CS49Hrs last 2 wks
CSDB Rating4.8 DevelopingPositional Player
Premier CS Rating14,884Blue band · top ~29% of ranked players (population est.)
WingmanDistinguished Master Guardian
Ladder ranks via Leetify
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CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. Today is the first observation — history builds from here and cannot be backfilled. Come back after the next session and the change shows above.

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How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=20,242), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate44.5%41.9%44.3%meets
Shot accuracy10.8%9.6%11.8%1.0% short
Kill/death ratio0.830.981.030.20 short
Match win rate46.2%43.8%45.2%above

This profile matches the typical Purple band player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGnastju ♡PREMIER14,884 · Blue bandcsdb.gg/stats

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Performance scores

Aim65
Positioning51
Utility33

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.9 against its own average).

Aim6.5
Utility3.3
Positioning5.1
Opening Duels1.5
Clutch2.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 89% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 50% on T to 31% on CT — first contacts on the defending side are being lost.

Reaction time. 646ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.5
Positioning5.1
Utility3.3
Mechanics5.0
Opening Duels2.6
Win Impact5.6

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

55,917Lifetime kills
0.83K/D
4,374Matches
46.2%Match win rate · Top 50% of Blue band
44.5%Headshot % · Top 50% of Blue band
10.8%Shot accuracy · Top 50% of Blue band
6,724MVPs
1,679Hours (in match)
4,963Bombs planted
667Bombs defused

Most-used weapons

AK-4716,923
FAMAS4,523
SG 5533,048
AWP2,280
AUG1,723
P2501,381

Lifetime map wins

6,537dust2
5,819inferno
3,411nuke
712office
442train
331vertigo
186lake
99cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

387Matches
51%Win rate
0.90Avg K/D
68.9ADR
57%Headshot %

Clutches & streaks

34%1v1 clutch win
16%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Dust211352%0.9313.8
Mirage10952%0.8913.8
Ancient4448%0.8713.9
Inferno4052%1.0916.4
Nuke3954%0.7712.6
Anubis2744%0.8313.6
Overpass757%0.7812.6
Train450%0.8215.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.0%Headshot accuracy
35.9%Accuracy (enemy spotted)
37.8%Spray accuracy
72.6%Counter-strafing
10.8°Preaim
646msReaction time
49.9%T opening success
30.9%CT opening success
0.55Enemies flashed / flash
3.2%Flash assists
7.42HE damage / grenade
1.88Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 1.8796 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 30.8723% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →