Big Bennys Reviews

Big Bennys Reviews — CS2 Stats

76561198821372226[U:1:861106498]Steam profile ↗✓ No bans

566Tracked matches61%Win rate2022Tracked since
CSDB Rating4.6 DevelopingSupport
Premier CS Rating11,233Blue band · top ~48.4% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

−155Premier CS Rating · 11,388 → 11,233

Rating over time

Premier CS Rating: 11,233 +8,203 15 Aug – 11 Oct · 24 days played
3,03011,388peak 11,38815 Aug11 Oct
11,505Peak Premier in tracked matches
28Days played since 2026-08-15

Premier CS Rating

  • 155 below peak (11,388)
  • +4,986 over 30 days · improving
  • Next: Purple band at 15,000 — 3,767 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGBig Bennys ReviewsPREMIER11,233 · Blue bandcsdb.gg/stats

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Performance scores

Aim42
Positioning46
Utility81

0–100 skill scores via Leetify.

Recent form

COLD55–38–7Last 10055%Win rateTLLLWTLLLL

Last 10 vs previous 10: −70pp win rate · −0.07 avg rating · −1.5pp headshot accuracy · +84ms reaction

Win rate down 70pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 5%
  • Avg reaction 559ms

Last 10

  • 1–7–2 · 10% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 7%
  • Avg reaction 628ms

Last 20

  • 9–9–2 · 45% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 8%
  • Avg reaction 586ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+4.7 against its own average).

Aim4.2
Utility8.1
Positioning4.6
Opening Duels1.0
Clutch0.0

Effective flashesHigh utility contribution

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 58% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 1.04 enemies blinded per flash — utility that consistently lands.

Utility. Utility score of 81 — grenade impact well above the norm.

Areas to improve

Reaction time. 570ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 63% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.2
Positioning4.6
Utility8.1
Mechanics2.9
Opening Duels2.0
Win Impact8.6

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time565ms+15ms
first ⅓ avg 551ms → last ⅓ avg 565ms
Headshot accuracy7.8%−2.3%
first ⅓ avg 10.0% → last ⅓ avg 7.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–6 · inferno, 29 Aug →
23%Best headshot accuracy · 0–13 · dust2, 5 Sept →
414msFastest reaction time · 13–4 · ancient, 25 Sept →
13–1Biggest win · mirage, 29 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
8–8In matches decided by ≤2 rounds
6Overtime games

Map breakdown

ancientBest map · 83% over 12dust2Weakest map · 43% over 28
MapGradePlayedRecordWin rateAvg rating
mirageA3118–1358%-0.00
dust2C2812–1643%-0.02
nukeA127–558%-0.00
ancientS1210–283%0.02
infernoB115–645%0.01
cache—42–250%-0.01
anubis—21–150%-0.02

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (43% over 28). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

2Matches
0%Win rate
0.49Avg K/D
56.2ADR
44%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage10%0.7911.0
Cache10%0.193.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

7.9%Headshot accuracy
33.6%Accuracy (enemy spotted)
34.5%Spray accuracy
63.2%Counter-strafing
9.7°Preaim
570msReaction time
37.9%T opening success
38.2%CT opening success
1.04Enemies flashed / flash
9.3%Flash assists
9.82HE damage / grenade
15.61Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 7.9103% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.8882% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 28 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache15–15-0.015%11 Oct →
nuke4–13-0.114%11 Oct →
dust26–13-0.072%10 Oct →
ancient6–130.005%10 Oct →
mirage13–10-0.028%10 Oct →
dust212–12-0.0510%10 Oct →
mirage4–13-0.119%10 Oct →
dust28–13-0.030%10 Oct →
dust29–13-0.0820%9 Oct →
mirage6–13-0.0512%9 Oct →
mirage16–14-0.0112%9 Oct →
dust213–110.029%9 Oct →
mirage13–90.016%4 Oct →
mirage7–13-0.009%4 Oct →
dust213–50.0916%4 Oct →
cache13–9-0.066%4 Oct →
inferno13–50.068%4 Oct →
mirage13–100.057%3 Oct →
ancient13–80.0411%3 Oct →
nuke11–13-0.016%3 Oct →
mirage13–2-0.0311%3 Oct →
mirage13–80.017%3 Oct →
mirage13–40.155%3 Oct →
anubis13–80.048%3 Oct →
ancient13–9-0.014%3 Oct →
dust214–16-0.0411%30 Sept →
mirage9–13-0.029%30 Sept →
mirage13–60.0912%26 Sept →
mirage13–7-0.032%26 Sept →
mirage13–11-0.014%26 Sept →
dust213–5-0.0312%26 Sept →
nuke13–80.095%26 Sept →
mirage13–10-0.004%26 Sept →
dust212–12-0.086%25 Sept →
inferno8–13-0.0010%25 Sept →
dust213–110.0711%25 Sept →
mirage13–7-0.026%25 Sept →
inferno4–13-0.080%25 Sept →
ancient13–40.004%25 Sept →
mirage6–13-0.018%22 Sept →
inferno12–120.018%20 Sept →
dust25–13-0.0513%19 Sept →
ancient13–80.024%19 Sept →
ancient16–14-0.033%16 Sept →
inferno6–40.0120%13 Sept →
dust212–12-0.039%13 Sept →
dust213–3-0.084%13 Sept →
mirage13–60.045%13 Sept →
nuke0–8-0.065%13 Sept →
ancient11–130.064%11 Sept →
mirage6–13-0.028%11 Sept →
inferno11–13-0.026%11 Sept →
mirage7–130.043%11 Sept →
nuke13–40.123%11 Sept →
inferno13–10-0.0511%6 Sept →
dust213–10-0.064%6 Sept →
dust213–4-0.0212%6 Sept →
ancient13–40.063%6 Sept →
ancient16–12-0.022%5 Sept →
dust20–13-0.0923%5 Sept →
mirage5–13-0.045%4 Sept →
dust211–13-0.0513%4 Sept →
nuke10–13-0.089%4 Sept →
anubis7–13-0.088%4 Sept →
dust213–11-0.0118%4 Sept →
mirage1–13-0.1119%4 Sept →
mirage11–130.049%4 Sept →
ancient13–100.109%4 Sept →
dust211–130.048%31 Aug →
dust213–50.019%31 Aug →
nuke13–80.038%29 Aug →
mirage13–10.1020%29 Aug →
cache13–40.0617%29 Aug →
dust24–13-0.0118%29 Aug →
inferno13–60.1614%29 Aug →
nuke1–13-0.0221%28 Aug →
dust215–150.029%28 Aug →
ancient13–30.0810%28 Aug →
dust213–60.0610%23 Aug →
dust213–10.1410%23 Aug →
dust23–13-0.0511%23 Aug →
dust27–30.045%22 Aug →
nuke13–90.019%22 Aug →
mirage13–40.037%22 Aug →
inferno13–60.0316%22 Aug →
nuke13–10.068%21 Aug →
dust27–13-0.0221%21 Aug →
nuke13–70.037%20 Aug →
mirage13–7-0.047%20 Aug →
inferno9–13-0.057%19 Aug →
mirage13–90.037%18 Aug →
ancient13–8-0.069%16 Aug →
inferno8–13-0.007%16 Aug →
mirage7–13-0.038%16 Aug →
nuke13–11-0.0510%15 Aug →
cache12–12-0.055%15 Aug →
mirage13–100.027%15 Aug →
mirage3–13-0.053%15 Aug →
mirage11–13-0.0711%15 Aug →
dust21–13-0.107%15 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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