VAC.exe not found. — CS2 Stats
76561198781610669[U:1:821344941]Steam profile ↗✓ No bans
CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. Today is the first observation — history builds from here and cannot be backfilled. Come back after the next session and the change shows above.
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Performance scores
0–100 skill scores via Leetify.
Recent form
Last 10 vs previous 10: −10pp win rate · +0.02 avg rating · +4.9pp headshot accuracy · −156ms reaction
Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.
Last 5 · 10 · 20 matches
Last 5
- 4–1 · 80% win rate
- Avg rating 0.07
- Avg headshot accuracy 16%
- Avg reaction 553ms
Last 10
- 7–2–1 · 70% win rate
- Avg rating 0.10
- Avg headshot accuracy 37%
- Avg reaction 492ms
Last 20
- 15–3–2 · 75% win rate
- Avg rating 0.09
- Avg headshot accuracy 34%
- Avg reaction 570ms
Newest first, from the last 67 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.
Player DNA
Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).
Limited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.
Your pro match

Plays most like s1mple 80% playstyle similarity
Most alike: positioning profile, opening-duel success.
Where you differ: lower aim profile; lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Reaction time. 620ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Trends
Rolling 5-match average across the last 67 tracked matches, oldest to newest. The delta compares the first third of the window with the last.
Personal bests
Across the last 67 tracked matches.
Highlights
Map breakdown
| Map | Grade | Played | Record | Win rate | Avg rating |
|---|---|---|---|---|---|
| C | 25 | 9–16 | 36% | -0.01 | |
| S | 15 | 12–3 | 80% | 0.05 | |
| B | 10 | 5–5 | 50% | 0.01 | |
| S | 10 | 10–0 | 100% | 0.09 | |
| — | 3 | 1–2 | 33% | -0.03 | |
| — | 2 | 1–1 | 50% | -0.00 | |
| — | 1 | 0–1 | 0% | 0.02 | |
| — | 1 | 1–0 | 100% | 0.02 |
Across the last 67 tracked matches.
Inferno is currently your weakest sufficiently-sampled map (36% over 25). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.3531 — below the 0.5 mark we flag
Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.
36% win rate across 25 tracked games — your weakest map with enough games to be worth reading into.
Recent matches
| Map | Score | Rating | HS% | Date | |
|---|---|---|---|---|---|
| 2–9 | -0.17 | 10% | 18 Nov → | ||
| 13–11 | 0.13 | 16% | 15 Nov → | ||
| 13–7 | 0.08 | 16% | 15 Nov → | ||
| 13–9 | 0.16 | 17% | 15 Nov → | ||
| 13–3 | 0.15 | 23% | 15 Nov → | ||
| 3–3 | 0.33 | 100% | 14 Nov → | ||
| 12–12 | 0.03 | 50% | 14 Nov → | ||
| 9–4 | 0.08 | 50% | 14 Nov → | ||
| 9–2 | 0.16 | 53% | 14 Nov → | ||
| 9–2 | 0.09 | 33% | 14 Nov → | ||
| 13–3 | 0.19 | 35% | 13 Nov → | ||
| 8–8 | 0.11 | 59% | 13 Nov → | ||
| 9–1 | 0.25 | 73% | 13 Nov → | ||
| 13–9 | 0.04 | 23% | 12 Nov → | ||
| 5–10 | 0.02 | 29% | 12 Nov → | ||
| 12–8 | 0.04 | 21% | 11 Nov → | ||
| 13–3 | 0.14 | 22% | 11 Nov → | ||
| 13–5 | 0.04 | 19% | 11 Nov → | ||
| 7–3 | -0.03 | 20% | 11 Nov → | ||
| 13–4 | -0.01 | 20% | 11 Nov → | ||
| 4–9 | -0.15 | 0% | 11 Oct → | ||
| 6–9 | 0.02 | 38% | 11 Oct → | ||
| 4–9 | -0.13 | 16% | 11 Oct → | ||
| 4–9 | 0.05 | 14% | 11 Oct → | ||
| 9–6 | 0.09 | 17% | 11 Oct → | ||
| 13–2 | 0.01 | 10% | 11 Oct → | ||
| 3–9 | -0.13 | 43% | 11 Oct → | ||
| 13–0 | 0.02 | 8% | 11 Oct → | ||
| 8–13 | 0.06 | 14% | 10 Oct → | ||
| 8–8 | -0.14 | 14% | 10 Oct → | ||
| 9–3 | 0.05 | 7% | 10 Oct → | ||
| 9–3 | 0.01 | 0% | 10 Oct → | ||
| 13–9 | -0.05 | 17% | 10 Oct → | ||
| 7–9 | -0.05 | 9% | 10 Oct → | ||
| 0–9 | -0.15 | 67% | 10 Oct → | ||
| 6–9 | 0.00 | 13% | 10 Oct → | ||
| 0–9 | -0.20 | 50% | 10 Oct → | ||
| 8–8 | -0.05 | 11% | 10 Oct → | ||
| 3–9 | -0.14 | 17% | 10 Oct → | ||
| 9–5 | 0.06 | 12% | 10 Oct → | ||
| 6–9 | -0.06 | 19% | 10 Oct → | ||
| 0–9 | -0.25 | 20% | 10 Oct → | ||
| 3–9 | -0.05 | 11% | 10 Oct → | ||
| 9–5 | 0.07 | 23% | 10 Oct → | ||
| 9–2 | 0.05 | 18% | 10 Oct → | ||
| 9–2 | 0.07 | 8% | 10 Oct → | ||
| 9–2 | 0.15 | 26% | 10 Oct → | ||
| 1–9 | -0.13 | 5% | 10 Oct → | ||
| 9–3 | 0.14 | 15% | 10 Oct → | ||
| 9–7 | 0.03 | 11% | 3 Oct → | ||
| 9–7 | 0.00 | 17% | 3 Oct → | ||
| 9–7 | 0.06 | 15% | 3 Oct → | ||
| 13–8 | 0.06 | 16% | 3 Oct → | ||
| 9–7 | -0.06 | 32% | 3 Oct → | ||
| 9–0 | 0.20 | 50% | 2 Oct → | ||
| 9–4 | 0.05 | 27% | 2 Oct → | ||
| 8–8 | -0.05 | 20% | 2 Oct → | ||
| 13–7 | 0.02 | 9% | 2 Oct → | ||
| 9–1 | 0.05 | 11% | 2 Oct → | ||
| 2–7 | 0.03 | 9% | 2 Oct → | ||
| 4–13 | 0.04 | 5% | 2 Oct → | ||
| 4–13 | -0.19 | 0% | 2 Oct → | ||
| 6–13 | -0.05 | 27% | 2 Oct → | ||
| 13–2 | 0.17 | 13% | 1 Oct → | ||
| 13–4 | 0.05 | 8% | 1 Oct → | ||
| 13–1 | 0.05 | 11% | 1 Oct → | ||
| 7–9 | 0.01 | 14% | 1 Oct → |
Match data via Leetify.