robertocarlos1996 — CS2 Stats
76561198694921094[U:1:734655366]Steam profile ↗✓ No bans
What changed since last observed
CSDB last observed this profile on 17 Sep 2026 (5 days ago). Ranks are recorded once per day this page is viewed.
CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 3 days observed since 30 Aug 2026. Come back after the next session and the change shows above.
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Rating over time
Premier CS Rating
- 86 below peak (31,120)
- Reached: Gold band · Red band · Pink band · Purple band
- Gold band first seen 2026-09-07
- Red band first seen 2026-08-30
Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.
Compare periods
Last 7 days vs previous 7
| Metric | Last 7 | Previous 7 | Change |
|---|---|---|---|
| Matches | 18 | 19 | −1 |
| Win rate | 89% | 89% | −1pp |
| K/D | 5.57 | 6.65 | −1.08 |
| Headshot % | 72% | 76% | −4pp |
Measured 16 Sep 2026 → 22 Sep 2026; previous 8 Sep 2026 → 16 Sep 2026.
Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.
How this compares with the same rank
Median values for Gold band among CSDB-tracked players (n=334), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Gold band median |
|---|---|---|
| Headshot rate | 59.3% | 50.2% |
| Shot accuracy | 0.0% | 11.6% |
| Kill/death ratio | 4.78 | 1.18 |
| Match win rate | 86.0% | 51.9% |
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+3.3 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.
Sharp aimerLimited utility dependenceStrong positioning
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.
Strengths & areas to improve
Strengths
Aim. Aim score of 100 — the mechanical foundation is a clear strength.
CT openings. 69% CT opening-duel success — winning the first fight on the defending side is rare and valuable.
T openings. 70% T opening-duel success — entries that actually open the round.
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Counter-strafing. Only 61% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 7.5/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced MechanicsPractice Config →
Sustained sprays are missing more than they land, which is a recoil-control pattern you can drill directly.
Spray accuracy 0% — below the 20% mark we flag
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.2162 — below the 0.5 mark we flag