hooms

hooms — CS2 Stats

76561198450389574[U:1:490123846]Steam profile ↗✓ No bans

424Tracked matches50%Win rate2026Tracked since
CSDB Rating4.8 DevelopingSupport
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Aug 2026 (49 days ago). Ranks are recorded once per day this page is viewed.

+66Tracked matches · now 424
−6.7ppWin rate · 56.7% → 50.0%

Rating over time

58Days played since 2026-05-16

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

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CSDB.GGhoomsFACEITLevel 5STANDINGTop 67.6% of rankedcsdb.gg/stats

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Performance scores

Aim51
Positioning52
Utility65

0–100 skill scores via Leetify.

Recent form

STEADY52–48Last 10052%Win rateWLLWLWLWLL

Last 10 vs previous 10: −20pp win rate · +0.01 avg rating · +1.5pp headshot accuracy · −0ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 575ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 569ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 12%
  • Avg reaction 569ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.7 against its own average).

Aim5.1
Utility6.5
Positioning5.2
Opening Duels0.4
Clutch3.2

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 66% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.80 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 580ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.1
Positioning5.2
Utility6.5
Mechanics4.3
Opening Duels0.8
Win Impact5.0

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.00 → last ⅓ avg -0.01
Reaction time582ms−89ms
first ⅓ avg 671ms → last ⅓ avg 582ms
Headshot accuracy13.1%+0.3%
first ⅓ avg 12.8% → last ⅓ avg 13.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–3 · overpass, 27 May →
33%Best headshot accuracy · 5–13 · mirage, 22 Jun →
422msFastest reaction time · 13–5 · ancient, 16 Aug →
24–0Biggest win · ancient, 27 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
17–10In matches decided by ≤2 rounds
17Overtime games

Map breakdown

nukeBest map · 67% over 9mirageWeakest map · 43% over 23
MapGradePlayedRecordWin rateAvg rating
mirageC2310–1343%-0.02
dust2A2314–961%-0.01
ancientB178–947%-0.01
cacheB105–550%0.00
nukeS96–367%0.02
infernoB84–450%-0.01
anubisC73–443%-0.01
overpass—21–150%0.09
office—11–0100%0.11

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (43% over 23). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

424Matches
48%Win rate
1.02Avg K/D
76.7ADR
40%Headshot %

Clutches & streaks

36%1v1 clutch win
20%1v2 clutch win
5Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage11349%0.9414.0
Dust210752%1.0014.2
Ancient4639%0.9914.5
Inferno4540%1.0915.7
Nuke4553%1.0315.4
Cache3339%1.0114.4
Anubis3053%1.0515.9
Overpass560%2.6619.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.1%Headshot accuracy
34.2%Accuracy (enemy spotted)
33.2%Spray accuracy
69.4%Counter-strafing
9.7°Preaim
580msReaction time
32.3%T opening success
34.1%CT opening success
0.80Enemies flashed / flash
4.6%Flash assists
9.68HE damage / grenade
8.20Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.1291% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.2788% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 23 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–9-0.0414%18 Sept →
anubis11–13-0.035%14 Sept →
mirage6–13-0.099%14 Sept →
mirage16–140.0520%13 Sept →
cache3–13-0.0616%13 Sept →
nuke13–60.0020%13 Sept →
ancient10–13-0.0312%12 Sept →
nuke13–110.059%12 Sept →
cache9–130.029%12 Sept →
nuke16–19-0.0016%11 Sept →
mirage13–9-0.0410%10 Sept →
dust214–16-0.087%10 Sept →
dust211–13-0.0618%9 Sept →
anubis5–13-0.0216%9 Sept →
mirage13–11-0.0315%7 Sept →
ancient13–100.0613%7 Sept →
anubis16–14-0.033%7 Sept →
dust216–14-0.064%3 Sept →
anubis4–13-0.007%31 Aug →
cache13–10.0421%31 Aug →
mirage2–13-0.098%30 Aug →
dust213–6-0.0027%30 Aug →
dust213–20.0724%30 Aug →
dust26–13-0.0910%29 Aug →
ancient6–13-0.037%29 Aug →
ancient24–0-0.0512%27 Aug →
mirage9–13-0.037%27 Aug →
mirage13–10-0.064%26 Aug →
nuke3–130.0524%24 Aug →
dust213–50.0215%21 Aug →
anubis13–110.0016%17 Aug →
ancient13–60.0818%16 Aug →
office13–70.1120%16 Aug →
ancient13–50.0314%16 Aug →
ancient10–13-0.0416%12 Aug →
inferno13–110.0410%12 Aug →
inferno13–3-0.0016%7 Aug →
anubis8–13-0.0218%29 Jul →
mirage16–130.0110%29 Jul →
ancient7–13-0.0711%22 Jul →
mirage6–13-0.0811%21 Jul →
mirage13–10.013%17 Jul →
cache7–130.0110%17 Jul →
ancient7–10.0829%17 Jul →
mirage13–90.1013%16 Jul →
dust213–40.0913%16 Jul →
dust27–130.0212%16 Jul →
mirage16–14-0.0611%15 Jul →
cache16–130.0014%15 Jul →
mirage13–16-0.0713%14 Jul →
dust213–9-0.0016%14 Jul →
dust211–13-0.0116%13 Jul →
mirage7–13-0.0318%12 Jul →
dust213–11-0.0211%11 Jul →
dust213–11-0.0122%10 Jul →
nuke13–7-0.0011%10 Jul →
cache4–13-0.0310%10 Jul →
cache14–160.007%9 Jul →
cache13–11-0.0317%9 Jul →
ancient5–13-0.0311%9 Jul →
cache16–13-0.0210%8 Jul →
ancient13–90.0213%7 Jul →
mirage11–13-0.0312%4 Jul →
dust27–13-0.0615%4 Jul →
dust213–11-0.0216%3 Jul →
cache13–10.0713%3 Jul →
nuke13–11-0.017%1 Jul →
nuke13–110.024%29 Jun →
ancient12–160.0021%28 Jun →
nuke11–13-0.059%26 Jun →
mirage5–13-0.0433%22 Jun →
mirage13–110.0518%21 Jun →
mirage8–13-0.015%21 Jun →
dust213–90.0317%21 Jun →
inferno9–13-0.0116%20 Jun →
inferno4–13-0.094%17 Jun →
mirage8–130.0118%14 Jun →
mirage11–13-0.058%13 Jun →
mirage7–13-0.086%6 Jun →
ancient13–100.018%6 Jun →
dust213–7-0.0319%3 Jun →
dust26–13-0.0113%2 Jun →
ancient2–13-0.0614%2 Jun →
ancient12–16-0.069%1 Jun →
mirage13–20.0414%1 Jun →
dust27–13-0.0313%27 May →
overpass13–30.1815%27 May →
dust213–110.0919%27 May →
dust213–9-0.0713%25 May →
dust216–13-0.056%24 May →
ancient13–9-0.018%24 May →
mirage10–130.0514%23 May →
dust211–13-0.017%22 May →
ancient8–13-0.029%18 May →
nuke13–90.1012%18 May →
inferno4–13-0.0612%18 May →
anubis19–170.0114%18 May →
inferno14–160.0111%18 May →
overpass9–13-0.0113%17 May →
inferno13–20.0419%16 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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