★Skiℓℓeℝ★

★Skiℓℓeℝ★ — CS2 Stats

BD76561198442104912[U:1:481839184]Steam profile ↗✓ No bans

1,262Tracked matches37%Win rate2020Tracked since
1,495Hours in CS
CSDB Rating4.2 DevelopingSupport
Premier CS Rating3,485Grey band · top ~85.2% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanSilver I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Oct 2026 (25 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,262 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 3,485 +983 13 May – 20 Oct · 31 days played
2,5023,612peak 3,61213 May20 Oct
3,612Peak Premier in tracked matches
42Days played since 2026-05-13

Premier CS Rating

  • 127 below peak (3,612)
  • 0 over 30 days · steady
  • +911 over 90 days
  • Next: Light Blue band at 5,000 — 1,515 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 20 Oct 2026 and 14 Nov 2026.

Measured 20 Oct 2026 → 14 Nov 2026; previous 17 Sep 2026 → 20 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=6,128), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate42.2%41.3%41.8%meets
Shot accuracy16.6%12.7%12.2%above
Kill/death ratio0.970.950.98meets
Match win rate41.3%42.6%43.3%1.9% short

This profile matches the typical Level 3 player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG★Skiℓℓeℝ★FACEITLevel 2STANDINGTop 97.9% of rankedPREMIER3,485 · Grey bandcsdb.gg/stats

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Performance scores

Aim55
Positioning48
Utility55

0–100 skill scores via Leetify.

Recent form

STEADY45–52–3Last 10045%Win rateWWWLLLWWLW

Last 10 vs previous 10: +40pp win rate · +0.01 avg rating · +0.4pp headshot accuracy · −48ms reaction

Win rate up 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 19%
  • Avg reaction 776ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 21%
  • Avg reaction 764ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 21%
  • Avg reaction 788ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2 against its own average).

Aim5.5
Utility5.5
Positioning4.8
Opening Duels2.8
Clutch0.8

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 80% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.79 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 771ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.5
Positioning4.8
Utility5.5
Mechanics6.4
Opening Duels2.1
Win Impact0.6

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time769ms+66ms
first ⅓ avg 704ms → last ⅓ avg 769ms
Headshot accuracy20.5%+4.0%
first ⅓ avg 16.5% → last ⅓ avg 20.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 8–13 · mirage, 27 Jun →
45%Best headshot accuracy · 4–13 · inferno, 14 Jun →
563msFastest reaction time · 6–13 · mirage, 12 Jul →
13–0Biggest win · overpass, 28 Jun →

Across the last 100 tracked matches.

Highlights

4Longest win streak
W3Current streak
10–8In matches decided by ≤2 rounds
8Overtime games

Map breakdown

overpassBest map · 60% over 5infernoWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
mirageB3919–2049%-0.00
dust2A2112–957%-0.00
nukeD205–1525%-0.01
infernoD61–517%-0.01
overpassA53–260%-0.02
cache—32–167%0.02
anubis—31–233%-0.02
ancient—32–167%0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

66,303Lifetime kills
0.97K/D · Top 50% of Level 2 players
3,466Matches
41.3%Match win rate
42.2%Headshot % · Top 50% of Level 2 players
16.6%Shot accuracy · Top 25% of Level 2 players
6,594MVPs
1,495Hours (in match)
2,268Bombs planted
869Bombs defused

Most-used weapons

AK-4723,112
AWP7,959
AUG1,404
MP91,261
MAC-101,178

Lifetime map wins

5,781dust2
3,226inferno
1,249nuke
436train
434vertigo
30office
13cbble
9lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

139Matches
49%Win rate
0.99Avg K/D
85.3ADR
39%Headshot %

Clutches & streaks

24%1v1 clutch win
18%1v2 clutch win
5Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Ancient650%1.4224.3
Mirage560%1.1717.4
Inferno450%1.1115.0
Nuke367%1.0315.0
Anubis250%1.2220.0
Train10%0.7911.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.4%Headshot accuracy
34.4%Accuracy (enemy spotted)
33.4%Spray accuracy
78.8%Counter-strafing
8.7°Preaim
771msReaction time
38.8%T opening success
37.7%CT opening success
0.79Enemies flashed / flash
2.9%Flash assists
11.10HE damage / grenade
12.37Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 770.7159ms — above the 700ms mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.8423% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–5-0.0511%26 Aug →
dust213–50.0924%6 Aug →
cache13–90.0017%6 Aug →
anubis11–13-0.0424%6 Aug →
mirage6–13-0.0719%5 Aug →
nuke10–130.0222%5 Aug →
dust213–60.0317%2 Aug →
mirage13–110.0122%2 Aug →
mirage0–13-0.0321%31 Jul →
dust213–11-0.0231%30 Jul →
dust213–16-0.0415%29 Jul →
nuke7–130.0324%29 Jul →
mirage13–60.0118%23 Jul →
dust210–130.0320%23 Jul →
mirage13–50.0111%23 Jul →
mirage7–13-0.0220%23 Jul →
cache4–130.0231%23 Jul →
mirage7–13-0.0817%22 Jul →
nuke2–13-0.0428%22 Jul →
nuke8–13-0.0622%22 Jul →
mirage8–130.0128%22 Jul →
cache13–50.0318%20 Jul →
dust210–13-0.0418%20 Jul →
dust28–130.0621%20 Jul →
nuke13–40.0816%18 Jul →
mirage8–13-0.0620%18 Jul →
mirage13–11-0.0219%17 Jul →
mirage2–10-0.107%17 Jul →
inferno3–130.0334%16 Jul →
anubis10–13-0.0117%16 Jul →
nuke10–13-0.0421%16 Jul →
mirage14–160.0415%16 Jul →
mirage13–30.0331%14 Jul →
dust213–110.0111%14 Jul →
nuke13–5-0.038%14 Jul →
mirage6–130.0225%12 Jul →
ancient13–30.0322%12 Jul →
mirage3–13-0.0418%12 Jul →
nuke9–130.0124%5 Jul →
overpass13–100.0324%5 Jul →
nuke11–130.0233%5 Jul →
inferno2–130.0315%3 Jul →
nuke13–110.0119%3 Jul →
mirage11–130.0133%3 Jul →
ancient11–130.0613%3 Jul →
dust215–15-0.046%2 Jul →
nuke3–13-0.0614%2 Jul →
nuke15–150.0315%1 Jul →
dust213–11-0.0615%1 Jul →
mirage13–6-0.0124%29 Jun →
mirage9–13-0.1017%29 Jun →
nuke13–4-0.0217%29 Jun →
overpass13–0-0.0942%28 Jun →
mirage13–4-0.007%28 Jun →
mirage13–50.0917%27 Jun →
mirage8–130.1023%27 Jun →
dust213–60.0219%27 Jun →
mirage16–120.0510%26 Jun →
dust211–13-0.0129%26 Jun →
mirage5–13-0.0226%26 Jun →
mirage13–30.0733%26 Jun →
nuke4–13-0.0217%25 Jun →
dust26–13-0.0120%24 Jun →
mirage6–13-0.0217%24 Jun →
inferno13–4-0.0217%23 Jun →
dust29–130.0123%23 Jun →
inferno2–13-0.035%23 Jun →
dust216–140.0218%21 Jun →
dust213–3-0.0317%20 Jun →
dust215–15-0.0521%18 Jun →
mirage4–13-0.0617%18 Jun →
mirage13–50.0727%16 Jun →
mirage13–40.0325%15 Jun →
dust213–10-0.0217%15 Jun →
inferno4–13-0.0945%14 Jun →
mirage13–11-0.0210%14 Jun →
nuke3–13-0.0917%13 Jun →
overpass13–100.0617%21 May →
mirage13–10-0.0511%21 May →
nuke6–130.0423%20 May →
mirage13–8-0.0113%20 May →
overpass8–130.0411%19 May →
ancient13–7-0.0511%19 May →
nuke9–13-0.1215%18 May →
mirage13–60.0418%18 May →
mirage6–13-0.0110%18 May →
mirage13–50.0713%18 May →
nuke6–13-0.0315%17 May →
dust213–00.0526%17 May →
mirage5–130.0213%16 May →
nuke13–100.0416%16 May →
mirage13–11-0.0115%16 May →
dust213–11-0.0310%15 May →
mirage10–30.0114%15 May →
inferno8–130.0116%15 May →
nuke11–13-0.0214%14 May →
anubis13–30.0012%14 May →
mirage11–130.0219%14 May →
overpass2–13-0.138%13 May →
mirage12–16-0.0113%13 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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