-SetzDich_

-SetzDich_ — CS2 Stats

DE76561198421230610[U:1:460964882]Steam profile ↗✓ No bans

2,236Tracked matches38%Win rate2020Tracked since
2,753Hours in CS
CSDB Rating4.7 DevelopingSupport
Premier CS Rating15,000Purple band · top ~28.4% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Feb 2025 (578 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 15 days played since 8 Feb 2025. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 15,000 -1,924 8 Feb – 23 Feb · 15 days played
15,00019,435peak 19,4358 Feb23 Feb
19,964Peak Premier in tracked matches
15Days played since 2025-02-08

Premier CS Rating

  • 4,435 below peak (19,435)
  • Next: Pink band at 20,000 — 5,000 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,045), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate44.2%43.8%44.8%meets
Shot accuracy12.0%12.0%12.5%0.5% short
Kill/death ratio0.781.021.030.26 short
Match win rate43.3%44.7%45.2%1.9% short

This profile matches the typical Level 6 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG-SetzDich_FACEITLevel 5STANDINGTop 67.6% of rankedPREMIER15,000 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim48
Positioning41
Utility71

0–100 skill scores via Leetify.

Recent form

STEADY48–47–5Last 10048%Win rateLLWLLWLWWW

Last 10 vs previous 10: +30pp win rate · −0.01 avg rating · +0.8pp headshot accuracy · −82ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 17%
  • Avg reaction 611ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 15%
  • Avg reaction 644ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 15%
  • Avg reaction 685ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.4 against its own average).

Aim4.8
Utility7.1
Positioning4.1
Opening Duels1.8
Clutch5.8

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 68% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.75 enemies blinded per flash — utility that consistently lands.

Areas to improve

T-side openings. Opening success drops from 44% on CT to 28% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 683ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.8
Positioning4.1
Utility7.1
Mechanics7.1
Opening Duels1.8
Win Impact1.0

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time678ms+49ms
first ⅓ avg 630ms → last ⅓ avg 678ms
Headshot accuracy14.3%−4.8%
first ⅓ avg 19.0% → last ⅓ avg 14.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–6 · office, 10 Feb →
35%Best headshot accuracy · 16–12 · dust2, 13 Feb →
406msFastest reaction time · 9–5 · inferno, 22 Feb →
13–1Biggest win · mirage, 11 Feb →

Across the last 100 tracked matches.

Highlights

8Longest win streak
L2Current streak
8–8In matches decided by ≤2 rounds
15Overtime games

Map breakdown

infernoBest map · 58% over 19nukeWeakest map · 13% over 8
MapGradePlayedRecordWin rateAvg rating
anubisB2010–1050%-0.02
infernoA1911–858%-0.02
ancientC177–1041%-0.02
dust2B158–753%-0.01
mirageD92–722%-0.03
nukeD81–713%-0.05
trainC52–340%-0.01
office—33–0100%0.04
overpass—11–0100%0.07
vertigo—11–0100%-0.09
italy—11–0100%0.06
basalt—11–0100%0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (13% over 8). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

92,105Lifetime kills
0.78K/D
5,698Matches
43.3%Match win rate
44.2%Headshot % · Top 50% of Level 5 players
12.0%Shot accuracy
9,587MVPs
2,753Hours (in match)
5,892Bombs planted
1,241Bombs defused

Most-used weapons

AK-4724,418
AWP11,831
MP93,677
AUG2,954
FAMAS2,092

Lifetime map wins

21,280inferno
5,592dust2
4,005nuke
1,854train
1,841vertigo
903cbble
536office
35italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2,139Matches
49%Win rate
0.81Avg K/D
70.3ADR
39%Headshot %

Clutches & streaks

49%1v1 clutch win
21%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Inferno10755%1.0315.1
Mirage8548%0.8612.0
Anubis6954%0.9213.8
Ancient4445%0.8012.3
Dust22544%0.7512.7
Overpass2138%0.7511.5
Nuke1650%1.0313.6
Vertigo922%0.8112.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.2%Headshot accuracy
29.7%Accuracy (enemy spotted)
32.9%Spray accuracy
81.9%Counter-strafing
9.4°Preaim
683msReaction time
27.7%T opening success
44.1%CT opening success
0.75Enemies flashed / flash
2.7%Flash assists
6.08HE damage / grenade
14.25Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.1534% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.6834% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis14–16-0.0316%23 Feb →
mirage9–130.0122%23 Feb →
ancient13–9-0.0413%23 Feb →
anubis5–13-0.0315%23 Feb →
mirage8–13-0.0216%23 Feb →
inferno13–5-0.025%22 Feb →
anubis9–13-0.0910%22 Feb →
ancient13–100.0110%22 Feb →
inferno9–5-0.1121%22 Feb →
inferno9–4-0.0224%22 Feb →
nuke9–13-0.0212%21 Feb →
anubis6–13-0.0527%21 Feb →
mirage14–16-0.0213%20 Feb →
anubis13–110.048%20 Feb →
ancient15–150.0118%20 Feb →
dust213–40.0527%20 Feb →
mirage2–13-0.165%20 Feb →
dust26–13-0.066%20 Feb →
train9–130.0017%20 Feb →
inferno5–13-0.0712%20 Feb →
ancient8–13-0.0618%20 Feb →
office13–70.027%20 Feb →
office13–3-0.034%20 Feb →
mirage8–13-0.0318%19 Feb →
inferno16–130.0324%19 Feb →
ancient10–20.0217%19 Feb →
mirage10–13-0.0212%19 Feb →
dust29–13-0.0427%19 Feb →
inferno13–80.0413%19 Feb →
anubis13–10-0.078%18 Feb →
anubis4–13-0.0511%18 Feb →
ancient9–13-0.007%18 Feb →
nuke7–130.058%18 Feb →
anubis13–11-0.0112%16 Feb →
inferno16–140.0118%16 Feb →
nuke10–13-0.0511%15 Feb →
dust25–13-0.0421%15 Feb →
inferno11–13-0.0714%15 Feb →
anubis15–15-0.0020%15 Feb →
inferno8–130.0212%15 Feb →
train6–130.0033%15 Feb →
anubis6–130.0114%15 Feb →
anubis16–14-0.014%15 Feb →
ancient10–13-0.0515%15 Feb →
inferno13–80.0017%15 Feb →
ancient15–150.0317%15 Feb →
dust211–13-0.0126%15 Feb →
mirage4–13-0.0519%15 Feb →
dust213–8-0.0617%15 Feb →
dust213–8-0.0215%15 Feb →
inferno9–13-0.0434%15 Feb →
nuke4–13-0.0529%14 Feb →
ancient11–13-0.0318%14 Feb →
ancient16–14-0.0418%14 Feb →
train11–13-0.0929%13 Feb →
dust216–120.0135%13 Feb →
inferno7–13-0.0914%13 Feb →
ancient13–4-0.0216%13 Feb →
ancient13–90.0115%13 Feb →
ancient6–13-0.0415%13 Feb →
anubis13–20.0830%13 Feb →
anubis13–11-0.0011%12 Feb →
dust29–13-0.0419%12 Feb →
nuke4–13-0.0433%12 Feb →
dust216–140.0328%12 Feb →
dust26–13-0.0524%11 Feb →
nuke7–13-0.0120%11 Feb →
inferno13–40.0424%11 Feb →
anubis13–20.0426%11 Feb →
dust213–80.0525%11 Feb →
ancient15–15-0.0512%11 Feb →
anubis11–13-0.078%11 Feb →
overpass9–20.0719%11 Feb →
vertigo9–4-0.0931%11 Feb →
nuke3–9-0.1716%11 Feb →
inferno6–9-0.0114%11 Feb →
inferno9–6-0.0329%11 Feb →
mirage13–10.0616%11 Feb →
anubis3–13-0.0317%11 Feb →
dust27–130.0119%11 Feb →
inferno8–13-0.0523%10 Feb →
ancient15–150.0214%10 Feb →
italy13–90.0619%10 Feb →
basalt13–40.0222%10 Feb →
office13–60.1329%10 Feb →
train6–10.0013%10 Feb →
ancient13–6-0.0413%10 Feb →
anubis16–140.0116%9 Feb →
inferno13–60.0017%9 Feb →
mirage13–7-0.0223%9 Feb →
ancient14–16-0.0027%9 Feb →
nuke13–6-0.0718%9 Feb →
dust213–100.0123%9 Feb →
inferno13–90.0322%9 Feb →
anubis13–10-0.0022%9 Feb →
train13–30.0210%8 Feb →
anubis13–8-0.0313%8 Feb →
anubis10–130.0120%8 Feb →
dust213–80.0012%8 Feb →
inferno8–13-0.0921%8 Feb →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →