ИyØИiRiS

ИyØИiRiS — CS2 Stats

JM76561198409356925[U:1:449091197]Steam profile ↗✓ No bans

772Tracked matches50%Win rate2020Tracked since
CSDB Rating5.5 SolidPositional Player
CSDB Leaderboard#84579 of 220043 tracked
FaceitLevel 10Top 12.4% of ranked FACEIT players
Ladder ranks via Leetify
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CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 50 days played since 11 Mar 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 19,090 -910 11 Mar30 Jun · 18 days played
18,09920,005peak 20,00511 Mar30 Jun
20,356Peak Premier in tracked matches
50Days played since 2026-03-11

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

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CSDB.GGИyØИiRiSFACEITLevel 10STANDINGTop 12.4% of rankedcsdb.gg/stats

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Performance scores

Aim73
Positioning56
Utility28

0–100 skill scores via Leetify.

Recent form

STEADY48493Last 10048%Win rateWWWLWWLWLL

Last 10 vs previous 10: 0pp win rate · +0.02 avg rating · −4.4pp headshot accuracy · −24ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 564ms

Last 10

  • 64 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 622ms

Last 20

  • 128 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 20%
  • Avg reaction 634ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.9 against its own average).

Aim7.3
Utility2.8
Positioning5.6
Opening Duels3.6
Clutch3.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 88% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 641ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning5.6
Utility2.8
Mechanics6.5
Opening Duels3.2
Win Impact5.0

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.00
first ⅓ avg 0.00 → last ⅓ avg -0.00
Reaction time627ms−6ms
first ⅓ avg 633ms → last ⅓ avg 627ms
Headshot accuracy19.4%−0.6%
first ⅓ avg 20.1% → last ⅓ avg 19.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–4 · mirage, 17 Jun
43%Best headshot accuracy · 13–5 · mirage, 20 Jun
430msFastest reaction time · 5–13 · inferno, 18 Jun
13–1Biggest win · cache, 12 Jun

Across the last 100 tracked matches.

Highlights

6Longest win streak
W3Current streak
67In matches decided by ≤2 rounds
8Overtime games

Map breakdown

cacheBest map · 83% over 6nukeWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
mirageB39192049%-0.00
dust2C1771041%0.00
ancientA116555%0.01
infernoD103730%-0.01
anubisA95456%-0.01
cacheS65183%0.01
nukeD61517%-0.02
overpass220100%-0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1,021Matches
52%Win rate
1.18Avg K/D
77.3ADR
42%Headshot %

Clutches & streaks

35%1v1 clutch win
30%1v2 clutch win
11Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage4553%1.0415.6
Anubis3855%1.0715.5
Inferno2770%1.1414.6
Dust22361%1.1115.5
Ancient1844%0.9515.0
Cache956%0.8913.1
Nuke850%0.8713.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.7%Headshot accuracy
36.7%Accuracy (enemy spotted)
41.3%Spray accuracy
79.2%Counter-strafing
9.6°Preaim
641msReaction time
37.1%T opening success
48.5%CT opening success
0.30Enemies flashed / flash
4.4%Flash assists
6.05HE damage / grenade
4.68Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3026 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.0735% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage13–110.0215%3 Sept
ancient13–80.0921%30 Aug
cache13–8-0.038%29 Aug
mirage14–16-0.0319%17 Aug
dust213–50.0119%4 Aug
anubis13–70.0220%4 Aug
mirage8–13-0.0620%3 Aug
cache13–80.0417%31 Jul
anubis11–130.0620%31 Jul
mirage9–13-0.0522%29 Jul
inferno16–14-0.0130%28 Jul
ancient8–130.0117%27 Jul
mirage13–10-0.0710%26 Jul
mirage17–19-0.0210%25 Jul
ancient13–110.0820%22 Jul
nuke5–13-0.0820%20 Jul
ancient13–90.0226%14 Jul
anubis13–110.0226%11 Jul
dust28–13-0.0327%9 Jul
nuke13–3-0.0240%9 Jul
mirage2–13-0.1118%9 Jul
dust22–130.0424%9 Jul
mirage10–13-0.077%8 Jul
inferno7–13-0.0516%8 Jul
dust213–110.0622%8 Jul
mirage7–130.0625%30 Jun
anubis13–70.0321%30 Jun
dust20–4-0.090%30 Jun
mirage13–60.1026%30 Jun
mirage10–13-0.0119%29 Jun
mirage13–70.0813%29 Jun
dust23–13-0.0532%29 Jun
mirage12–12-0.0512%27 Jun
mirage13–20.0427%26 Jun
dust21–130.0126%26 Jun
cache3–13-0.0240%26 Jun
mirage13–5-0.0822%26 Jun
nuke8–13-0.0116%24 Jun
ancient8–13-0.0717%24 Jun
anubis13–3-0.0419%24 Jun
inferno13–16-0.0231%24 Jun
mirage13–5-0.0023%24 Jun
dust210–130.0320%24 Jun
dust212–12-0.0421%23 Jun
inferno10–13-0.0423%23 Jun
overpass13–5-0.0412%23 Jun
mirage13–16-0.0412%23 Jun
mirage13–6-0.0221%22 Jun
mirage13–8-0.0219%22 Jun
mirage13–50.0843%20 Jun
cache13–8-0.0221%20 Jun
dust213–60.0624%19 Jun
mirage2–4-0.110%18 Jun
mirage7–13-0.0517%18 Jun
dust29–13-0.059%18 Jun
nuke6–13-0.0416%18 Jun
inferno5–13-0.0139%18 Jun
mirage13–40.1423%17 Jun
mirage13–70.1035%16 Jun
anubis13–9-0.0233%16 Jun
dust213–100.0424%16 Jun
cache13–10.0514%12 Jun
dust213–10-0.0116%1 Jun
dust210–13-0.0523%31 May
dust29–13-0.0427%30 May
dust213–30.1117%26 May
cache13–50.0326%26 May
mirage13–30.0813%25 May
dust213–110.0719%25 May
inferno9–13-0.0029%18 May
mirage13–80.0915%13 Apr
inferno3–13-0.0414%7 Apr
overpass13–100.0020%6 Apr
mirage11–13-0.0127%6 Apr
anubis10–13-0.116%26 Mar
inferno13–40.0233%26 Mar
mirage11–130.0315%26 Mar
mirage8–13-0.0611%26 Mar
mirage11–13-0.0233%25 Mar
mirage12–120.1011%25 Mar
mirage13–5-0.0632%25 Mar
ancient13–8-0.0019%25 Mar
nuke6–13-0.0219%24 Mar
inferno6–13-0.0117%24 Mar
mirage16–130.0211%24 Mar
mirage2–13-0.0313%22 Mar
mirage13–90.0224%22 Mar
mirage13–40.0916%21 Mar
nuke13–160.0418%20 Mar
inferno13–60.0427%20 Mar
ancient13–5-0.0117%20 Mar
ancient13–10-0.0222%18 Mar
mirage13–30.0514%18 Mar
ancient9–130.0425%17 Mar
anubis3–13-0.0123%12 Mar
ancient2–7-0.0525%12 Mar
mirage13–16-0.0630%12 Mar
mirage3–13-0.1117%12 Mar
anubis9–130.0019%11 Mar
ancient7–13-0.0225%11 Mar

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 10500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →