J0eY

J0eY — CS2 Stats

76561198405934654[U:1:445668926]Steam profile ↗✓ No bans

2,056Tracked matches66%Win rate2020Tracked since
2,722Hours in CS
CSDB Rating5.6 SolidPositional Player
FaceitLevel 8 · 1,633 ELOTop 31.2% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Sep 2026 (14 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 2,056 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 42 days played since 12 Aug 2025. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 20,113 +2,415 3 Sept4 Dec · 27 days played
17,57720,113peak 20,1133 Sept4 Dec
20,113Peak Premier in tracked matches
1,633Highest Faceit ELO seen on CSDB
42Days played since 2025-08-12

Faceit ELO

  • At peak — 1,633
  • Next: Level 9 at 1,751 118 to go
  • Reached: Level 8 · Level 7 · Level 6 · Level 5
  • Level 8 first seen 2026-09-06
  • Level 7 first seen 2026-09-06

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=13,483), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate41.1%46.8%48.3%7.1% short
Shot accuracy20.3%13.0%13.2%above
Kill/death ratio1.521.061.07above
Match win rate42.6%46.3%46.9%4.3% short

This profile matches the typical Level 9 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGJ0eYFACEITLevel 8 · 1,633 ELOSTANDINGTop 31.2% of rankedPEAK ELO1,633csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim62
Positioning56
Utility48

0–100 skill scores via Leetify.

Recent form

HOT55396Last 10055%Win rateWWWWWLLWWT

Last 10 vs previous 10: 0pp win rate · −0.02 avg rating · +0.6pp headshot accuracy · +4ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 50 · 100% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 25%
  • Avg reaction 675ms

Last 10

  • 721 · 70% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 27%
  • Avg reaction 660ms

Last 20

  • 1451 · 70% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 27%
  • Avg reaction 658ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.4 against its own average).

Aim6.2
Utility4.8
Positioning5.6
Opening Duels2.7
Clutch3.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 86% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 661ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.2
Positioning5.6
Utility4.8
Mechanics6.6
Opening Duels2.2
Win Impact10.0

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time659ms−6ms
first ⅓ avg 666ms → last ⅓ avg 659ms
Headshot accuracy25.0%+1.6%
first ⅓ avg 23.4% → last ⅓ avg 25.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.29Best match rating · 9–1 · inferno, 2 Oct
71%Best headshot accuracy · 4–1 · overpass, 3 Sept
438msFastest reaction time · 11–13 · inferno, 18 Dec
13–3Biggest win · overpass, 4 Dec

Across the last 100 tracked matches.

Highlights

7Longest win streak
W5Current streak
168In matches decided by ≤2 rounds
10Overtime games

Map breakdown

mirageBest map · 73% over 11ancientWeakest map · 37% over 19
MapGradePlayedRecordWin rateAvg rating
infernoA2213959%0.05
ancientC1971237%-0.03
nukeA138562%-0.00
dust2S128467%-0.02
overpassC125742%-0.02
mirageS118373%-0.02
train43175%0.01
anubis21150%-0.03
cache110100%-0.00
rooftop1010%-0.08
office1010%-0.01
italy110100%-0.05
transit1010%0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (37% over 19). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

246,179Lifetime kills
1.52K/D · Top 5% of Level 8 players
6,598Matches
42.6%Match win rate
41.1%Headshot %
20.3%Shot accuracy · Top 5% of Level 8 players
31,345MVPs
2,722Hours (in match)
8,063Bombs planted
1,234Bombs defused

Most-used weapons

AK-4775,197
AWP58,592
P904,113
UMP-453,835
SG 5533,459
P2503,449

Lifetime map wins

13,107inferno
7,978dust2
3,005train
2,785nuke
1,269cbble
914vertigo
31lake
21office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

382Matches
50%Win rate
0.98Avg K/D
73.5ADR
45%Headshot %

Clutches & streaks

38%1v1 clutch win
17%1v2 clutch win
6Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Ancient9852%0.9815.5
Inferno7553%0.9515.4
Anubis6562%1.2316.9
Mirage4955%0.9515.3
Nuke4233%0.7913.5
Dust22138%0.8412.8
Overpass1937%0.8915.2
Train30%0.8815.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.5%Headshot accuracy
32.5%Accuracy (enemy spotted)
35.9%Spray accuracy
79.6%Counter-strafing
11.9°Preaim
661msReaction time
36.5%T opening success
41.2%CT opening success
0.50Enemies flashed / flash
3.2%Flash assists
6.72HE damage / grenade
8.35Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4973 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.4762% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

37% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–11-0.0321%21 Aug
dust213–9-0.0525%18 Aug
anubis13–8-0.0220%18 Aug
inferno13–9-0.0132%18 Aug
cache13–10-0.0025%11 Jul
anubis7–13-0.0432%30 May
inferno11–130.0022%18 Dec
overpass13–3-0.0036%4 Dec
nuke13–90.0228%4 Dec
ancient15–150.0028%4 Dec
mirage13–100.0636%3 Dec
inferno13–6-0.0010%3 Dec
ancient13–90.0527%3 Dec
nuke13–11-0.0230%3 Dec
mirage2–13-0.0123%3 Dec
inferno13–90.0547%3 Dec
mirage13–90.0230%1 Dec
nuke3–13-0.0635%1 Dec
dust213–6-0.0213%1 Dec
mirage8–13-0.0412%1 Dec
inferno7–13-0.0229%1 Dec
nuke7–13-0.0833%1 Dec
dust27–13-0.0216%27 Nov
inferno13–16-0.0226%27 Nov
inferno11–13-0.0518%24 Nov
train13–60.0038%20 Nov
ancient13–11-0.0623%20 Nov
overpass13–110.0219%5 Nov
mirage16–13-0.0420%3 Nov
mirage16–14-0.0221%29 Oct
nuke13–70.0122%14 Oct
dust28–13-0.0120%12 Oct
mirage13–10-0.0010%12 Oct
inferno13–10-0.0226%11 Oct
ancient16–130.0116%11 Oct
overpass8–13-0.0428%10 Oct
mirage13–11-0.0142%10 Oct
overpass13–11-0.0036%4 Oct
ancient10–13-0.0422%4 Oct
ancient11–13-0.0921%4 Oct
inferno9–50.0736%4 Oct
rooftop6–9-0.0817%4 Oct
office8–13-0.0129%3 Oct
italy8–7-0.0532%3 Oct
nuke8–130.0237%3 Oct
inferno8–80.0024%3 Oct
inferno9–20.1614%3 Oct
nuke13–11-0.0019%2 Oct
mirage13–11-0.0518%2 Oct
inferno8–80.0527%2 Oct
transit5–90.0210%2 Oct
inferno9–10.2932%2 Oct
ancient9–130.0215%30 Sept
overpass3–13-0.0415%30 Sept
inferno13–90.0152%30 Sept
nuke10–13-0.0717%30 Sept
nuke13–50.0216%29 Sept
train11–13-0.0621%25 Sept
ancient16–14-0.0312%25 Sept
ancient12–120.0223%25 Sept
dust216–14-0.0019%24 Sept
dust213–110.0727%23 Sept
ancient11–13-0.0227%23 Sept
ancient13–100.0121%17 Sept
overpass5–13-0.0037%17 Sept
train13–50.0643%17 Sept
mirage10–13-0.0323%15 Sept
overpass13–16-0.0620%12 Sept
overpass3–13-0.0154%12 Sept
inferno9–20.1132%12 Sept
mirage13–6-0.0613%11 Sept
dust22–12-0.0836%6 Sept
ancient7–13-0.0817%6 Sept
inferno3–9-0.0534%6 Sept
nuke9–20.0531%6 Sept
inferno9–40.1319%6 Sept
inferno9–00.2711%6 Sept
train13–100.0512%5 Sept
overpass13–3-0.0213%5 Sept
inferno13–10-0.0720%3 Sept
dust213–9-0.0611%3 Sept
overpass11–13-0.0419%3 Sept
nuke13–110.0113%3 Sept
overpass4–10.0671%3 Sept
inferno8–80.0818%1 Sept
dust213–50.0734%26 Aug
inferno8–8-0.0327%24 Aug
inferno9–50.0541%24 Aug
ancient4–13-0.0625%24 Aug
ancient16–14-0.0719%23 Aug
ancient0–3-0.110%22 Aug
dust20–13-0.120%22 Aug
dust213–8-0.0114%21 Aug
ancient13–110.0115%21 Aug
nuke10–130.0720%20 Aug
ancient8–13-0.0225%20 Aug
ancient6–13-0.0624%13 Aug
overpass11–13-0.0816%12 Aug
nuke13–6-0.0343%12 Aug
ancient17–19-0.0422%12 Aug

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →