sdctfyghu

sdctfyghu — CS2 Stats

FI76561198399496131[U:1:439230403]Steam profile ↗✓ No bans

2,584Tracked matches48%Win rate2020Tracked since
CSDB Rating5.8 SolidPositional Player
Premier CS Rating20,162Top 50% of 204,412 CSDB-tracked playersPink band · top ~8.3% of ranked players (population est.)
CSDB Leaderboard#77475 of 251766 tracked
FaceitLevel 8 · 1,991 ELOTop 31.2% of ranked FACEIT players
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,162 +20 2 Sept – 13 Oct · 16 days played
20,14223,662peak 23,6622 Sept13 Oct
24,021Peak Premier in tracked matches
1,991Highest Faceit ELO seen on CSDB
18Days played since 2026-09-02

Faceit ELO

  • At peak — 1,991
  • Next: Level 10 at 2,001 — 10 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-09-02
  • Level 8 first seen 2026-09-02

Premier CS Rating

  • 3,500 below peak (23,662)
  • Next: Red band at 25,000 — 4,838 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-02
  • Purple band first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGsdctfyghuFACEITLevel 8 · 1,991 ELOSTANDINGTop 31.2% of rankedPREMIER20,162 · Pink bandPEAK ELO1,991csdb.gg/stats

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Performance scores

Aim73
Positioning72
Utility26

0–100 skill scores via Leetify.

Recent form

COLD43–54–3Last 10043%Win rateWLTLLLLLLL

Last 10 vs previous 10: −60pp win rate · −0.05 avg rating · −2.1pp headshot accuracy · +39ms reaction

Win rate down 60pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 19%
  • Avg reaction 583ms

Last 10

  • 1–8–1 · 10% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 557ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 538ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim7.3
Utility2.6
Positioning7.2
Opening Duels6.1
Clutch4.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 68% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning7.2
Utility2.6
Mechanics4.4
Opening Duels5.9
Win Impact4.4

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.02
first ⅓ avg -0.00 → last ⅓ avg 0.02
Reaction time545ms+3ms
first ⅓ avg 542ms → last ⅓ avg 545ms
Headshot accuracy18.4%−4.7%
first ⅓ avg 23.0% → last ⅓ avg 18.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–7 · mirage, 9 Oct →
100%Best headshot accuracy · 1–13 · dust2, 29 Sept →
250msFastest reaction time · 1–13 · dust2, 29 Sept →
13–3Biggest win · inferno, 3 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
8–4In matches decided by ≤2 rounds
12Overtime games

Map breakdown

ancientBest map · 59% over 17nukeWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
mirageB2613–1350%0.00
anubisC188–1044%0.00
ancientA1710–759%0.00
dust2C145–936%0.00
cacheD82–625%-0.04
infernoD72–529%-0.01
nukeD61–517%-0.01
office—10–10%0.12
vertigo—11–0100%0.02
overpass—10–10%-0.03
poseidon—11–0100%0.09

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

514Matches
53%Win rate
1.02Avg K/D
79.2ADR
43%Headshot %

Clutches & streaks

41%1v1 clutch win
20%1v2 clutch win
12Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage15953%0.9815.0
Ancient8451%0.9915.5
Dust26847%0.9615.0
Nuke5963%1.1416.9
Anubis5452%1.0716.3
Inferno3456%1.0815.8
Overpass2454%1.0115.9
Cache1540%0.8714.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.1%Headshot accuracy
34.2%Accuracy (enemy spotted)
35.0%Spray accuracy
69.7%Counter-strafing
7.5°Preaim
540msReaction time
59.2%T opening success
47.7%CT opening success
0.39Enemies flashed / flash
4.8%Flash assists
6.91HE damage / grenade
2.60Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3871 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–100.1014%14 Oct →
ancient8–13-0.0722%13 Oct →
mirage15–150.0218%13 Oct →
anubis6–13-0.0325%13 Oct →
ancient13–160.0717%13 Oct →
cache3–13-0.0719%12 Oct →
anubis13–16-0.0314%12 Oct →
dust28–130.0118%12 Oct →
cache2–13-0.060%11 Oct →
ancient3–13-0.0219%11 Oct →
mirage13–80.0318%11 Oct →
mirage16–130.0327%11 Oct →
nuke11–13-0.0011%11 Oct →
ancient8–130.0421%10 Oct →
anubis13–80.0619%10 Oct →
nuke16–140.0424%10 Oct →
mirage9–13-0.0716%9 Oct →
ancient13–80.1224%9 Oct →
anubis13–110.0112%9 Oct →
ancient13–60.1216%9 Oct →
mirage13–70.1725%9 Oct →
ancient7–13-0.0318%8 Oct →
anubis13–100.0424%8 Oct →
ancient13–5-0.049%7 Oct →
anubis16–120.1315%7 Oct →
mirage6–130.0118%7 Oct →
mirage13–9-0.0317%6 Oct →
dust213–110.0230%6 Oct →
anubis7–13-0.0223%6 Oct →
ancient11–130.0724%6 Oct →
cache8–13-0.0220%6 Oct →
mirage13–50.0221%6 Oct →
cache13–10-0.048%5 Oct →
mirage2–13-0.0517%5 Oct →
mirage13–70.006%5 Oct →
ancient13–70.0413%5 Oct →
mirage10–13-0.0218%5 Oct →
nuke7–130.0346%5 Oct →
ancient13–11-0.017%5 Oct →
anubis6–13-0.0018%5 Oct →
anubis2–13-0.0823%5 Oct →
dust213–80.0319%4 Oct →
mirage2–80.0435%3 Oct →
mirage6–13-0.0416%3 Oct →
dust29–13-0.0622%3 Oct →
anubis13–11-0.0415%3 Oct →
mirage13–160.0216%3 Oct →
mirage13–7-0.0313%3 Oct →
inferno13–30.0212%3 Oct →
cache14–160.0116%3 Oct →
ancient13–10-0.0732%2 Oct →
cache1–13-0.090%2 Oct →
anubis13–8-0.0124%2 Oct →
inferno3–13-0.0717%2 Oct →
ancient10–13-0.0219%2 Oct →
nuke15–150.0018%2 Oct →
anubis10–13-0.0221%2 Oct →
mirage1–13-0.0433%2 Oct →
dust28–13-0.0020%2 Oct →
ancient13–3-0.0429%2 Oct →
mirage9–13-0.0533%2 Oct →
anubis7–13-0.0129%1 Oct →
mirage16–14-0.047%1 Oct →
mirage13–90.0318%1 Oct →
ancient13–10-0.0614%1 Oct →
dust213–90.0337%1 Oct →
mirage13–60.1027%1 Oct →
inferno15–150.0315%1 Oct →
ancient13–7-0.0123%1 Oct →
dust20–2-0.090%1 Oct →
anubis8–13-0.0427%1 Oct →
nuke2–13-0.0531%1 Oct →
cache10–10.0133%1 Oct →
cache2–13-0.0717%1 Oct →
dust213–9-0.0631%30 Sept →
dust22–130.0123%30 Sept →
inferno7–13-0.0219%30 Sept →
office4–130.1232%30 Sept →
mirage13–90.0625%30 Sept →
anubis8–13-0.0016%29 Sept →
ancient16–120.0020%29 Sept →
anubis13–90.0518%29 Sept →
mirage13–110.0223%29 Sept →
dust24–13-0.0322%29 Sept →
dust21–13-0.01100%29 Sept →
nuke5–13-0.0724%29 Sept →
anubis4–130.0620%29 Sept →
anubis13–70.0115%29 Sept →
mirage6–13-0.0427%29 Sept →
mirage4–13-0.0519%29 Sept →
inferno13–10-0.0015%29 Sept →
mirage13–60.0010%29 Sept →
vertigo13–80.0222%29 Sept →
overpass4–9-0.0315%28 Sept →
poseidon9–70.0916%28 Sept →
inferno7–13-0.0321%28 Sept →
dust27–130.0116%28 Sept →
dust26–130.0820%28 Sept →
mirage9–13-0.0214%28 Sept →
inferno4–13-0.0329%27 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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