thejabuuu

thejabuuu — CS2 Stats

76561198397548644[U:1:437282916]Steam profile ↗✓ No bans

4,800Tracked matches66%Win rate2020Tracked since
CSDB Rating6.4 SolidPositional Player
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Sep 2026 (66 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 1,761 → 1,761
+26Tracked matches · now 4,800
+20.7ppWin rate · 44.8% → 65.5%

Rating over time

17,161Peak Premier in tracked matches
1,761Highest Faceit ELO seen on CSDB
55Days played since 2026-05-29

Faceit ELO

  • At peak — 1,761
  • Next: Level 10 at 2,001 — 240 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-09-02
  • Level 8 first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

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CSDB.GGthejabuuuPEAK ELO1,761csdb.gg/stats

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Performance scores

Aim91
Positioning56
Utility26

0–100 skill scores via Leetify.

Recent form

HOT53–46–1Last 10053%Win rateLWLWWWWLWW

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · +3.7pp headshot accuracy · −52ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 27%
  • Avg reaction 531ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 32%
  • Avg reaction 574ms

Last 20

  • 14–6 · 70% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 30%
  • Avg reaction 600ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim9.1
Utility2.6
Positioning5.6
Opening Duels2.9
Clutch3.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 83% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 36 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 593ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning5.6
Utility2.6
Mechanics7.5
Opening Duels4.1
Win Impact10.0

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.04
Reaction time606ms−12ms
first ⅓ avg 618ms → last ⅓ avg 606ms
Headshot accuracy27.2%+4.4%
first ⅓ avg 22.8% → last ⅓ avg 27.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 9–2 · inferno, 15 Jun →
48%Best headshot accuracy · 13–7 · dust2, 27 Oct →
422msFastest reaction time · 13–3 · dust2, 12 Jun →
13–0Biggest win · dust2, 14 Sept →

Across the last 100 tracked matches.

Highlights

9Longest win streak
10–17In matches decided by ≤2 rounds
13Overtime games

Map breakdown

infernoBest map · 65% over 17ancientWeakest map · 38% over 16
MapGradePlayedRecordWin rateAvg rating
dust2A4124–1759%0.02
infernoS1711–665%0.04
ancientC166–1038%0.01
anubisA116–555%0.01
nuke—42–250%-0.00
overpass—41–325%-0.02
office—21–150%-0.01
cache—21–150%0.04
mirage—21–150%0.01
shelter—10–10%-0.05

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (38% over 16). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

2,122Matches
50%Win rate
0.97Avg K/D
79.0ADR
48%Headshot %

Clutches & streaks

35%1v1 clutch win
19%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Dust281156%1.0316.1
Ancient30447%0.9716.1
Mirage25046%0.9014.2
Anubis22045%0.9215.0
Inferno20348%0.9014.8
Nuke17645%0.9615.1
Train6035%0.9214.7
Overpass3746%0.7813.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.2%Headshot accuracy
39.5%Accuracy (enemy spotted)
45.9%Spray accuracy
83.9%Counter-strafing
8.7°Preaim
593msReaction time
52.2%T opening success
40.6%CT opening success
0.29Enemies flashed / flash
2.1%Flash assists
9.12HE damage / grenade
1.63Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2924 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
office6–13-0.0211%6 Nov →
dust213–50.0926%4 Nov →
dust211–13-0.0426%29 Oct →
dust213–110.0941%28 Oct →
dust213–110.0134%27 Oct →
dust213–70.0848%27 Oct →
inferno13–40.0924%27 Oct →
dust214–160.0531%17 Oct →
inferno9–40.1030%14 Oct →
anubis13–5-0.0446%14 Oct →
anubis16–14-0.0228%2 Oct →
cache13–90.0526%29 Sept →
dust213–70.0325%29 Sept →
cache14–160.0341%26 Sept →
ancient13–70.1124%24 Sept →
dust213–40.0934%24 Sept →
nuke11–130.0619%24 Sept →
anubis13–110.1118%16 Sept →
inferno9–40.1630%16 Sept →
dust211–13-0.0933%14 Sept →
dust213–00.0828%14 Sept →
dust213–10-0.0319%29 Aug →
dust212–120.1713%26 Jul →
nuke3–13-0.0730%15 Jul →
anubis13–80.1026%12 Jul →
anubis13–5-0.0229%12 Jul →
dust213–11-0.0422%11 Jul →
anubis9–130.008%10 Jul →
ancient11–130.0418%9 Jul →
shelter4–6-0.0525%9 Jul →
office13–9-0.0033%9 Jul →
dust213–60.0530%8 Jul →
inferno15–190.0123%7 Jul →
inferno13–7-0.0218%7 Jul →
ancient10–13-0.0421%6 Jul →
ancient13–50.0421%6 Jul →
inferno8–13-0.0340%5 Jul →
ancient5–13-0.029%5 Jul →
inferno11–130.0223%5 Jul →
overpass13–90.0217%5 Jul →
dust210–130.0322%4 Jul →
ancient5–130.0117%4 Jul →
dust26–13-0.0323%4 Jul →
overpass8–13-0.0315%4 Jul →
dust216–19-0.0320%3 Jul →
mirage13–50.0215%3 Jul →
dust213–110.0223%3 Jul →
dust213–20.0710%1 Jul →
dust29–13-0.0220%1 Jul →
dust213–11-0.0043%30 Jun →
ancient14–160.0525%30 Jun →
dust210–130.0830%29 Jun →
ancient13–30.0138%29 Jun →
inferno13–110.0218%29 Jun →
dust213–110.0317%28 Jun →
nuke13–6-0.0311%28 Jun →
inferno13–110.0120%28 Jun →
ancient16–120.0518%28 Jun →
inferno13–10-0.0313%28 Jun →
dust213–9-0.0713%27 Jun →
anubis13–80.0414%27 Jun →
dust211–13-0.0325%26 Jun →
anubis16–19-0.0028%26 Jun →
dust213–7-0.0523%26 Jun →
ancient8–13-0.0518%25 Jun →
dust29–130.0218%25 Jun →
mirage10–13-0.0116%24 Jun →
ancient11–130.0413%23 Jun →
anubis13–16-0.0623%23 Jun →
dust211–130.0035%23 Jun →
dust213–6-0.0240%22 Jun →
dust213–100.0821%19 Jun →
inferno9–20.1532%18 Jun →
dust26–13-0.0420%18 Jun →
dust213–90.0111%18 Jun →
nuke16–130.0328%17 Jun →
inferno17–19-0.0114%16 Jun →
ancient13–100.0235%16 Jun →
overpass9–130.0425%16 Jun →
overpass8–13-0.108%16 Jun →
inferno9–20.1837%15 Jun →
dust213–5-0.0321%14 Jun →
inferno9–40.1314%13 Jun →
dust213–70.0819%12 Jun →
dust213–30.0721%12 Jun →
inferno11–13-0.0222%11 Jun →
dust24–13-0.0128%10 Jun →
dust211–130.0528%9 Jun →
dust25–13-0.0013%9 Jun →
anubis8–130.0320%8 Jun →
dust216–120.0627%5 Jun →
anubis6–13-0.0418%4 Jun →
ancient11–13-0.0327%3 Jun →
dust25–13-0.0414%2 Jun →
inferno7–13-0.0520%2 Jun →
ancient13–90.0516%2 Jun →
dust213–5-0.0228%1 Jun →
ancient10–13-0.0616%31 May →
ancient14–16-0.0531%31 May →
inferno13–80.0126%29 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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