DEATH666

DEATH666 — CS2 Stats

EE76561198396799430[U:1:436533702]Steam profile ↗✓ No bans

2,784Tracked matches41%Win rate2020Tracked since
7,581Hours in CS19Hrs last 2 wks
CSDB Rating4.2 DevelopingPositional Player
Premier CS Rating16,981Purple band · top ~20.5% of ranked players (population est.)
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. Today is the first observation — history builds from here and cannot be backfilled. Come back after the next session and the change shows above.

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How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=35,214), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate30.9%44.3%47.0%16.1% short
Shot accuracy12.6%11.8%13.0%0.4% short
Kill/death ratio0.961.031.080.12 short
Match win rate43.6%45.2%46.7%3.1% short

This profile sits below the typical Pink band player on every metric we can compare.

Widest gap: Headshot rate. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGDEATH666PREMIER16,981 · Purple bandcsdb.gg/stats

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Performance scores

Aim61
Positioning52
Utility27

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.5 against its own average).

Aim6.1
Utility2.7
Positioning5.2
Opening Duels3.0
Clutch3.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 87% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Counter-strafing. Only 65% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning5.2
Utility2.7
Mechanics3.2
Opening Duels2.8
Win Impact2.1

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

115,398Lifetime kills
0.96K/D
8,066Matches
43.6%Match win rate
30.9%Headshot %
12.6%Shot accuracy · Top 50% of Purple band
17,168MVPs
2,507Hours (in match)
2,101Bombs planted
1,546Bombs defused

Most-used weapons

AWP21,240
AK-4716,369
SSG 087,764
P903,967
MP73,732
SG 5533,018

Lifetime map wins

20,246office
9,104lake
3,433dust2
2,939inferno
2,064nuke
1,318vertigo
731safehouse
613train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

396Matches
49%Win rate
1.07Avg K/D
76.5ADR
33%Headshot %

Clutches & streaks

39%1v1 clutch win
21%1v2 clutch win
8Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage12554%1.1315.1
Ancient5545%1.0915.7
Dust24753%1.1114.8
Inferno4654%1.1515.2
Anubis3647%0.9714.4
Nuke2250%1.0514.2
Vertigo617%0.7613.2
Overpass450%1.2819.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.0%Headshot accuracy
36.2%Accuracy (enemy spotted)
34.5%Spray accuracy
64.6%Counter-strafing
9.3°Preaim
482msReaction time
43.3%T opening success
39.3%CT opening success
0.31Enemies flashed / flash
0.0%Flash assists
9.82HE damage / grenade
3.87Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.9587% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3117 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.2939% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →