SchoolBoiTom

SchoolBoiTom — CS2 Stats

AT76561198394905988[U:1:434640260]Steam profile ↗✓ No bans

809Tracked matches55%Win rate2025Tracked since
CSDB Rating3.1 LearningSupport
Premier CS Rating4,289Grey band · top ~81.8% of ranked players (population est.)
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 4,289 +921 13 Sept – 26 Oct · 16 days played
3,3634,311peak 4,31113 Sept26 Oct
4,311Peak Premier in tracked matches
31Days played since 2026-09-13

Premier CS Rating

  • 22 below peak (4,311)
  • +553 over 30 days · improving
  • Next: Light Blue band at 5,000 — 711 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGSchoolBoiTomPREMIER4,289 · Grey bandcsdb.gg/stats

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Performance scores

Aim24
Positioning39
Utility50

0–100 skill scores via Leetify.

Recent form

STEADY46–44–10Last 10046%Win rateWWLLLTWWWW

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · +1.5pp headshot accuracy · +18ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 6%
  • Avg reaction 570ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 10%
  • Avg reaction 579ms

Last 20

  • 10–7–3 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 9%
  • Avg reaction 570ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.8 against its own average).

Aim2.4
Utility5.0
Positioning3.9
Opening Duels0.0
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 58% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 606ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 61% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.4
Positioning3.9
Utility5.0
Mechanics2.5
Opening Duels1.3
Win Impact6.7

Composite 3.1/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03+0.00
first ⅓ avg -0.03 → last ⅓ avg -0.03
Reaction time570ms−40ms
first ⅓ avg 610ms → last ⅓ avg 570ms
Headshot accuracy9.6%+2.1%
first ⅓ avg 7.4% → last ⅓ avg 9.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 7–3 · rush_001, 30 Sept →
25%Best headshot accuracy · 5–1 · rush_001, 30 Sept →
344msFastest reaction time · 9–3 · vertigo, 11 Oct →
13–1Biggest win · anubis, 18 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
7–4In matches decided by ≤2 rounds
2Overtime games

Map breakdown

mirageBest map · 100% over 6poseidonWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
infernoC5021–2942%-0.03
nukeC104–640%-0.08
vertigoB84–450%-0.01
mirageS66–0100%-0.00
poseidonD62–433%-0.08
overpass—43–175%-0.01
anubis—31–233%0.03
debris—30–30%-0.06
rush_001—33–0100%0.08
cache—21–150%0.06
ancient—21–150%-0.02
dust2—20–20%0.00
eldorado—10–10%-0.19

Across the last 100 tracked matches.

Faceit stats

Combat

3Matches
33%Win rate
0.45Avg K/D
43.8ADR
22%Headshot %

Clutches & streaks

0%1v1 clutch win
33%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage10%0.338.0
Overpass10%0.6712.0
Cache1100%0.356.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

8.5%Headshot accuracy
28.7%Accuracy (enemy spotted)
30.1%Spray accuracy
61.1%Counter-strafing
10.9°Preaim
606msReaction time
38.4%T opening success
32.4%CT opening success
0.38Enemies flashed / flash
2.6%Flash assists
9.33HE damage / grenade
13.08Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 8.5077% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3812 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.3635% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–6-0.0519%26 Oct →
vertigo9–70.087%26 Oct →
nuke4–9-0.140%25 Oct →
inferno1–9-0.070%25 Oct →
anubis3–120.086%23 Oct →
vertigo8–8-0.098%23 Oct →
inferno9–40.1014%23 Oct →
inferno9–7-0.1422%23 Oct →
inferno9–3-0.0013%22 Oct →
mirage13–9-0.0313%21 Oct →
mirage10–20.148%21 Oct →
cache13–90.0720%21 Oct →
inferno15–15-0.073%20 Oct →
inferno3–9-0.0814%20 Oct →
nuke0–9-0.160%20 Oct →
inferno4–9-0.118%20 Oct →
anubis13–10.0422%18 Oct →
inferno6–9-0.054%18 Oct →
nuke9–7-0.110%17 Oct →
inferno8–8-0.026%16 Oct →
nuke7–9-0.0612%16 Oct →
inferno7–9-0.1517%15 Oct →
inferno9–6-0.0713%15 Oct →
inferno9–7-0.047%15 Oct →
overpass9–40.087%15 Oct →
inferno6–9-0.0317%15 Oct →
inferno3–9-0.119%14 Oct →
inferno8–80.0011%14 Oct →
inferno9–40.126%14 Oct →
vertigo9–60.0616%14 Oct →
vertigo8–8-0.150%14 Oct →
vertigo9–30.093%11 Oct →
inferno13–7-0.0210%11 Oct →
inferno2–9-0.0724%11 Oct →
anubis10–13-0.039%11 Oct →
inferno9–6-0.084%11 Oct →
debris2–9-0.116%10 Oct →
inferno9–40.2124%10 Oct →
inferno9–6-0.019%10 Oct →
nuke13–9-0.016%8 Oct →
inferno2–13-0.050%8 Oct →
inferno3–9-0.150%8 Oct →
inferno9–60.028%8 Oct →
poseidon0–9-0.210%6 Oct →
inferno4–90.007%4 Oct →
inferno9–60.057%4 Oct →
overpass6–9-0.097%4 Oct →
vertigo6–9-0.0313%3 Oct →
mirage13–5-0.057%3 Oct →
inferno1–9-0.190%3 Oct →
inferno9–40.2121%2 Oct →
inferno8–8-0.074%2 Oct →
inferno9–3-0.068%2 Oct →
rush_0017–30.237%30 Sept →
rush_0015–10.0825%30 Sept →
rush_0018–6-0.0710%30 Sept →
inferno7–9-0.0717%29 Sept →
inferno2–9-0.1811%27 Sept →
inferno5–9-0.0311%27 Sept →
inferno9–40.125%27 Sept →
inferno8–13-0.053%27 Sept →
inferno5–9-0.1211%27 Sept →
inferno4–90.010%26 Sept →
ancient13–60.010%26 Sept →
vertigo9–4-0.043%26 Sept →
inferno1–9-0.190%26 Sept →
inferno6–9-0.059%25 Sept →
inferno9–60.0516%23 Sept →
inferno9–3-0.040%22 Sept →
inferno13–70.027%22 Sept →
nuke13–7-0.042%22 Sept →
inferno8–8-0.019%22 Sept →
poseidon8–8-0.0311%22 Sept →
poseidon9–4-0.018%21 Sept →
inferno9–10.1512%21 Sept →
vertigo6–90.056%18 Sept →
cache10–130.0514%18 Sept →
overpass9–7-0.015%18 Sept →
poseidon3–9-0.186%18 Sept →
inferno9–40.208%18 Sept →
debris7–9-0.104%18 Sept →
mirage13–4-0.0110%17 Sept →
eldorado2–9-0.195%17 Sept →
nuke9–13-0.069%15 Sept →
poseidon6–9-0.038%15 Sept →
inferno9–7-0.026%15 Sept →
nuke13–40.0410%15 Sept →
debris8–80.024%15 Sept →
dust24–13-0.0813%14 Sept →
mirage13–7-0.0115%14 Sept →
inferno8–8-0.076%14 Sept →
poseidon9–60.0114%14 Sept →
nuke1–9-0.210%14 Sept →
inferno0–9-0.254%14 Sept →
ancient13–16-0.053%13 Sept →
inferno5–9-0.073%13 Sept →
inferno0–9-0.205%13 Sept →
dust210–130.0911%13 Sept →
overpass9–6-0.0312%13 Sept →
nuke3–9-0.040%13 Sept →

Match data via Leetify.

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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