LLLLLL

LLLLLL — CS2 Stats

MT76561198390540059[U:1:430274331]Steam profile ↗✓ No bans

549Tracked matches47%Win rate2020Tracked since
CSDB Rating5.3 DevelopingPositional Player
Premier CS Rating15,654Purple band · top ~25.8% of ranked players (population est.)
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 21 Oct 2026 (25 days ago). Ranks are recorded once per day this page is viewed.

−2203Premier CS Rating · 17,857 → 15,654
+33Tracked matches · now 549
−15.4ppWin rate · 62.1% → 46.7%

Rating over time

Premier CS Rating: 17,857 +3,524 11 Sept – 21 Oct · 5 observations
14,33317,857peak 17,85711 Sept21 Oct
17,857Peak Premier on CSDB
1,560Highest Faceit ELO seen on CSDB
5Days observed since 2026-09-05

Premier CS Rating

  • 2,203 below peak (17,857)
  • +1,321 over 30 days · improving
  • Next: Pink band at 20,000 — 4,346 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-10-21
  • Blue band first seen 2026-09-11

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

Share this profile

CSDB.GGLLLLLLFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER15,654 · Purple bandPEAK ELO1,560csdb.gg/stats

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Performance scores

Aim74
Positioning48
Utility31

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim7.4
Utility3.1
Positioning4.8
Opening Duels0.8
Clutch3.4

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 92% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 584ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning4.8
Utility3.1
Mechanics7.2
Opening Duels1.7
Win Impact3.9

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

443Matches
53%Win rate
1.00Avg K/D
73.3ADR
37%Headshot %

Clutches & streaks

37%1v1 clutch win
18%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Inferno9461%0.9313.9
Ancient7159%0.9914.0
Anubis5553%0.9114.3
Dust24042%0.8414.9
Mirage3247%0.9713.9
Overpass2050%0.9614.7
Nuke2040%0.9815.9
Cache1443%1.0616.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.0%Headshot accuracy
35.4%Accuracy (enemy spotted)
34.8%Spray accuracy
82.3%Counter-strafing
8.6°Preaim
584msReaction time
29.8%T opening success
43.4%CT opening success
0.36Enemies flashed / flash
2.2%Flash assists
7.12HE damage / grenade
7.19Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3589 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.7901% — below the 40% mark we flag

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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