JokG

JokG — CS2 Stats

76561198379231199[U:1:418965471]Steam profile ↗✓ No bans

821Tracked matches47%Win rate2021Tracked since
CSDB Rating4.7 DevelopingSupport
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 24 Sep 2026 (32 days ago). Ranks are recorded once per day this page is viewed.

+4Tracked matches · now 821
+3.3ppWin rate · 43.3% → 46.7%

Rating over time

1Days observed since 2026-09-24

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim53
Positioning43
Utility43

0–100 skill scores via Leetify.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.5 against its own average).

Aim5.3
Utility4.3
Positioning4.3
Opening Duels2.6
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 88% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 695ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.3
Positioning4.3
Utility4.3
Mechanics6.5
Opening Duels2.1
Win Impact3.9

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

8Matches
75%Win rate
0.82Avg K/D
67.7ADR
53%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage3100%1.0920.0
Anubis1100%0.7414.0
Dust21100%0.335.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.6%Headshot accuracy
28.4%Accuracy (enemy spotted)
29.2%Spray accuracy
79.4%Counter-strafing
8.5°Preaim
695msReaction time
31.5%T opening success
45.2%CT opening success
0.62Enemies flashed / flash
0.0%Flash assists
12.20HE damage / grenade
2.89Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.8862 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.5345% — below the 40% mark we flag

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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