taiga

taiga — CS2 Stats

76561198375552163[U:1:415286435]Steam profile ↗✓ No bans

1,537Tracked matches44%Win rate2022Tracked since
647Hours in CS
CSDB Rating5.2 DevelopingClutch Specialist
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Sep 2026 (15 days ago). Ranks are recorded once per day this page is viewed.

+14Tracked matches · now 1,537
−12.5ppWin rate · 56.5% → 44.0%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 1 day observed since 3 Sep 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

1Days observed since 2026-09-03

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim63
Positioning59
Utility45

0–100 skill scores via Leetify.

Player DNA

Primary style: Clutch SpecialistLate-round 1vX conversion stands above the rest of this profile (+3.5 against its own average).

Aim6.3
Utility4.5
Positioning5.9
Opening Duels4.0
Clutch9.4

Strong T-side openerReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 89% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 651ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.3
Positioning5.9
Utility4.5
Mechanics5.4
Opening Duels3.1
Win Impact3.0

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

28,317Lifetime kills
0.96K/D
1,972Matches
48.6%Match win rate · Top 25% of tracked players
57.0%Headshot % · Top 10% of tracked players
4.3%Shot accuracy
3,071MVPs
647Hours (in match)
678Bombs planted
321Bombs defused

Most-used weapons

Lifetime map wins

7,972nuke
2,116vertigo
1,675dust2
893inferno
636train
219office
60italy
22cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2Matches
50%Win rate
0.88Avg K/D
67.1ADR
54%Headshot %

Clutches & streaks

67%1v1 clutch win
100%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Dust21100%1.1937.0
Mirage10%0.5712.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.7%Headshot accuracy
30.7%Accuracy (enemy spotted)
29.0%Spray accuracy
74.3%Counter-strafing
9.4°Preaim
651msReaction time
46.5%T opening success
38.2%CT opening success
0.42Enemies flashed / flash
4.5%Flash assists
6.57HE damage / grenade
11.11Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4238 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 38.2279% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →