Gluttonous Goy

Gluttonous Goy — CS2 Stats

76561198375432542[U:1:415166814]Steam profile ↗✓ No bans

754Tracked matches37%Win rate2023Tracked since
CSDB Rating7.0 StrongPositional Player
Premier CS Rating21,078Top 50% of 206,528 CSDB-tracked playersPink band · top ~7.3% of ranked players (population est.)
CSDB Leaderboard#67043 of 253898 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,078 +597 10 Aug – 17 Oct · 11 days played
20,48121,641peak 21,64110 Aug17 Oct
21,641Peak Premier in tracked matches
36Days played since 2026-07-18

Premier CS Rating

  • 563 below peak (21,641)
  • +113 over 30 days · steady
  • Next: Red band at 25,000 — 3,922 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-02
  • Purple band first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGGluttonous GoyFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER21,078 · Pink bandcsdb.gg/stats

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Performance scores

Aim86
Positioning69
Utility48

0–100 skill scores via Leetify.

Recent form

STEADY48–47–5Last 10048%Win rateWLLWLWLLLW

Last 10 vs previous 10: −10pp win rate · −0.01 avg rating · +1.1pp headshot accuracy · +11ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 24%
  • Avg reaction 609ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 22%
  • Avg reaction 624ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 22%
  • Avg reaction 619ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim8.6
Utility4.8
Positioning6.9
Opening Duels4.5
Clutch4.4

Sharp aimerExcellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 96% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Counter-strafing. 93% of shots taken properly stopped — movement discipline most players never reach.

T openings. 66% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 66% on T to 48% on CT — first contacts on the defending side are being lost.

Reaction time. 631ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning6.9
Utility4.8
Mechanics9.7
Opening Duels6.7
Win Impact0.6

Composite 7.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.00
Reaction time621ms+15ms
first ⅓ avg 606ms → last ⅓ avg 621ms
Headshot accuracy22.5%+0.7%
first ⅓ avg 21.8% → last ⅓ avg 22.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–6 · dust2, 16 Aug →
48%Best headshot accuracy · 6–13 · nuke, 27 Sept →
469msFastest reaction time · 6–13 · inferno, 10 Oct →
13–2Biggest win · inferno, 11 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
10–8In matches decided by ≤2 rounds
4Overtime games

Map breakdown

infernoBest map · 56% over 9nukeWeakest map · 29% over 17
MapGradePlayedRecordWin rateAvg rating
dust2B2513–1252%0.01
mirageB2413–1154%0.01
nukeD175–1229%0.01
ancientB137–654%0.01
infernoA95–456%0.01
cacheC52–340%-0.01
anubis—42–250%-0.01
train—21–150%-0.01
overpass—10–10%0.06

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 17). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

167Matches
49%Win rate
1.08Avg K/D
84.8ADR
51%Headshot %

Clutches & streaks

42%1v1 clutch win
18%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage5141%0.9916.8
Dust24959%1.1316.8
Ancient2339%0.9818.2
Inferno1547%1.0214.1
Nuke1233%1.0517.3
Anubis1070%1.3419.0
Overpass667%1.5019.3
Cache10%0.9313.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.2%Headshot accuracy
39.7%Accuracy (enemy spotted)
36.4%Spray accuracy
93.4%Counter-strafing
8.9°Preaim
631msReaction time
65.6%T opening success
47.8%CT opening success
0.61Enemies flashed / flash
5.6%Flash assists
6.56HE damage / grenade
11.99Flashes / match

Recommended for you

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–80.0225%19 Oct →
nuke8–130.0317%17 Oct →
mirage3–13-0.0123%17 Oct →
ancient13–70.1132%13 Oct →
mirage12–160.0322%12 Oct →
mirage13–11-0.0116%11 Oct →
inferno6–13-0.0426%10 Oct →
ancient11–13-0.0418%10 Oct →
mirage9–13-0.0318%10 Oct →
nuke13–8-0.0225%9 Oct →
ancient19–17-0.0119%9 Oct →
dust213–80.0524%9 Oct →
dust211–130.0321%8 Oct →
ancient8–130.0414%8 Oct →
dust213–100.0520%8 Oct →
mirage13–10-0.0037%8 Oct →
mirage5–13-0.0422%6 Oct →
ancient10–13-0.0115%6 Oct →
ancient12–40.017%6 Oct →
nuke13–160.0032%6 Oct →
inferno8–80.0035%6 Oct →
dust24–13-0.0718%6 Oct →
mirage13–10-0.0133%4 Oct →
ancient4–130.0217%4 Oct →
dust29–13-0.0513%4 Oct →
mirage13–110.0219%28 Sept →
nuke10–130.0325%28 Sept →
dust26–130.0318%28 Sept →
nuke4–13-0.0624%27 Sept →
nuke6–130.0448%27 Sept →
inferno8–13-0.0116%26 Sept →
cache13–5-0.0619%24 Sept →
cache13–50.0625%24 Sept →
mirage10–13-0.0223%24 Sept →
inferno13–90.0121%23 Sept →
cache8–13-0.0117%23 Sept →
nuke13–9-0.0513%23 Sept →
nuke5–130.0126%23 Sept →
nuke10–13-0.0023%20 Sept →
ancient10–13-0.1011%20 Sept →
train13–7-0.0218%13 Sept →
anubis13–80.0521%13 Sept →
anubis5–13-0.0611%13 Sept →
dust213–90.0318%13 Sept →
ancient13–9-0.046%7 Sept →
mirage13–100.0317%20 Aug →
nuke13–5-0.0430%20 Aug →
inferno13–80.0018%20 Aug →
dust213–30.0521%20 Aug →
nuke8–13-0.0217%18 Aug →
dust28–13-0.0717%18 Aug →
nuke13–70.0619%18 Aug →
mirage8–130.0624%18 Aug →
ancient6–130.0327%17 Aug →
mirage13–80.0426%16 Aug →
inferno13–30.0318%16 Aug →
dust213–60.1731%16 Aug →
dust213–11-0.0315%16 Aug →
mirage4–13-0.0528%16 Aug →
nuke11–130.0927%12 Aug →
inferno13–20.0218%11 Aug →
anubis11–13-0.069%11 Aug →
cache11–13-0.0216%10 Aug →
mirage13–11-0.0114%10 Aug →
nuke12–12-0.0419%10 Aug →
train5–8-0.0114%10 Aug →
anubis13–50.0416%10 Aug →
dust210–130.0119%10 Aug →
overpass4–130.0626%9 Aug →
nuke12–120.0631%9 Aug →
mirage2–80.0131%8 Aug →
dust23–13-0.120%8 Aug →
mirage13–40.0424%7 Aug →
dust26–13-0.0436%7 Aug →
dust211–130.0329%7 Aug →
dust213–70.0516%4 Aug →
mirage13–40.0427%4 Aug →
ancient11–6-0.0118%4 Aug →
dust211–13-0.0216%3 Aug →
dust213–10-0.0519%30 Jul →
dust213–110.0722%30 Jul →
mirage15–15-0.0018%30 Jul →
ancient7–30.0814%30 Jul →
nuke13–20.0721%30 Jul →
mirage13–110.0119%30 Jul →
mirage13–110.0214%27 Jul →
mirage11–130.0218%27 Jul →
nuke9–13-0.0321%27 Jul →
inferno13–90.1521%27 Jul →
dust212–120.0214%27 Jul →
dust28–13-0.0133%26 Jul →
dust213–100.0721%26 Jul →
cache5–13-0.0333%26 Jul →
dust213–11-0.0220%26 Jul →
inferno5–13-0.0716%26 Jul →
dust213–80.0525%26 Jul →
mirage1–130.0125%25 Jul →
mirage13–6-0.0326%25 Jul →
dust213–40.0727%24 Jul →
mirage13–110.0220%18 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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