⭕⃤ OzoSelmer

⭕⃤ OzoSelmer — CS2 Stats

NL76561198371352124[U:1:411086396]Steam profile ↗✓ No bans

1,155Tracked matches66%Win rate2020Tracked since
2,235Hours in CS1Hrs last 2 wks
CSDB Rating4.8 DevelopingSupport
FaceitLevel 7 · 1,218 ELOTop 42.3% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 14,539 +3,213 4 May – 3 Jul · 20 days played
10,32615,000peak 15,0004 May3 Jul
15,114Peak Premier in tracked matches
1,218Highest Faceit ELO seen on CSDB
44Days played since 2026-05-04

Faceit ELO

  • At peak — 1,218
  • Next: Level 7 at 1,351 — 133 to go
  • Reached: Level 6 · Level 5 · Level 4 · Level 3

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

No matches recorded between 25 Sep 2026 and 2 Oct 2026.

Measured 25 Sep 2026 → 2 Oct 2026; previous 19 Sep 2026 → 25 Sep 2026.

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches5——
Win rate0%——
K/D0.90——
Headshot %43%——

Measured 31 Aug 2026 → 2 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=13,886), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate34.8%45.7%46.8%12.0% short
Shot accuracy15.4%12.7%13.0%above
Kill/death ratio1.041.051.060.02 short
Match win rate31.3%45.7%46.3%15.0% short

This profile matches the typical Level 8 player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG⭕⃤ OzoSelmerFACEITLevel 7 · 1,218 ELOSTANDINGTop 42.3% of rankedPEAK ELO1,218csdb.gg/stats

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Performance scores

Aim56
Positioning48
Utility51

0–100 skill scores via Leetify.

Recent form

STEADY52–45–3Last 10052%Win rateLTLWWWWWWL

Last 10 vs previous 10: −10pp win rate · +0.03 avg rating · −3.1pp headshot accuracy · −70ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 11%
  • Avg reaction 522ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 15%
  • Avg reaction 528ms

Last 20

  • 13–6–1 · 65% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 16%
  • Avg reaction 563ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+0.8 against its own average).

Aim5.6
Utility5.1
Positioning4.8
Opening Duels4.2
Clutch3.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 83% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 579ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning4.8
Utility5.1
Mechanics4.4
Opening Duels3.1
Win Impact10.0

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time571ms−39ms
first ⅓ avg 610ms → last ⅓ avg 571ms
Headshot accuracy16.1%+1.3%
first ⅓ avg 14.8% → last ⅓ avg 16.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–2 · mirage, 11 Jul →
32%Best headshot accuracy · 13–6 · inferno, 13 Jul →
359msFastest reaction time · 1–13 · mirage, 8 Sept →
13–0Biggest win · inferno, 13 Aug →

Across the last 100 tracked matches.

Highlights

7Longest win streak
10–11In matches decided by ≤2 rounds
6Overtime games

Map breakdown

nukeBest map · 67% over 15dust2Weakest map · 36% over 11
MapGradePlayedRecordWin rateAvg rating
infernoB2411–1346%0.01
mirageB1910–953%0.03
ancientC188–1044%0.01
nukeS1510–567%0.01
dust2C114–736%-0.01
anubisB63–350%-0.01
cache—33–0100%-0.06
overpass—22–0100%-0.04
vertigo—11–0100%-0.02
office—10–10%-0.03

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (36% over 11). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

91,750Lifetime kills
1.04K/D
4,489Matches
31.3%Match win rate
34.8%Headshot %
15.4%Shot accuracy · Top 50% of Level 7 players
8,513MVPs
1,356Hours (in match)
2,234Bombs planted
801Bombs defused

Most-used weapons

AK-4730,697
AWP17,417
SG 5532,624
MP92,134
P2501,435

Lifetime map wins

8,007inferno
2,377dust2
2,367nuke
1,027vertigo
510train
345office
173lake
30cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

599Matches
50%Win rate
0.89Avg K/D
64.2ADR
38%Headshot %

Clutches & streaks

35%1v1 clutch win
20%1v2 clutch win
11Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage7751%0.8212.1
Ancient7149%0.6911.4
Inferno4551%0.8914.6
Nuke4450%0.7312.3
Anubis3551%0.7612.3
Dust23033%0.8613.2
Vertigo1242%0.9313.6
Cache862%0.7612.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.1%Headshot accuracy
32.4%Accuracy (enemy spotted)
32.1%Spray accuracy
69.9%Counter-strafing
9.0°Preaim
579msReaction time
38.2%T opening success
46.3%CT opening success
0.53Enemies flashed / flash
11.2%Flash assists
7.14HE damage / grenade
3.63Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.6341 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.2304% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage7–130.0918%16 Sept →
dust212–120.0613%8 Sept →
mirage1–13-0.094%8 Sept →
mirage13–90.0917%17 Aug →
nuke13–100.005%13 Aug →
inferno13–00.0121%13 Aug →
cache13–6-0.0814%13 Aug →
nuke13–90.0722%11 Aug →
ancient13–70.0415%11 Aug →
mirage3–13-0.0417%5 Aug →
ancient9–130.0519%30 Jul →
mirage9–13-0.0921%30 Jul →
ancient13–11-0.0420%29 Jul →
mirage13–40.0420%29 Jul →
ancient13–11-0.0324%29 Jul →
anubis13–10-0.028%28 Jul →
inferno13–90.0216%28 Jul →
cache13–7-0.0813%28 Jul →
cache13–5-0.0220%27 Jul →
ancient9–13-0.0017%27 Jul →
anubis13–40.0314%24 Jul →
dust27–130.038%24 Jul →
inferno13–90.0218%23 Jul →
inferno13–5-0.024%23 Jul →
nuke7–130.0118%22 Jul →
anubis11–130.0013%22 Jul →
mirage13–60.0711%16 Jul →
inferno13–7-0.0215%15 Jul →
ancient5–13-0.0326%13 Jul →
inferno13–60.0032%13 Jul →
inferno13–30.0814%13 Jul →
nuke11–130.0311%12 Jul →
mirage10–130.1023%12 Jul →
dust29–13-0.0023%12 Jul →
ancient11–13-0.0317%12 Jul →
mirage13–20.1417%11 Jul →
ancient11–13-0.0021%3 Jul →
inferno6–13-0.0329%3 Jul →
anubis3–13-0.0413%3 Jul →
dust23–13-0.047%1 Jul →
mirage9–13-0.0120%29 Jun →
inferno7–13-0.0719%28 Jun →
anubis13–5-0.0322%28 Jun →
nuke13–4-0.0626%28 Jun →
ancient13–100.0327%28 Jun →
ancient11–130.0319%28 Jun →
dust213–70.0320%28 Jun →
mirage13–40.0020%27 Jun →
mirage13–100.0019%25 Jun →
nuke13–100.0417%21 Jun →
inferno12–120.0216%20 Jun →
ancient13–6-0.0320%14 Jun →
mirage13–30.0712%14 Jun →
nuke13–70.0615%14 Jun →
inferno7–13-0.0322%14 Jun →
dust27–13-0.0620%14 Jun →
anubis6–130.0121%14 Jun →
ancient6–130.0811%14 Jun →
mirage4–130.0327%14 Jun →
overpass13–4-0.0112%14 Jun →
inferno6–9-0.0417%12 Jun →
inferno9–70.1022%12 Jun →
inferno16–14-0.0421%10 Jun →
nuke13–5-0.0313%8 Jun →
inferno15–150.0423%5 Jun →
inferno5–130.0126%5 Jun →
nuke16–14-0.0316%5 Jun →
vertigo13–10-0.025%4 Jun →
ancient13–80.0410%4 Jun →
inferno7–130.0924%1 Jun →
mirage13–50.0214%1 Jun →
nuke10–130.0216%31 May →
inferno11–13-0.0315%30 May →
office8–13-0.0316%27 May →
inferno10–130.0320%27 May →
mirage11–130.0117%25 May →
nuke13–11-0.0212%25 May →
inferno13–70.0310%25 May →
nuke14–16-0.0418%24 May →
dust210–13-0.0924%24 May →
dust213–11-0.087%24 May →
mirage10–13-0.0115%24 May →
ancient11–13-0.0115%23 May →
inferno13–40.067%23 May →
inferno2–13-0.1010%23 May →
overpass13–9-0.0632%22 May →
nuke11–130.0013%19 May →
inferno10–13-0.0113%19 May →
ancient13–110.017%19 May →
ancient13–70.0811%18 May →
mirage13–90.0712%18 May →
nuke16–120.0516%18 May →
dust213–110.0719%18 May →
mirage13–6-0.0122%18 May →
ancient5–13-0.0611%18 May →
inferno14–160.0113%18 May →
dust213–60.0311%18 May →
nuke13–110.1021%17 May →
dust24–13-0.0213%4 May →
ancient9–13-0.0220%4 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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