ScHlüBbi [DE]

ScHlüBbi [DE] — CS2 Stats

76561198363422446[U:1:403156718]Steam profile ↗✓ No bans

526Tracked matches38%Win rate2020Tracked since
CSDB Rating4.1 DevelopingPositional Player
Premier CS Rating5,854Light Blue band · top ~74.7% of ranked players (population est.)
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

+15Premier CS Rating · 5,839 → 5,854

Rating over time

Premier CS Rating: 5,854 -638 20 Aug – 1 Oct · 28 days played
4,2687,702peak 7,70220 Aug1 Oct
7,782Peak Premier in tracked matches
28Days played since 2026-08-19

Premier CS Rating

  • 1,848 below peak (7,702)
  • -1,038 over 30 days · declining
  • Next: Blue band at 10,000 — 4,146 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-20

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGScHlüBbi [DE]PREMIER5,854 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim55
Positioning56
Utility46

0–100 skill scores via Leetify.

Recent form

COLD38–60–2Last 10038%Win rateWLLLWWLLLL

Last 10 vs previous 10: −10pp win rate · +0.06 avg rating · +2.4pp headshot accuracy · −47ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 14%
  • Avg reaction 588ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 13%
  • Avg reaction 595ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 12%
  • Avg reaction 619ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim5.5
Utility4.6
Positioning5.6
Opening Duels2.9

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 83% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 617ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.5
Positioning5.6
Utility4.6
Mechanics4.1
Opening Duels3.9
Win Impact1.0

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time620ms−16ms
first ⅓ avg 636ms → last ⅓ avg 620ms
Headshot accuracy12.4%−0.0%
first ⅓ avg 12.4% → last ⅓ avg 12.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–9 · nuke, 25 Aug →
32%Best headshot accuracy · 4–13 · nuke, 29 Aug →
492msFastest reaction time · 13–7 · ancient, 23 Sept →
13–1Biggest win · nuke, 29 Sept →

Across the last 100 tracked matches.

Highlights

3Longest win streak
2–6In matches decided by ≤2 rounds
4Overtime games

Map breakdown

nukeBest map · 65% over 23dust2Weakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
infernoD3410–2429%0.02
nukeS2315–865%0.03
ancientC114–736%0.01
anubisD72–529%0.01
cacheD72–529%0.02
dust2D61–517%0.03
mirage—41–325%0.01
vertigo—20–20%-0.01
overpass—21–150%-0.03
eldorado—21–150%0.03
train—10–10%0.01
poseidon—11–0100%-0.06

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.0%Headshot accuracy
36.9%Accuracy (enemy spotted)
37.6%Spray accuracy
68.4%Counter-strafing
9.6°Preaim
617msReaction time
44.1%T opening success
46.8%CT opening success
0.47Enemies flashed / flash
2.8%Flash assists
8.37HE damage / grenade
8.36Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.971% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4655 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–80.0217%1 Oct →
dust28–130.0718%1 Oct →
inferno7–13-0.048%30 Sept →
inferno6–130.1012%29 Sept →
nuke13–110.0913%29 Sept →
nuke13–10.1110%29 Sept →
ancient9–130.047%28 Sept →
dust210–130.1021%28 Sept →
mirage8–130.0514%28 Sept →
mirage10–13-0.057%24 Sept →
anubis14–16-0.046%24 Sept →
dust27–13-0.0621%24 Sept →
ancient13–7-0.0213%24 Sept →
ancient4–13-0.0017%23 Sept →
ancient13–70.027%23 Sept →
mirage13–5-0.0211%23 Sept →
inferno13–1-0.043%23 Sept →
nuke6–130.107%23 Sept →
dust29–130.049%23 Sept →
ancient15–15-0.0211%23 Sept →
nuke13–70.014%23 Sept →
inferno13–7-0.025%23 Sept →
nuke13–20.0515%23 Sept →
ancient12–160.0411%22 Sept →
inferno13–70.0519%22 Sept →
anubis4–13-0.0111%22 Sept →
ancient7–13-0.0119%22 Sept →
nuke5–13-0.0514%21 Sept →
inferno2–13-0.0121%17 Sept →
ancient2–13-0.0313%14 Sept →
cache1–8-0.0417%8 Sept →
nuke13–50.0518%8 Sept →
inferno7–130.0512%8 Sept →
nuke13–110.0616%8 Sept →
anubis1–13-0.0512%8 Sept →
inferno6–130.0113%7 Sept →
cache9–130.0716%7 Sept →
inferno8–130.0921%7 Sept →
inferno13–100.0824%6 Sept →
inferno10–13-0.0411%6 Sept →
inferno8–130.0120%6 Sept →
nuke13–6-0.0122%6 Sept →
inferno11–13-0.118%4 Sept →
inferno10–130.0214%3 Sept →
inferno6–130.0112%3 Sept →
ancient7–13-0.0618%3 Sept →
cache13–100.0318%3 Sept →
inferno3–13-0.0331%3 Sept →
nuke13–20.1116%2 Sept →
nuke5–130.0222%2 Sept →
inferno5–13-0.0416%1 Sept →
nuke13–20.0613%1 Sept →
inferno9–130.0213%31 Aug →
nuke13–90.0918%31 Aug →
cache11–13-0.059%31 Aug →
anubis13–80.035%30 Aug →
inferno5–130.0210%30 Aug →
nuke8–13-0.075%30 Aug →
inferno5–130.0822%30 Aug →
nuke4–13-0.0432%29 Aug →
inferno8–1-0.020%29 Aug →
inferno4–130.0213%29 Aug →
cache8–130.0512%29 Aug →
ancient13–60.0913%29 Aug →
inferno11–130.0517%28 Aug →
nuke1–13-0.057%27 Aug →
inferno13–10.106%27 Aug →
dust213–100.0121%27 Aug →
cache13–5-0.019%27 Aug →
cache10–130.1013%26 Aug →
inferno11–30.1313%26 Aug →
nuke3–13-0.0310%26 Aug →
anubis12–160.0112%26 Aug →
inferno13–10.094%26 Aug →
nuke13–90.1610%25 Aug →
inferno9–130.0015%25 Aug →
nuke13–10-0.016%25 Aug →
inferno9–6-0.029%25 Aug →
anubis7–13-0.0211%22 Aug →
vertigo5–130.079%22 Aug →
anubis13–60.1413%22 Aug →
inferno5–130.0810%22 Aug →
dust23–130.0118%22 Aug →
ancient13–70.0126%21 Aug →
nuke13–90.049%21 Aug →
inferno4–13-0.054%20 Aug →
inferno2–13-0.0510%20 Aug →
overpass0–13-0.0623%20 Aug →
mirage7–130.077%20 Aug →
train3–130.019%20 Aug →
nuke13–80.0619%20 Aug →
inferno7–130.0422%20 Aug →
eldorado7–90.0314%19 Aug →
eldorado9–10.036%19 Aug →
poseidon9–6-0.066%19 Aug →
nuke7–90.0118%19 Aug →
inferno8–8-0.0822%19 Aug →
vertigo2–9-0.0813%19 Aug →
overpass9–30.0010%19 Aug →
inferno9–40.0712%19 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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