floptina — CS2 Stats

76561198361807549[U:1:401541821]

593Tracked matches31%Win rate2023Tracked since
CSDB Rating4.6 DevelopingSupport
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Aug 2026 (23 days ago). Ranks are recorded once per day this page is viewed.

+8Tracked matches · now 593
−3.4ppWin rate · 34.5% → 31.0%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 32 days played since 4 Apr 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 12,501 -1,410 29 Apr6 Jul · 6 days played
12,50113,989peak 13,98929 Apr6 Jul
14,125Peak Premier in tracked matches
32Days played since 2026-04-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim61
Positioning51
Utility54

0–100 skill scores via Leetify.

Recent form

STEADY36586Last 10036%Win rateWLWWLLWLLL

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · +5.3pp headshot accuracy · −8ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 547ms

Last 10

  • 46 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 28%
  • Avg reaction 601ms

Last 20

  • 6131 · 30% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 26%
  • Avg reaction 605ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+0.8 against its own average).

Aim6.1
Utility5.4
Positioning5.1
Opening Duels3.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 86% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 619ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning5.1
Utility5.4
Mechanics4.0
Opening Duels2.9
Win Impact0.0

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time628ms−32ms
first ⅓ avg 661ms → last ⅓ avg 628ms
Headshot accuracy25.2%−0.8%
first ⅓ avg 26.0% → last ⅓ avg 25.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–4 · office, 10 May
100%Best headshot accuracy · 2–0 · mirage, 4 Apr
469msFastest reaction time · 2–13 · nuke, 6 Sept
13–0Biggest win · dust2, 13 Jul

Across the last 100 tracked matches.

Highlights

6Longest win streak
49In matches decided by ≤2 rounds
3Overtime games

Map breakdown

anubisBest map · 50% over 10infernoWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
officeB26121446%0.02
cacheC146843%0.01
dust2D123925%-0.01
anubisB105550%0.00
infernoD92722%0.02
nukeC73443%0.00
ancientD72529%-0.01
mirageB63350%-0.00
train4040%-0.02
vertigo3030%-0.02
overpass2020%-0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.6%Headshot accuracy
30.4%Accuracy (enemy spotted)
33.9%Spray accuracy
67.8%Counter-strafing
8.8°Preaim
619msReaction time
47.2%T opening success
35.9%CT opening success
0.49Enemies flashed / flash
1.3%Flash assists
6.57HE damage / grenade
10.77Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4927 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 35.9129% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis13–100.0217%21 Sept
anubis2–2-0.0525%21 Sept
anubis11–110.0620%21 Sept
anubis16–130.0522%9 Sept
nuke2–13-0.0531%6 Sept
ancient9–13-0.0426%6 Sept
office13–90.0036%4 Sept
office5–130.0031%4 Sept
inferno5–130.0533%15 Aug
dust23–13-0.0242%15 Aug
mirage10–130.0024%15 Aug
nuke13–8-0.0225%14 Aug
dust28–130.0324%13 Aug
train11–130.0328%13 Aug
train6–13-0.0629%12 Aug
train6–13-0.0431%12 Aug
anubis13–50.0623%5 Aug
inferno3–13-0.0710%5 Aug
dust212–12-0.0018%5 Aug
ancient9–130.0118%31 Jul
cache4–13-0.0022%31 Jul
dust213–160.0122%31 Jul
mirage4–130.0420%31 Jul
ancient4–13-0.0436%26 Jul
anubis13–80.0415%26 Jul
dust22–13-0.0822%26 Jul
anubis6–13-0.0622%26 Jul
cache13–30.0237%25 Jul
nuke13–40.0818%21 Jul
cache11–13-0.0424%16 Jul
anubis5–13-0.0421%16 Jul
inferno13–70.1232%16 Jul
mirage13–2-0.0130%16 Jul
inferno9–130.1420%13 Jul
nuke6–13-0.0424%13 Jul
dust213–00.0432%13 Jul
office13–110.0133%9 Jul
office13–90.0632%9 Jul
cache7–3-0.0738%6 Jul
cache13–30.1647%6 Jul
dust213–100.0532%6 Jul
nuke11–13-0.0219%28 Jun
vertigo11–130.0122%19 Jun
train10–13-0.0227%19 Jun
cache13–7-0.0638%19 Jun
cache8–130.0421%27 May
cache6–130.0335%17 May
nuke11–13-0.0119%17 May
anubis12–120.0229%17 May
inferno10–13-0.0133%16 May
dust23–13-0.0715%16 May
vertigo12–120.0132%16 May
cache12–12-0.0025%16 May
inferno0–4-0.0925%15 May
vertigo6–13-0.0716%15 May
office12–120.0932%15 May
dust22–13-0.0614%14 May
cache7–13-0.0115%14 May
office13–5-0.0521%14 May
office8–130.0727%14 May
office8–13-0.0320%14 May
overpass7–130.0521%14 May
office7–13-0.0227%10 May
office11–130.0137%10 May
office3–13-0.0218%10 May
office13–110.0118%10 May
office13–40.2053%10 May
office7–13-0.0526%10 May
office13–5-0.0020%10 May
office9–13-0.0022%10 May
office13–50.0735%10 May
office5–13-0.0135%10 May
office13–20.0732%10 May
office11–130.0334%10 May
office12–120.0834%10 May
office13–60.0239%10 May
office13–20.0446%10 May
office13–6-0.0021%10 May
office8–13-0.0332%10 May
office6–130.0320%10 May
mirage13–3-0.105%4 May
inferno11–130.1018%1 May
ancient8–13-0.0218%1 May
inferno12–16-0.0421%29 Apr
anubis7–13-0.0820%29 Apr
cache13–30.0419%29 Apr
cache13–10-0.0228%29 Apr
cache9–130.0538%29 Apr
inferno13–30.0118%29 Apr
nuke13–100.0919%29 Apr
cache4–130.0216%29 Apr
dust26–130.0615%14 Apr
ancient3–10-0.0613%6 Apr
ancient13–30.0223%5 Apr
dust213–10-0.0326%4 Apr
mirage8–130.0514%4 Apr
ancient13–10.0517%4 Apr
mirage2–00.00100%4 Apr
overpass1–9-0.077%4 Apr
dust20–6-0.0725%4 Apr

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →