R0nin

R0nin — CS2 Stats

US76561198351998817[U:1:391733089]Steam profile ↗✓ No bans

1,790Tracked matches48%Win rate2020Tracked since
CSDB Rating4.5 DevelopingPositional Player
FaceitLevel 7 · 1,507 ELOTop 42.3% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Sep 2026 (66 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 1,507 → 1,507
+2Tracked matches · now 1,790
0.0ppWin rate · 48.1% → 48.1%

Rating over time

Premier CS Rating: 23,095 +1,200 12 Apr – 1 Jul · 15 days played
20,32425,115peak 25,11512 Apr1 Jul
Faceit ELO: 1,507 +0 28 Aug – 2 Sept · 3 observations
1,5071,507peak 1,50728 Aug2 Sept
25,115Peak Premier in tracked matches
1,507Highest Faceit ELO seen on CSDB
26Days played since 2026-04-12

Faceit ELO

  • At peak — 1,507
  • Next: Level 8 at 1,531 — 24 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4
  • Level 7 first seen 2026-08-28
  • Level 6 first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGR0ninFACEITLevel 7 · 1,507 ELOSTANDINGTop 42.3% of rankedPEAK ELO1,507csdb.gg/stats

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Performance scores

Aim64
Positioning41
Utility28

0–100 skill scores via Leetify.

Recent form

STEADY51–43–6Last 10051%Win rateLLLWLTWWWL

Last 10 vs previous 10: −10pp win rate · −0.01 avg rating · −8.3pp headshot accuracy · +21ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 22%
  • Avg reaction 638ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 19%
  • Avg reaction 628ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 23%
  • Avg reaction 618ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim6.4
Utility2.8
Positioning4.1
Opening Duels2.2
Clutch2.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 95% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 617ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning4.1
Utility2.8
Mechanics7.2
Opening Duels0.8
Win Impact4.4

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time623ms−42ms
first ⅓ avg 665ms → last ⅓ avg 623ms
Headshot accuracy21.9%+0.3%
first ⅓ avg 21.6% → last ⅓ avg 21.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–3 · mirage, 13 May →
50%Best headshot accuracy · 2–13 · cache, 8 Jul →
406msFastest reaction time · 13–6 · inferno, 23 May →
13–1Biggest win · cache, 10 Jul →

Across the last 100 tracked matches.

Highlights

7Longest win streak
L3Current streak
7–7In matches decided by ≤2 rounds
8Overtime games

Map breakdown

nukeBest map · 73% over 11ancientWeakest map · 36% over 11
MapGradePlayedRecordWin rateAvg rating
mirageA2113–862%0.01
dust2C208–1240%-0.04
infernoB179–853%0.00
nukeS118–373%0.00
ancientC114–736%-0.01
cacheC83–538%-0.04
overpassA53–260%0.00
anubis—32–167%-0.04
train—10–10%-0.03
shelter—10–10%0.02
fachwerk—11–0100%0.01
vertigo—10–10%-0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (36% over 11). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

363Matches
53%Win rate
1.24Avg K/D
77.7ADR
43%Headshot %

Clutches & streaks

31%1v1 clutch win
21%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage4448%0.9815.9
Inferno3253%0.9515.3
Ancient3259%1.1515.1
Dust21362%1.1418.0
Vertigo1145%0.9516.4
Anubis1164%1.0913.6
Overpass838%0.9614.9
Nuke850%1.1018.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.9%Headshot accuracy
31.3%Accuracy (enemy spotted)
33.2%Spray accuracy
82.4%Counter-strafing
10.3°Preaim
617msReaction time
29.8%T opening success
36.3%CT opening success
0.47Enemies flashed / flash
7.6%Flash assists
4.26HE damage / grenade
2.40Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4665 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.8288% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
train10–13-0.0321%11 Sept →
dust27–13-0.0714%10 Sept →
mirage11–13-0.0234%27 Jul →
mirage13–80.0217%21 Jul →
mirage4–13-0.0724%21 Jul →
shelter12–120.0214%15 Jul →
fachwerk13–20.0112%15 Jul →
dust213–10-0.0420%15 Jul →
anubis13–7-0.035%15 Jul →
cache8–13-0.0325%15 Jul →
dust210–130.0220%10 Jul →
cache13–6-0.0228%10 Jul →
mirage13–40.0133%10 Jul →
cache13–10.0423%10 Jul →
dust213–40.0928%10 Jul →
dust210–13-0.0221%10 Jul →
inferno10–130.0224%10 Jul →
anubis13–2-0.0623%8 Jul →
cache2–13-0.0650%8 Jul →
dust21–13-0.1117%8 Jul →
inferno8–13-0.0228%8 Jul →
cache0–13-0.1214%8 Jul →
mirage7–130.0329%8 Jul →
cache13–8-0.0225%7 Jul →
nuke13–6-0.0310%1 Jul →
mirage13–50.0521%1 Jul →
vertigo12–12-0.0212%29 Jun →
ancient12–12-0.0716%28 Jun →
nuke5–13-0.0424%21 Jun →
mirage13–6-0.0331%21 Jun →
cache4–13-0.1012%21 Jun →
inferno2–13-0.0824%12 Jun →
ancient14–160.0125%12 Jun →
dust213–11-0.0237%12 Jun →
cache11–13-0.0335%12 Jun →
dust29–13-0.139%6 Jun →
mirage12–16-0.0324%1 Jun →
overpass5–13-0.0223%1 Jun →
ancient16–14-0.0020%31 May →
mirage13–9-0.0520%31 May →
nuke13–110.0529%31 May →
overpass13–8-0.038%31 May →
inferno13–7-0.0620%31 May →
ancient7–13-0.0224%31 May →
inferno13–6-0.0226%23 May →
mirage13–50.0840%23 May →
dust213–9-0.0611%23 May →
dust213–8-0.0421%20 May →
inferno13–70.0117%20 May →
ancient7–5-0.0319%20 May →
nuke13–6-0.0218%20 May →
nuke11–130.0128%20 May →
inferno13–70.0329%20 May →
ancient6–130.0032%20 May →
inferno9–130.0536%20 May →
dust213–70.0310%19 May →
inferno13–4-0.0114%19 May →
mirage7–130.0124%19 May →
overpass13–80.0223%19 May →
dust29–13-0.0813%19 May →
ancient16–120.0524%19 May →
inferno10–130.1223%13 May →
inferno13–100.0031%13 May →
mirage13–110.0123%13 May →
ancient13–10-0.0331%13 May →
mirage13–30.1620%13 May →
inferno13–100.0326%10 May →
inferno15–15-0.0729%10 May →
nuke13–6-0.0227%10 May →
dust29–13-0.0424%10 May →
nuke13–100.0030%10 May →
mirage13–100.0021%2 May →
anubis10–13-0.0420%23 Apr →
ancient10–13-0.0313%23 Apr →
inferno15–15-0.0613%23 Apr →
dust27–13-0.0613%23 Apr →
inferno6–130.0017%23 Apr →
dust25–13-0.1114%23 Apr →
mirage5–130.0217%23 Apr →
dust213–40.1133%23 Apr →
dust213–5-0.0629%17 Apr →
mirage11–13-0.0319%17 Apr →
mirage13–70.0218%17 Apr →
dust27–13-0.0623%17 Apr →
nuke13–110.0119%13 Apr →
ancient15–150.0016%13 Apr →
overpass16–130.0727%13 Apr →
ancient6–130.0321%13 Apr →
mirage10–13-0.0125%13 Apr →
nuke13–90.0832%13 Apr →
inferno13–80.0622%13 Apr →
dust24–13-0.0835%13 Apr →
nuke11–13-0.0627%12 Apr →
dust28–13-0.057%12 Apr →
inferno13–4-0.0221%12 Apr →
overpass11–13-0.0416%12 Apr →
mirage13–80.0222%12 Apr →
mirage13–110.0027%12 Apr →
mirage13–9-0.0518%12 Apr →
nuke13–50.0620%12 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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