el jefe

el jefe — CS2 Stats

FJ76561198331518644[U:1:371252916]Steam profile ↗✓ No bans

2,543Tracked matches62%Win rate2020Tracked since
CSDB Rating7.6 StrongPositional Player
Premier CS Rating25,527Top 10% of 210,584 CSDB-tracked playersRed band · top ~2.7% of ranked players (population est.)
CSDB Leaderboard#16908 of 257651 tracked
FaceitLevel 10 · 2,818 ELOTop 12.4% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Oct 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Faceit ELO: 2,818 +0 31 Aug – 7 Sept · 3 observations
2,8182,818peak 2,81831 Aug7 Sept
25,636Peak Premier in tracked matches
2,818Highest Faceit ELO seen on CSDB
80Days played since 2025-07-23

Faceit ELO

  • At peak — 2,818
  • Next: 3,000 ELO at 3,000 — 182 to go
  • Reached: 2,500 ELO · Level 10 · Level 9 · Level 8
  • 2,500 ELO first seen 2026-08-31
  • Level 10 first seen 2026-08-31

Premier CS Rating

  • At peak — 25,527
  • Next: Gold band at 30,000 — 4,473 to go
  • Reached: Red band · Pink band · Purple band · Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGel jefeFACEITLevel 10 · 2,818 ELOSTANDINGTop 12.4% of rankedPREMIER25,527 · Red bandPEAK ELO2,818csdb.gg/stats

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Performance scores

Aim85
Positioning75
Utility41

0–100 skill scores via Leetify.

Recent form

STEADY63–36–1Last 10063%Win rateLTWLWLLWWW

Last 10 vs previous 10: −10pp win rate · +0.03 avg rating · +4.9pp headshot accuracy · −15ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 28%
  • Avg reaction 559ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 31%
  • Avg reaction 530ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 29%
  • Avg reaction 537ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim8.5
Utility4.1
Positioning7.5
Opening Duels5.5
Clutch4.6

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 89% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.6° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 555ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning7.5
Utility4.1
Mechanics7.8
Opening Duels5.3
Win Impact9.0

Composite 7.6/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time555ms−54ms
first ⅓ avg 610ms → last ⅓ avg 555ms
Headshot accuracy26.4%+2.2%
first ⅓ avg 24.2% → last ⅓ avg 26.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–4 · mirage, 16 Sept →
67%Best headshot accuracy · 0–3 · ancient, 5 Oct →
406msFastest reaction time · 0–3 · ancient, 5 Oct →
13–3Biggest win · nuke, 21 Sept →

Across the last 100 tracked matches.

Highlights

7Longest win streak
15–9In matches decided by ≤2 rounds
11Overtime games

Map breakdown

overpassBest map · 80% over 20anubisWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
ancientA2113–862%0.01
overpassS2016–480%0.05
nukeS1510–567%0.02
mirageS118–373%0.02
anubisD103–730%0.01
infernoS64–267%0.01
vertigo—42–250%0.00
cache—31–233%-0.01
train—32–167%0.04
dust2—21–150%0.08
poseidon—21–150%0.01
debris—11–0100%0.01
sanctum—11–0100%0.13
palacio—10–10%-0.00

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

5,216Matches
51%Win rate
1.21Avg K/D
86.9ADR
53%Headshot %

Clutches & streaks

43%1v1 clutch win
24%1v2 clutch win
10Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage43950%1.2017.9
Anubis42255%1.1917.5
Ancient30248%1.1718.1
Nuke19750%1.1116.7
Inferno18448%1.1716.8
Overpass14567%1.3018.7
Vertigo12766%1.3419.9
Train10159%1.2718.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.4%Headshot accuracy
37.2%Accuracy (enemy spotted)
40.5%Spray accuracy
85.1%Counter-strafing
10.6°Preaim
555msReaction time
53.1%T opening success
49.1%CT opening success
0.46Enemies flashed / flash
5.6%Flash assists
6.69HE damage / grenade
4.63Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.458 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke11–130.0027%17 Oct →
nuke15–15-0.0136%17 Oct →
dust213–110.1227%17 Oct →
dust211–130.0427%12 Oct →
anubis13–70.0522%11 Oct →
ancient0–30.0767%5 Oct →
poseidon7–9-0.1018%5 Oct →
overpass9–70.0944%4 Oct →
ancient13–80.0327%26 Sept →
inferno16–12-0.0116%24 Sept →
nuke7–9-0.0530%23 Sept →
nuke13–30.0123%21 Sept →
anubis8–13-0.0313%19 Sept →
nuke13–8-0.0221%19 Sept →
anubis3–13-0.0319%19 Sept →
ancient13–30.0123%19 Sept →
nuke10–4-0.0135%17 Sept →
mirage13–40.1626%16 Sept →
vertigo8–13-0.0128%4 Sept →
debris9–40.0144%3 Sept →
ancient13–60.0026%26 Aug →
nuke13–110.0227%26 Aug →
ancient13–100.0620%19 Aug →
nuke13–40.0728%19 Aug →
anubis13–110.0227%15 Aug →
cache8–13-0.0517%10 Aug →
mirage13–100.0025%8 Aug →
vertigo11–130.0116%6 Aug →
ancient11–130.0123%3 Aug →
cache13–80.0328%3 Aug →
anubis13–60.0422%2 Aug →
anubis11–13-0.0228%29 Jul →
ancient13–8-0.0711%27 Jul →
anubis8–130.0436%25 Jul →
ancient12–160.0522%23 Jul →
mirage13–8-0.0022%12 Jul →
ancient10–130.0116%11 Jul →
nuke10–130.0318%11 Jul →
mirage13–110.0620%9 Jul →
anubis5–130.0323%9 Jul →
ancient13–50.0121%30 Jun →
poseidon9–60.1225%30 Jun →
anubis9–13-0.0733%29 Jun →
inferno5–13-0.0223%24 Jun →
ancient16–13-0.0224%22 Jun →
overpass13–30.0831%20 Jun →
overpass13–50.0634%16 Jun →
cache3–13-0.0223%15 Jun →
mirage13–11-0.0126%11 Jun →
nuke13–7-0.0316%2 Jun →
overpass13–30.1235%31 May →
overpass16–130.0621%31 May →
nuke13–50.0440%4 Apr →
ancient8–130.0318%4 Apr →
overpass13–70.1128%1 Apr →
inferno13–50.0145%21 Mar →
nuke11–130.0323%19 Mar →
overpass13–110.0324%13 Mar →
inferno13–30.1125%6 Mar →
nuke13–80.0731%1 Mar →
ancient13–9-0.0531%16 Feb →
ancient7–13-0.0135%12 Feb →
sanctum9–40.1327%30 Jan →
overpass16–120.0817%25 Jan →
inferno10–13-0.027%23 Jan →
overpass13–60.0323%19 Jan →
overpass6–13-0.0226%18 Jan →
overpass13–110.0727%17 Jan →
overpass13–90.0128%14 Jan →
anubis7–130.0231%11 Jan →
mirage7–130.0321%19 Dec →
ancient13–50.0419%11 Dec →
overpass13–80.0429%6 Dec →
overpass13–90.0221%2 Dec →
mirage6–13-0.0429%2 Dec →
inferno16–14-0.0219%1 Dec →
vertigo13–9-0.0238%29 Nov →
train10–130.0440%28 Nov →
ancient10–13-0.0335%24 Nov →
train13–90.0529%23 Nov →
train13–80.0428%20 Nov →
overpass14–160.0729%6 Nov →
vertigo13–30.0329%23 Oct →
palacio5–13-0.0017%10 Oct →
overpass16–120.0223%10 Sept →
overpass13–110.0728%6 Sept →
ancient10–13-0.0726%6 Sept →
overpass7–13-0.0320%31 Aug →
overpass9–130.0523%18 Aug →
mirage19–17-0.0118%12 Aug →
ancient13–80.0120%11 Aug →
mirage13–11-0.0213%11 Aug →
mirage4–13-0.0217%8 Aug →
overpass13–110.0323%8 Aug →
ancient13–90.1217%8 Aug →
nuke13–60.0522%6 Aug →
nuke13–110.0418%5 Aug →
ancient16–140.0422%1 Aug →
ancient13–40.0018%23 Jul →
mirage13–50.0621%23 Jul →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 102.5K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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