phuck

phuck — CS2 Stats

76561198323069055[U:1:362803327]Steam profile ↗✓ No bans

77Tracked matches43%Win rate2025Tracked since
112Hours in CS
CSDB Rating6.4 SolidPositional Player
Premier CS Rating19,737Top 50% of 175,286 CSDB-tracked playersPurple band · top ~9.5% of ranked players (population est.)
CSDB Leaderboard#77853 of 220448 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

−118Premier CS Rating · 19,855 → 19,737
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 35 days played since 18 Sep 2025. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 19,737 +11,180 22 Sept17 Sept · 19 days played
8,55719,855peak 19,85522 Sept17 Sept
19,855Peak Premier in tracked matches
35Days played since 2025-09-18

Premier CS Rating

  • 118 below peak (19,855)
  • Next: Pink band at 20,000 263 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=34,112), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate39.0%44.3%47.0%7.9% short
Shot accuracy13.1%11.8%13.0%meets
Kill/death ratio1.351.031.08above
Match win rate43.9%45.2%46.7%2.8% short

This profile matches the typical Pink band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGphuckPREMIER19,737 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim85
Positioning71
Utility51

0–100 skill scores via Leetify.

Recent form

STEADY40343Last 7752%Win rateLWLWWLLWLL

Last 10 vs previous 10: −10pp win rate · +0.02 avg rating · +4.3pp headshot accuracy · −27ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating 0.12
  • Avg headshot accuracy 28%
  • Avg reaction 541ms

Last 10

  • 46 · 40% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 25%
  • Avg reaction 566ms

Last 20

  • 992 · 45% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 23%
  • Avg reaction 579ms

Newest first, from the last 77 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.3 against its own average).

Aim8.5
Utility5.1
Positioning7.1
Opening Duels5.3

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 90% playstyle similarity

Most alike: opening-duel success, aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 606ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning7.1
Utility5.1
Mechanics6.5
Opening Duels4.6
Win Impact2.6

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05−0.00
first ⅓ avg 0.05 → last ⅓ avg 0.05
Reaction time611ms−8ms
first ⅓ avg 620ms → last ⅓ avg 611ms
Headshot accuracy21.4%−3.3%
first ⅓ avg 24.8% → last ⅓ avg 21.4%

Rolling 5-match average across the last 77 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 13–8 · mirage, 16 Sept
43%Best headshot accuracy · 11–13 · ancient, 13 Nov
484msFastest reaction time · 13–5 · ancient, 25 Aug
13–1Biggest win · train, 23 Oct

Across the last 77 tracked matches.

Highlights

5Longest win streak
78In matches decided by ≤2 rounds
8Overtime games

Map breakdown

overpassBest map · 83% over 6nukeWeakest map · 29% over 17
MapGradePlayedRecordWin rateAvg rating
mirageS1711665%0.06
nukeD1751229%0.05
dust2A138562%0.04
ancientC83538%0.04
infernoC73443%0.04
overpassS65183%0.11
cacheA53260%0.11
anubis21150%0.03
train21150%0.08

Across the last 77 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 17). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

6,530Lifetime kills
1.35K/D · Top 10% of Purple band
280Matches
43.9%Match win rate
39.0%Headshot %
13.1%Shot accuracy · Top 50% of Purple band
834MVPs
112Hours (in match)
208Bombs planted
116Bombs defused

Most-used weapons

Lifetime map wins

395dust2
345inferno
333nuke
54train
43cbble
8bank
6safehouse
4office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.6%Headshot accuracy
40.6%Accuracy (enemy spotted)
44.8%Spray accuracy
79.2%Counter-strafing
9.3°Preaim
606msReaction time
51.3%T opening success
45.8%CT opening success
0.58Enemies flashed / flash
5.0%Flash assists
5.85HE damage / grenade
10.86Flashes / match

Recommended for you

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno7–130.0640%17 Sept
mirage13–80.2329%16 Sept
nuke14–160.0523%12 Sept
inferno13–40.1026%12 Sept
cache13–70.1520%12 Sept
nuke10–130.0333%3 Sept
nuke9–130.1319%2 Sept
dust213–60.0423%2 Sept
dust23–13-0.0618%1 Sept
ancient6–130.0117%1 Sept
cache13–70.1629%1 Sept
nuke5–13-0.0126%1 Sept
mirage3–13-0.0622%29 Aug
cache15–150.0715%29 Aug
nuke13–40.0924%29 Aug
ancient13–50.0119%25 Aug
cache7–130.0120%24 Aug
dust215–150.0320%24 Aug
cache13–40.1617%24 Aug
nuke13–110.0313%23 Aug
mirage13–40.0524%23 Aug
inferno0–13-0.120%11 Jul
nuke2–13-0.0419%26 May
ancient3–13-0.0520%26 May
mirage11–130.0721%26 May
nuke3–13-0.0328%26 May
dust211–130.1132%26 May
anubis11–13-0.0223%25 May
mirage13–80.0623%25 May
dust213–80.0528%25 May
dust27–130.0017%24 May
nuke13–50.1123%23 May
dust213–50.0529%23 May
mirage9–130.0416%23 May
dust213–110.0619%23 May
inferno9–130.0820%23 May
mirage6–130.0440%21 May
inferno13–40.1036%21 May
dust24–13-0.0920%21 May
overpass13–90.1917%21 May
mirage13–90.0224%19 May
ancient0–13-0.0236%19 May
dust213–40.1542%19 May
nuke6–130.0218%19 May
nuke12–160.1218%19 May
nuke9–130.1615%12 May
ancient5–130.2030%9 May
nuke13–160.0319%4 May
mirage13–50.1021%4 May
anubis13–100.0726%4 May
train11–130.1633%13 Nov
overpass13–40.2138%13 Nov
ancient11–130.0443%13 Nov
overpass13–100.0122%13 Nov
nuke13–80.1123%10 Nov
mirage14–16-0.0321%3 Nov
dust213–90.0522%3 Nov
nuke13–20.0321%3 Nov
dust213–110.0420%2 Nov
ancient13–90.0322%29 Oct
inferno7–13-0.0027%29 Oct
inferno13–80.0331%29 Oct
mirage8–130.0720%28 Oct
overpass13–110.0120%23 Oct
train13–10.0121%23 Oct
mirage13–80.1823%21 Oct
mirage4–2-0.0425%11 Oct
ancient13–10.1435%11 Oct
nuke15–150.0925%11 Oct
overpass14–160.0436%11 Oct
overpass13–60.1732%7 Oct
nuke5–13-0.0735%27 Sept
dust213–90.0523%27 Sept
mirage13–30.0323%22 Sept
mirage13–110.1519%20 Sept
mirage13–110.038%19 Sept
mirage13–90.0723%18 Sept

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →