AndersonM23 SKINS

AndersonM23 SKINS — CS2 Stats

76561198292267417[U:1:332001689]Steam profile ↗✓ No bans

110Tracked matches48%Win rate2021Tracked since
1,444Hours in CS17Hrs last 2 wks
CSDB Rating4.3 DevelopingAll-Rounder
Premier CS Rating6,577Light Blue band · top ~71.3% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

+816Premier CS Rating · 5,761 → 6,577
+2Tracked matches · now 110
0.0ppWin rate · 48.3% → 48.3%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 50 days played since 7 Sep 2021. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 6,577 +4,268 1 Nov24 Sept · 32 days played
1,9186,577peak 6,5771 Nov24 Sept
6,577Peak Premier in tracked matches
50Days played since 2021-09-07

Premier CS Rating

  • At peak — 6,577
  • Next: Blue band at 10,000 3,423 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-23

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate32.2%39.9%41.9%9.8% short
Shot accuracy14.0%6.9%9.6%above
Kill/death ratio1.130.920.98above
Match win rate50.0%42.3%43.8%above

This profile matches the typical Blue band player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGAndersonM23 SKINSPREMIER6,577 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim48
Positioning59
Utility56

0–100 skill scores via Leetify.

Recent form

HOT48463Last 9749%Win rateWWLWWLWWWW

Last 10 vs previous 10: +50pp win rate · +0.02 avg rating · −2.9pp headshot accuracy · −3ms reaction

Win rate up 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 11%
  • Avg reaction 545ms

Last 10

  • 82 · 80% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 11%
  • Avg reaction 568ms

Last 20

  • 1181 · 55% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 13%
  • Avg reaction 569ms

Newest first, from the last 97 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim4.8
Utility5.6
Positioning5.9
Opening Duels4.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 68% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 557ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 60% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.8
Positioning5.9
Utility5.6
Mechanics2.2
Opening Duels5.4
Win Impact4.4

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time554ms−193ms
first ⅓ avg 747ms → last ⅓ avg 554ms
Headshot accuracy14.8%+2.5%
first ⅓ avg 12.2% → last ⅓ avg 14.8%

Rolling 5-match average across the last 97 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–11 · office, 2 Sept
31%Best headshot accuracy · 8–13 · inferno, 23 Aug
422msFastest reaction time · 6–13 · inferno, 30 Aug
13–1Biggest win · mirage, 9 Apr

Across the last 97 tracked matches.

Highlights

4Longest win streak
W2Current streak
611In matches decided by ≤2 rounds
11Overtime games

Map breakdown

anubisBest map · 75% over 12cacheWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
infernoC2291341%0.01
mirageB158753%0.01
dust2C145936%-0.00
anubisS129375%0.04
cacheD103730%0.01
overpassA85363%-0.00
ancientA74357%-0.01
train42250%-0.02
nuke32167%0.05
office21150%0.09

Across the last 97 tracked matches.

Lifetime stats

36,486Lifetime kills
1.13K/D · Top 25% of Light Blue band
2,103Matches
50.0%Match win rate · Top 10% of Light Blue band
32.2%Headshot %
14.0%Shot accuracy · Top 25% of Light Blue band
4,216MVPs
810Hours (in match)
1,539Bombs planted
647Bombs defused

Most-used weapons

AK-475,192
AWP4,610
P902,034
AUG1,863
SG 5531,797
FAMAS1,681

Lifetime map wins

5,021dust2
3,855inferno
566nuke
265train
153vertigo
43office
8assault
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.2%Headshot accuracy
33.5%Accuracy (enemy spotted)
29.6%Spray accuracy
60.1%Counter-strafing
8.6°Preaim
557msReaction time
49.6%T opening success
53.5%CT opening success
0.49Enemies flashed / flash
6.2%Flash assists
10.62HE damage / grenade
9.04Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.2473% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4868 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
dust213–80.0114%24 Sept
dust213–50.0014%24 Sept
inferno10–130.0019%23 Sept
inferno13–110.105%22 Sept
ancient16–130.015%21 Sept
cache11–13-0.075%20 Sept
nuke13–100.0720%18 Sept
anubis13–4-0.013%16 Sept
anubis13–60.0918%16 Sept
anubis10–30.119%16 Sept
inferno5–13-0.0215%14 Sept
cache15–150.018%13 Sept
inferno13–10-0.0613%12 Sept
cache13–90.038%11 Sept
inferno3–13-0.013%9 Sept
office13–110.1112%2 Sept
office8–130.0721%2 Sept
inferno6–130.0118%30 Aug
cache11–130.0113%23 Aug
inferno8–13-0.0131%23 Aug
inferno6–13-0.0614%23 Aug
mirage5–130.0026%21 Aug
anubis9–13-0.0027%21 Aug
inferno5–13-0.0614%21 Aug
inferno13–20.0217%19 Aug
ancient14–16-0.0211%17 Aug
ancient13–9-0.018%16 Aug
cache10–130.0429%16 Aug
mirage9–13-0.0114%16 Aug
anubis13–70.1019%16 Aug
cache13–90.0125%15 Aug
cache13–70.0615%15 Aug
train1–13-0.0418%15 Aug
train11–130.0314%14 Aug
ancient13–100.0213%12 Aug
inferno7–00.0718%12 Aug
dust216–120.0113%11 Aug
cache10–130.078%2 Jul
cache7–13-0.065%24 May
anubis14–160.0312%22 May
dust216–130.0125%14 May
cache1–13-0.040%10 May
anubis13–40.0317%4 May
inferno6–13-0.0023%27 Apr
inferno11–130.0013%26 Apr
inferno11–130.0613%26 Apr
inferno13–100.088%25 Apr
anubis13–20.0918%25 Apr
ancient9–130.047%25 Apr
mirage13–6-0.019%25 Apr
anubis15–15-0.0414%25 Apr
mirage13–11-0.067%25 Apr
ancient13–16-0.059%23 Apr
mirage13–70.0014%23 Apr
inferno10–13-0.098%23 Apr
train13–11-0.077%22 Apr
inferno14–16-0.0010%21 Apr
inferno13–3-0.0119%21 Apr
anubis13–90.047%21 Apr
mirage13–60.0413%21 Apr
overpass13–100.016%21 Apr
dust26–13-0.0225%21 Apr
mirage13–7-0.039%20 Apr
dust22–130.0218%20 Apr
inferno5–130.0617%20 Apr
mirage13–90.0714%20 Apr
nuke13–110.0614%19 Apr
ancient13–9-0.0416%17 Apr
overpass10–130.0714%17 Apr
mirage3–13-0.0015%16 Apr
mirage15–150.059%15 Apr
overpass13–6-0.0110%15 Apr
dust27–130.0717%14 Apr
dust211–130.0213%14 Apr
dust29–13-0.0110%12 Apr
anubis13–70.0412%12 Apr
inferno13–40.038%11 Apr
mirage11–130.0714%11 Apr
dust28–130.003%11 Apr
inferno13–50.0622%11 Apr
mirage13–9-0.027%11 Apr
mirage5–130.0613%11 Apr
overpass8–13-0.0314%9 Apr
dust22–13-0.069%9 Apr
anubis13–8-0.019%9 Apr
mirage13–10.0621%9 Apr
dust210–13-0.047%8 Apr
inferno13–11-0.0214%5 Apr
nuke8–130.0215%5 Apr
overpass13–40.089%4 Apr
overpass13–6-0.0610%4 Apr
overpass13–40.0117%4 Apr
overpass4–13-0.077%4 Apr
train13–8-0.0116%9 Nov
mirage11–13-0.0610%1 Nov
dust27–13-0.0213%1 Nov
dust216–12-0.0111%7 Sept

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →