CRYZ

CRYZ — CS2 Stats

VG76561198281085263[U:1:320819535]Steam profile ↗✓ No bans

976Tracked matches68%Win rate2020Tracked since
1,158Hours in CS
CSDB Rating7.5 StrongPositional Player
Premier CS Rating23,219Top 25% of 211,827 CSDB-tracked playersPink band · top ~5% of ranked players (population est.)
CSDB Leaderboard#40955 of 258804 tracked
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 23,219 +1,017 25 Aug – 30 Oct · 32 days played
20,42724,012peak 24,01225 Aug30 Oct
Faceit ELO: 1,421 +0 13 Sept – 30 Oct · 3 observations
1,4211,421peak 1,42113 Sept30 Oct
24,036Peak Premier in tracked matches
1,421Highest Faceit ELO seen on CSDB
31Days played since 2026-08-25

Faceit ELO

  • At peak — 1,421
  • 0 over 30 days · steady
  • Next: Level 8 at 1,531 — 110 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4
  • Level 7 first seen 2026-09-13
  • Level 6 first seen 2026-09-13

Premier CS Rating

  • 793 below peak (24,012)
  • +1,728 over 30 days · improving
  • Next: Red band at 25,000 — 1,781 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-13
  • Purple band first seen 2026-09-13

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches4543+2
Win rate53%56%−2pp
K/D1.311.13+0.19
Headshot %44%45%−1pp

Measured 26 Sep 2026 → 30 Oct 2026; previous 4 Sep 2026 → 26 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate39.6%46.9%49.3%9.7% short
Shot accuracy12.2%13.0%13.4%1.1% short
Kill/death ratio1.081.081.120.04 short
Match win rate49.6%46.7%48.5%above

This profile matches the typical Red band player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGCRYZPREMIER23,219 · Pink band30 DAYS0 ELOPEAK ELO1,421csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim82
Positioning71
Utility43

0–100 skill scores via Leetify.

Recent form

HOT50–45–5Last 10050%Win rateTWWWWWWLLW

Last 10 vs previous 10: +10pp win rate · −0.02 avg rating · −0.1pp headshot accuracy · +19ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–0–1 · 80% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 17%
  • Avg reaction 530ms

Last 10

  • 7–2–1 · 70% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 563ms

Last 20

  • 13–5–2 · 65% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 17%
  • Avg reaction 553ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim8.2
Utility4.3
Positioning7.1
Opening Duels5.0
Clutch3.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 89% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 70% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 70% on T to 47% on CT — first contacts on the defending side are being lost.

Reaction time. 551ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning7.1
Utility4.3
Mechanics7.3
Opening Duels7.1
Win Impact10.0

Composite 7.5/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time546ms−16ms
first ⅓ avg 562ms → last ⅓ avg 546ms
Headshot accuracy15.9%+0.9%
first ⅓ avg 15.0% → last ⅓ avg 15.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–3 · anubis, 26 Sept →
32%Best headshot accuracy · 11–13 · dust2, 28 Sept →
422msFastest reaction time · 13–5 · cache, 6 Oct →
13–2Biggest win · ancient, 10 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
3–7In matches decided by ≤2 rounds
14Overtime games

Map breakdown

mirageBest map · 70% over 23nukeWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
mirageS2316–770%0.02
dust2C238–1535%0.01
infernoA1610–663%0.01
anubisS128–467%0.05
ancientD103–730%0.01
cacheC83–538%0.01
nukeD72–529%0.02
office—10–10%-0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

52,349Lifetime kills
1.08K/D
3,201Matches
49.6%Match win rate · Top 50% of Pink band
39.6%Headshot %
12.2%Shot accuracy
8,586MVPs
1,158Hours (in match)
4,234Bombs planted
812Bombs defused

Most-used weapons

AK-4718,666
AWP4,356
FAMAS1,649
MP91,474
MAC-101,108

Lifetime map wins

6,711inferno
4,762dust2
1,737nuke
1,127train
1,094vertigo
307cbble
305office
76lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

150Matches
56%Win rate
1.16Avg K/D
73.3ADR
38%Headshot %

Clutches & streaks

37%1v1 clutch win
25%1v2 clutch win
8Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Ancient1759%1.1416.0
Mirage1560%1.1313.4
Inferno1471%1.3114.8
Dust21173%1.3714.2
Anubis1050%1.1014.2
Nuke771%0.9213.6
Cache250%0.669.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.9%Headshot accuracy
39.5%Accuracy (enemy spotted)
41.0%Spray accuracy
83.0%Counter-strafing
9.1°Preaim
551msReaction time
69.9%T opening success
47.2%CT opening success
0.44Enemies flashed / flash
7.0%Flash assists
9.32HE damage / grenade
6.31Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4442 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage15–15-0.0122%29 Oct →
ancient13–90.0116%29 Oct →
anubis13–80.0113%29 Oct →
anubis13–11-0.0215%24 Oct →
inferno13–60.0317%24 Oct →
mirage13–50.0314%24 Oct →
dust213–60.0321%24 Oct →
inferno3–13-0.0125%24 Oct →
dust212–16-0.0314%21 Oct →
mirage16–130.0817%21 Oct →
dust24–13-0.0319%11 Oct →
inferno13–100.0324%11 Oct →
inferno13–100.1119%10 Oct →
anubis6–130.0714%9 Oct →
inferno13–90.0718%7 Oct →
inferno13–50.0112%7 Oct →
ancient15–150.0214%6 Oct →
cache9–13-0.0318%6 Oct →
cache13–5-0.0023%6 Oct →
cache13–90.1214%6 Oct →
anubis11–130.0217%5 Oct →
cache6–130.0519%5 Oct →
dust213–60.0418%5 Oct →
nuke5–130.019%3 Oct →
anubis16–120.029%3 Oct →
cache7–13-0.018%3 Oct →
mirage13–90.0116%3 Oct →
dust216–120.1112%3 Oct →
mirage13–70.069%3 Oct →
anubis13–70.1314%3 Oct →
inferno10–13-0.0613%1 Oct →
mirage2–13-0.0419%1 Oct →
ancient14–160.0213%1 Oct →
mirage16–120.0612%30 Sept →
ancient8–13-0.026%29 Sept →
mirage13–90.0113%29 Sept →
dust211–13-0.0232%28 Sept →
mirage7–13-0.0415%28 Sept →
cache13–10-0.0116%28 Sept →
anubis13–30.166%26 Sept →
cache10–13-0.0514%26 Sept →
dust213–10-0.0418%26 Sept →
inferno13–60.0611%20 Sept →
dust27–13-0.0016%20 Sept →
dust213–100.0214%20 Sept →
dust21–13-0.1020%17 Sept →
mirage13–50.1220%17 Sept →
mirage5–13-0.0117%17 Sept →
anubis15–150.0514%17 Sept →
inferno13–80.0821%13 Sept →
dust28–130.0917%13 Sept →
mirage13–6-0.055%13 Sept →
mirage13–160.0418%13 Sept →
nuke9–13-0.0032%12 Sept →
dust210–13-0.0714%12 Sept →
dust210–130.0421%12 Sept →
anubis13–110.0313%10 Sept →
nuke8–13-0.0013%10 Sept →
inferno13–16-0.0517%10 Sept →
ancient13–20.1116%10 Sept →
dust215–150.0731%7 Sept →
dust210–13-0.0415%7 Sept →
dust29–130.0520%7 Sept →
nuke8–130.0216%7 Sept →
ancient15–150.0018%7 Sept →
mirage13–50.0216%5 Sept →
mirage9–130.029%4 Sept →
mirage13–6-0.008%4 Sept →
anubis13–70.0118%4 Sept →
ancient1–13-0.0613%4 Sept →
mirage13–50.1024%4 Sept →
inferno13–70.0720%4 Sept →
dust213–10-0.0314%4 Sept →
dust213–100.1210%4 Sept →
mirage13–10-0.0212%4 Sept →
office8–13-0.0323%2 Sept →
inferno11–13-0.0313%2 Sept →
inferno11–130.0315%2 Sept →
inferno13–5-0.0519%1 Sept →
ancient11–13-0.0612%1 Sept →
mirage13–80.0715%1 Sept →
dust213–110.0719%1 Sept →
cache11–13-0.037%30 Aug →
mirage13–80.0818%29 Aug →
mirage4–13-0.067%29 Aug →
nuke13–70.0515%28 Aug →
anubis13–40.0813%28 Aug →
nuke13–90.0719%28 Aug →
dust27–13-0.0613%28 Aug →
ancient6–130.029%27 Aug →
mirage13–30.0515%27 Aug →
ancient13–70.0915%27 Aug →
dust23–13-0.0520%27 Aug →
inferno7–13-0.084%27 Aug →
dust27–13-0.054%27 Aug →
anubis9–130.0518%27 Aug →
dust27–130.0317%27 Aug →
mirage13–7-0.0331%26 Aug →
nuke8–130.0116%26 Aug →
inferno16–13-0.0221%25 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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