Juha

Juha — CS2 Stats

76561198275155851[U:1:314890123]Steam profile ↗✓ No bans

855Tracked matches63%Win rate2021Tracked since
CSDB Rating5.9 SolidPositional Player
FaceitLevel 1Top 100.0% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGJuhaFACEITLevel 1STANDINGTop 100.0% of rankedcsdb.gg/stats

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Performance scores

Aim65
Positioning56
Utility31

0–100 skill scores via Leetify.

Recent form

STEADY44–48–8Last 10044%Win rateTWLWLWWLLW

Last 10 vs previous 10: 0pp win rate · −0.04 avg rating · −2.9pp headshot accuracy · +41ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 617ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 619ms

Last 20

  • 10–8–2 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 20%
  • Avg reaction 598ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+0.9 against its own average).

Aim6.5
Utility3.1
Positioning5.6
Opening Duels5.3

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 84% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 625ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.5
Positioning5.6
Utility3.1
Mechanics7.1
Opening Duels4.1
Win Impact9.3

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time617ms−68ms
first ⅓ avg 685ms → last ⅓ avg 617ms
Headshot accuracy20.3%+2.4%
first ⅓ avg 17.9% → last ⅓ avg 20.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–2 · vertigo, 3 Feb →
63%Best headshot accuracy · 4–13 · nuke, 22 Jan →
453msFastest reaction time · 4–13 · mirage, 28 Nov →
13–1Biggest win · nuke, 3 Mar →

Across the last 100 tracked matches.

Highlights

6Longest win streak
4–5In matches decided by ≤2 rounds

Map breakdown

infernoBest map · 63% over 8vertigoWeakest map · 40% over 20
MapGradePlayedRecordWin rateAvg rating
nukeC5524–3144%-0.01
vertigoC208–1240%-0.01
infernoA85–363%-0.03
train—31–233%0.02
mirage—31–233%-0.03
palacio—21–150%-0.01
agency—22–0100%0.02
dust2—20–20%-0.04
warden—10–10%-0.07
stronghold—11–0100%0.04
italy—11–0100%0.08
ancient—10–10%0.02
overpass—10–10%-0.10

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (40% over 20). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.5%Headshot accuracy
33.4%Accuracy (enemy spotted)
34.4%Spray accuracy
82.0%Counter-strafing
10.1°Preaim
625msReaction time
44.2%T opening success
48.4%CT opening success
0.33Enemies flashed / flash
4.4%Flash assists
9.92HE damage / grenade
2.47Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3336 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke12–12-0.096%12 Oct →
nuke13–11-0.0518%20 Aug →
vertigo7–130.0215%19 Aug →
nuke13–80.0721%19 Aug →
vertigo7–13-0.0612%17 Aug →
nuke13–60.0728%17 Aug →
nuke13–40.0118%10 Apr →
inferno5–13-0.0522%30 Mar →
nuke9–13-0.0420%30 Mar →
inferno13–8-0.0323%17 Mar →
nuke13–80.0927%17 Mar →
nuke6–13-0.0925%4 Mar →
nuke13–10.0824%3 Mar →
nuke12–120.0111%3 Mar →
nuke5–13-0.0019%2 Mar →
nuke13–80.0624%1 Mar →
vertigo11–130.0526%28 Feb →
nuke13–90.0217%28 Feb →
nuke4–13-0.0526%24 Feb →
nuke13–40.0412%19 Feb →
nuke13–7-0.0416%18 Feb →
nuke5–13-0.0813%17 Feb →
inferno13–6-0.0226%16 Feb →
nuke12–12-0.0414%13 Feb →
vertigo13–7-0.0122%12 Feb →
vertigo13–70.0025%12 Feb →
nuke13–50.0924%11 Feb →
vertigo13–7-0.0822%11 Feb →
inferno13–30.0219%11 Feb →
vertigo8–13-0.0818%11 Feb →
nuke6–13-0.0224%11 Feb →
vertigo9–13-0.1022%9 Feb →
nuke10–13-0.0328%9 Feb →
vertigo13–20.1121%3 Feb →
train11–13-0.0125%3 Feb →
nuke13–60.0124%3 Feb →
vertigo11–13-0.0510%29 Jan →
nuke4–13-0.0163%22 Jan →
warden8–13-0.0726%22 Jan →
stronghold13–50.047%22 Jan →
italy13–30.0819%21 Jan →
palacio12–12-0.0423%21 Jan →
inferno10–13-0.039%19 Jan →
vertigo6–13-0.0813%19 Jan →
nuke13–8-0.0222%19 Jan →
palacio13–80.0314%15 Jan →
nuke13–20.0629%15 Jan →
agency13–5-0.0216%14 Jan →
vertigo8–00.1063%14 Jan →
train13–90.0524%14 Jan →
nuke4–13-0.0230%14 Jan →
nuke4–13-0.0129%12 Jan →
vertigo11–13-0.0524%12 Jan →
nuke10–13-0.0623%12 Jan →
nuke8–130.0029%9 Jan →
nuke12–7-0.0131%8 Jan →
nuke5–130.0534%7 Jan →
vertigo13–11-0.059%7 Jan →
vertigo13–40.0724%6 Jan →
nuke13–100.0324%6 Jan →
train12–120.0316%4 Jan →
dust27–13-0.0223%4 Jan →
nuke7–130.0229%4 Jan →
vertigo12–120.0114%1 Jan →
vertigo12–120.0624%30 Dec →
nuke8–13-0.0420%30 Dec →
nuke13–60.0132%28 Dec →
vertigo8–130.0424%18 Dec →
nuke5–13-0.0426%18 Dec →
nuke2–11-0.0517%14 Dec →
nuke9–130.019%14 Dec →
nuke9–13-0.0311%13 Dec →
nuke8–3-0.0331%11 Dec →
nuke13–70.0123%11 Dec →
nuke11–13-0.0513%11 Dec →
nuke3–13-0.0717%10 Dec →
nuke12–12-0.0222%10 Dec →
inferno4–13-0.0611%10 Dec →
nuke6–13-0.0721%9 Dec →
nuke13–110.0224%8 Dec →
vertigo13–9-0.0315%8 Dec →
nuke8–13-0.0529%4 Dec →
agency13–70.0620%28 Nov →
nuke5–130.008%28 Nov →
nuke9–130.0617%28 Nov →
mirage4–13-0.0513%28 Nov →
dust27–13-0.0627%28 Nov →
vertigo7–130.0119%28 Nov →
nuke13–9-0.0223%28 Nov →
nuke13–100.0318%26 Nov →
nuke3–7-0.146%26 Nov →
nuke13–11-0.0213%24 Nov →
nuke8–130.0216%7 Mar →
mirage13–9-0.0410%25 Feb →
mirage10–13-0.0111%22 Feb →
ancient10–130.0225%22 Feb →
inferno13–8-0.0521%22 Feb →
overpass8–13-0.1023%15 Feb →
nuke13–70.028%31 Jan →
inferno7–1-0.0319%31 Jan →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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