ZOINKSZ

ZOINKSZ — CS2 Stats

CA76561198272601697[U:1:312335969]Steam profile ↗✓ No bans

321Tracked matches53%Win rate2022Tracked since
708Hours in CS
CSDB Rating6.1 SolidPositional Player
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then — still 321 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 37 days played since 21 Apr 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 14,224 +1,625 22 Apr28 Jun · 8 days played
12,59914,224peak 14,22422 Apr28 Jun
14,224Peak Premier in tracked matches
37Days played since 2026-04-21

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim86
Positioning56
Utility20

0–100 skill scores via Leetify.

Recent form

COLD57403Last 10057%Win rateLLWLLWLLWL

Last 10 vs previous 10: −30pp win rate · −0.00 avg rating · −1.0pp headshot accuracy · −68ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 14 · 20% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 13%
  • Avg reaction 559ms

Last 10

  • 37 · 30% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 15%
  • Avg reaction 483ms

Last 20

  • 911 · 45% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 15%
  • Avg reaction 517ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2 against its own average).

Aim8.6
Utility2.0
Positioning5.6
Opening Duels3.2

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 82% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 568ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.6
Utility2.0
Mechanics8.5
Opening Duels2.6
Win Impact6.1

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.06
first ⅓ avg 0.08 → last ⅓ avg 0.02
Reaction time549ms−55ms
first ⅓ avg 605ms → last ⅓ avg 549ms
Headshot accuracy15.9%−1.9%
first ⅓ avg 17.8% → last ⅓ avg 15.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.27Best match rating · 13–0 · warden, 25 May
39%Best headshot accuracy · 5–13 · nuke, 17 May
109msFastest reaction time · 0–13 · train, 19 Jul
13–0Biggest win · warden, 25 May

Across the last 100 tracked matches.

Highlights

7Longest win streak
L2Current streak
56In matches decided by ≤2 rounds
3Overtime games

Map breakdown

anubisBest map · 80% over 5trainWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
dust2A149564%0.02
mirageB147750%0.03
nukeC125742%0.04
officeS107370%0.05
ancientS96367%0.07
cacheC94544%0.01
trainD72529%-0.00
anubisS54180%0.04
warden43175%0.13
vertigo43175%0.06
inferno42250%0.06
italy43175%0.11
overpass32167%0.06
alpine1010%-0.04

Across the last 100 tracked matches.

Lifetime stats

54,370Lifetime kills
1.15K/D · Top 25% of tracked players
3,175Matches
38.9%Match win rate
32.3%Headshot %
16.4%Shot accuracy · Top 25% of tracked players
4,825MVPs
708Hours (in match)
1,141Bombs planted
263Bombs defused

Most-used weapons

AK-4713,552
AWP8,494
AUG1,311
UMP-451,266
P901,174
MP91,030

Lifetime map wins

1,956dust2
1,157inferno
1,131office
736nuke
725vertigo
424lake
420cbble
234italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.4%Headshot accuracy
42.0%Accuracy (enemy spotted)
40.3%Spray accuracy
88.1%Counter-strafing
9.5°Preaim
568msReaction time
34.6%T opening success
46.1%CT opening success
0.39Enemies flashed / flash
5.1%Flash assists
5.18HE damage / grenade
2.61Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3853 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.6211% — below the 40% mark we flag

Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy

Recent matches

MapScoreRatingHS%Date
dust211–13-0.0414%25 Aug
nuke6–13-0.0117%23 Aug
ancient16–130.0715%23 Aug
ancient11–130.078%23 Aug
dust26–130.0110%23 Aug
dust213–50.0722%20 Aug
mirage8–130.0115%14 Aug
ancient8–130.0315%4 Aug
office11–50.0931%4 Aug
ancient0–90.000%21 Jul
train0–13-0.040%19 Jul
ancient13–30.0816%19 Jul
office13–80.1620%18 Jul
dust213–40.0214%18 Jul
nuke9–110.0518%10 Jul
dust213–80.0619%10 Jul
ancient13–80.0323%28 Jun
dust213–20.0717%28 Jun
train6–9-0.0423%12 Jun
mirage1–13-0.059%12 Jun
overpass10–13-0.0220%6 Jun
warden13–80.0114%6 Jun
mirage3–10.0325%6 Jun
dust213–40.0511%6 Jun
overpass13–40.0213%6 Jun
mirage13–9-0.0115%2 Jun
dust21–6-0.1223%1 Jun
nuke13–7-0.0211%1 Jun
mirage13–70.0031%31 May
nuke11–13-0.0516%30 May
vertigo13–110.0314%29 May
anubis9–40.0313%29 May
anubis13–50.0413%28 May
train11–13-0.106%27 May
mirage5–130.0015%25 May
cache9–130.0620%25 May
warden13–00.2724%25 May
dust213–30.1014%25 May
mirage13–10.076%25 May
ancient13–80.0013%24 May
train13–80.0511%24 May
dust213–30.0113%24 May
inferno13–70.1016%24 May
mirage12–160.0513%23 May
dust213–10.0520%23 May
cache10–13-0.0213%23 May
ancient13–20.223%23 May
cache12–12-0.0411%23 May
italy8–13-0.036%23 May
office13–60.0414%23 May
mirage13–30.1413%23 May
mirage10–13-0.0513%23 May
vertigo5–13-0.0312%23 May
train6–10-0.039%21 May
mirage9–130.0611%19 May
nuke5–13-0.0639%17 May
anubis13–70.0118%17 May
mirage13–70.0719%17 May
inferno12–120.0515%17 May
nuke13–50.079%17 May
cache13–6-0.0717%15 May
dust27–13-0.0026%15 May
office4–120.0127%14 May
office8–13-0.0117%14 May
office1–130.0524%13 May
office13–10-0.028%9 May
cache1–110.0625%9 May
nuke13–30.1027%9 May
inferno3–9-0.0417%9 May
office13–90.1410%9 May
alpine8–13-0.0415%9 May
italy13–00.2618%9 May
italy13–30.1723%3 May
office13–70.0614%3 May
cache8–11-0.0116%3 May
vertigo13–10.0117%3 May
nuke10–130.0418%3 May
cache13–50.0310%3 May
cache13–30.0414%3 May
cache13–90.0818%3 May
dust213–9-0.0111%28 Apr
italy13–80.0422%26 Apr
nuke4–20.1335%25 Apr
mirage13–30.0913%25 Apr
anubis2–13-0.0118%25 Apr
ancient13–100.0924%25 Apr
warden9–13-0.0416%24 Apr
inferno13–20.1322%24 Apr
nuke11–130.1024%24 Apr
nuke9–70.0910%23 Apr
vertigo9–10.2323%23 Apr
mirage12–120.0710%23 Apr
warden13–70.2611%23 Apr
dust26–130.0927%23 Apr
overpass13–70.1622%23 Apr
nuke9–130.0412%23 Apr
train13–110.0622%23 Apr
train5–130.0917%22 Apr
anubis16–130.1217%22 Apr
office9–10.0214%21 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →