ahmo

ahmo — CS2 Stats

NR76561198272153877[U:1:311888149]Steam profile ↗✓ No bans

738Tracked matches62%Win rate2021Tracked since
CSDB Rating6.4 SolidPositional Player
Premier CS Rating15,685Purple band · top ~25.7% of ranked players (population est.)
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 5 Sep 2026 (61 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 15,685 → 15,685
+1Tracked matches · now 738
0.0ppWin rate · 62.1% → 62.1%

Rating over time

Premier CS Rating: 15,685 +1,193 6 May – 5 Sept · 19 days played
13,42415,685peak 15,6856 May5 Sept
15,807Peak Premier in tracked matches
31Days played since 2026-05-05

Premier CS Rating

  • At peak — 15,685
  • +1,414 over 90 days
  • Next: Pink band at 20,000 — 4,315 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-05
  • Blue band first seen 2026-09-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGahmoFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER15,685 · Purple bandcsdb.gg/stats

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Performance scores

Aim86
Positioning54
Utility23

0–100 skill scores via Leetify.

Recent form

STEADY57–37–6Last 10057%Win rateTWWWWLWLWL

Last 10 vs previous 10: 0pp win rate · +0.04 avg rating · +1.5pp headshot accuracy · +17ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–0–1 · 80% win rate
  • Avg rating 0.08
  • Avg headshot accuracy 25%
  • Avg reaction 528ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 24%
  • Avg reaction 551ms

Last 20

  • 12–6–2 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 23%
  • Avg reaction 542ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim8.6
Utility2.3
Positioning5.4
Opening Duels4.4
Clutch2.8

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 84% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 560ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.4
Utility2.3
Mechanics7.6
Opening Duels3.8
Win Impact9.0

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time575ms+3ms
first ⅓ avg 573ms → last ⅓ avg 575ms
Headshot accuracy21.0%+6.3%
first ⅓ avg 14.7% → last ⅓ avg 21.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 9–1 · poseidon, 7 Jul →
43%Best headshot accuracy · 13–3 · nuke, 30 Jun →
406msFastest reaction time · 13–10 · anubis, 1 Jun →
13–0Biggest win · mirage, 24 Jun →

Across the last 100 tracked matches.

Highlights

6Longest win streak
6–9In matches decided by ≤2 rounds
2Overtime games

Map breakdown

infernoBest map · 71% over 7ancientWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
cacheA2214–864%0.01
poseidonB168–850%-0.02
nukeS139–469%0.03
mirageC114–736%0.02
infernoS75–271%0.04
dust2S75–271%0.01
ancientD72–529%-0.03
anubisC52–340%0.03
trainA53–260%-0.03
vertigo—44–0100%-0.02
sanctum—10–10%-0.02
overpass—10–10%-0.07
alpine—11–0100%-0.05

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

248Matches
53%Win rate
1.15Avg K/D
80.1ADR
43%Headshot %

Clutches & streaks

34%1v1 clutch win
19%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage4457%1.1016.9
Vertigo3949%1.1616.7
Ancient3765%1.0315.5
Nuke3250%1.2615.8
Inferno1547%1.3217.3
Anubis1547%0.9917.7
Dust2650%0.8515.7
Overpass250%0.9714.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.3%Headshot accuracy
39.9%Accuracy (enemy spotted)
43.1%Spray accuracy
84.4%Counter-strafing
8.4°Preaim
560msReaction time
39.5%T opening success
50.9%CT opening success
0.41Enemies flashed / flash
3.6%Flash assists
5.28HE damage / grenade
2.22Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4138 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.4902% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke8–80.1920%30 Sept →
nuke13–110.0231%3 Aug →
cache13–50.0120%8 Jul →
inferno13–30.1125%8 Jul →
cache13–10.0628%7 Jul →
sanctum7–9-0.0222%7 Jul →
poseidon9–10.2031%7 Jul →
dust22–13-0.0618%30 Jun →
inferno13–90.0623%30 Jun →
mirage13–160.0319%30 Jun →
nuke13–30.0543%30 Jun →
cache12–120.127%26 Jun →
ancient5–13-0.0519%25 Jun →
cache13–5-0.0513%25 Jun →
dust213–60.1027%25 Jun →
mirage9–130.0122%24 Jun →
inferno13–7-0.0213%24 Jun →
ancient9–13-0.0423%24 Jun →
mirage13–00.0933%24 Jun →
dust213–30.0122%24 Jun →
mirage10–13-0.0027%24 Jun →
inferno13–60.1019%24 Jun →
nuke13–100.0312%24 Jun →
anubis8–13-0.0411%23 Jun →
nuke13–80.1513%23 Jun →
nuke7–9-0.1133%23 Jun →
vertigo9–1-0.006%23 Jun →
poseidon9–4-0.0219%23 Jun →
poseidon6–9-0.0926%23 Jun →
poseidon9–50.0216%19 Jun →
mirage6–13-0.0214%18 Jun →
anubis13–10.1226%18 Jun →
nuke13–110.0113%18 Jun →
poseidon9–5-0.0012%18 Jun →
poseidon8–8-0.1530%17 Jun →
poseidon9–30.147%17 Jun →
poseidon8–8-0.1030%17 Jun →
poseidon9–30.0610%17 Jun →
poseidon8–8-0.0613%17 Jun →
poseidon9–7-0.0431%17 Jun →
cache13–110.006%17 Jun →
ancient13–110.025%17 Jun →
train7–13-0.055%17 Jun →
cache11–13-0.073%15 Jun →
cache10–13-0.135%15 Jun →
poseidon9–30.117%15 Jun →
poseidon3–9-0.1522%15 Jun →
poseidon4–9-0.1525%15 Jun →
poseidon7–9-0.0927%15 Jun →
cache1–13-0.063%15 Jun →
dust213–6-0.0016%14 Jun →
dust27–00.1423%14 Jun →
train11–13-0.0516%14 Jun →
vertigo13–8-0.0228%14 Jun →
train13–6-0.0116%14 Jun →
ancient4–13-0.075%14 Jun →
cache13–10.065%14 Jun →
cache13–10-0.0014%14 Jun →
ancient13–20.0013%14 Jun →
train13–4-0.0213%13 Jun →
cache9–130.0312%13 Jun →
inferno11–130.0413%12 Jun →
overpass3–13-0.0729%10 Jun →
cache13–50.0225%10 Jun →
train13–60.007%10 Jun →
mirage11–13-0.0110%9 Jun →
dust25–13-0.0710%9 Jun →
alpine13–10-0.0524%9 Jun →
vertigo13–6-0.0513%9 Jun →
cache13–00.0736%9 Jun →
cache13–70.0019%9 Jun →
nuke13–110.007%6 Jun →
cache13–8-0.0111%6 Jun →
poseidon8–8-0.0111%6 Jun →
cache10–13-0.0113%5 Jun →
cache1–13-0.0520%5 Jun →
anubis13–100.059%1 Jun →
ancient7–13-0.0111%1 Jun →
inferno8–13-0.035%29 May →
cache13–80.0813%27 May →
vertigo9–3-0.0113%27 May →
nuke10–2-0.0010%27 May →
mirage2–13-0.0210%21 May →
inferno13–90.024%21 May →
ancient6–13-0.053%20 May →
nuke11–130.0619%20 May →
nuke13–60.0319%18 May →
anubis8–13-0.0115%18 May →
anubis11–130.0113%15 May →
cache13–8-0.0313%15 May →
mirage16–13-0.047%14 May →
dust213–10-0.0329%8 May →
nuke13–6-0.0020%6 May →
cache10–13-0.0310%6 May →
mirage8–00.1633%6 May →
mirage8–13-0.027%6 May →
nuke7–13-0.0418%6 May →
mirage13–90.0817%5 May →
cache13–100.1017%5 May →
cache13–100.0519%5 May →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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