CurryMayo

CurryMayo — CS2 Stats

NL76561198265003598[U:1:304737870]Steam profile ↗✓ No bans

291Tracked matches60%Win rate2020Tracked since
CSDB Rating7.5 StrongPositional Player
Premier CS Rating15,106Purple band · top ~28% of ranked players (population est.)
FaceitLevel 6Top 54.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 15,106 +1,560 2 Aug – 26 Oct · 10 days played
13,54615,893peak 15,8932 Aug26 Oct
15,893Peak Premier in tracked matches
27Days played since 2026-07-07

Premier CS Rating

  • 787 below peak (15,893)
  • +106 over 30 days · steady
  • +1,560 over 90 days
  • Next: Pink band at 20,000 — 4,894 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-02
  • Blue band first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGCurryMayoFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER15,106 · Purple bandcsdb.gg/stats

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Performance scores

Aim92
Positioning61
Utility52

0–100 skill scores via Leetify.

Recent form

STEADY63–32–5Last 10063%Win rateLLLWWLLWWW

Last 10 vs previous 10: +10pp win rate · −0.03 avg rating · +2.2pp headshot accuracy · −25ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 21%
  • Avg reaction 599ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 25%
  • Avg reaction 567ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 24%
  • Avg reaction 580ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim9.2
Utility5.2
Positioning6.1
Opening Duels4.4
Clutch1.8

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 95% playstyle similarity

Most alike: utility contribution, aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 92 — the mechanical foundation is a clear strength.

Counter-strafing. 95% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 578ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.2
Positioning6.1
Utility5.2
Mechanics10.0
Opening Duels4.3
Win Impact8.3

Composite 7.5/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time579ms−102ms
first ⅓ avg 681ms → last ⅓ avg 579ms
Headshot accuracy23.0%−1.9%
first ⅓ avg 24.9% → last ⅓ avg 23.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–10 · cache, 9 Jul →
64%Best headshot accuracy · 13–4 · inferno, 9 Jul →
438msFastest reaction time · 13–8 · inferno, 19 Oct →
13–1Biggest win · cache, 19 Oct →

Across the last 100 tracked matches.

Highlights

14Longest win streak
L3Current streak
6–6In matches decided by ≤2 rounds
6Overtime games

Map breakdown

cacheBest map · 75% over 16ancientWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
infernoS2718–967%0.01
mirageA1912–763%0.03
cacheS1612–475%0.03
dust2B126–650%0.01
nukeA85–363%-0.01
ancientC83–538%-0.02
anubisS64–267%-0.01
overpass—32–167%-0.00
train—11–0100%-0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (38% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

134Matches
52%Win rate
1.14Avg K/D
78.1ADR
45%Headshot %

Clutches & streaks

29%1v1 clutch win
25%1v2 clutch win
6Longest win streak

Recent Faceit resultsWWWLW

MapMatchesWin rateAvg K/DAvg kills
Inferno1346%1.0514.1
Mirage862%1.4817.9
Anubis771%1.2416.0
Cache650%0.9514.3
Dust2367%1.1218.0
Nuke367%1.4017.0
Ancient367%1.2226.7
Overpass1100%0.7110.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.2%Headshot accuracy
40.5%Accuracy (enemy spotted)
39.0%Spray accuracy
94.9%Counter-strafing
8.1°Preaim
578msReaction time
42.9%T opening success
51.3%CT opening success
0.49Enemies flashed / flash
5.8%Flash assists
11.07HE damage / grenade
4.91Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4922 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke8–13-0.0520%26 Oct →
mirage6–130.0316%26 Oct →
mirage7–13-0.0230%26 Oct →
mirage13–30.0614%22 Oct →
cache13–7-0.0524%22 Oct →
ancient1–5-0.0533%22 Oct →
dust22–13-0.0421%22 Oct →
nuke13–11-0.0634%19 Oct →
inferno13–80.0434%19 Oct →
cache13–10.0625%19 Oct →
dust25–90.0720%10 Sept →
dust213–110.0327%8 Sept →
ancient22–25-0.0221%31 Aug →
mirage10–130.0418%28 Aug →
ancient13–11-0.0132%27 Aug →
mirage13–50.1129%27 Aug →
anubis11–13-0.0215%27 Aug →
dust26–130.0119%25 Aug →
mirage9–13-0.0224%25 Aug →
cache13–60.0225%25 Aug →
ancient16–140.0113%25 Aug →
inferno13–60.0418%25 Aug →
ancient10–13-0.0718%20 Aug →
cache13–60.0912%20 Aug →
cache13–60.0722%20 Aug →
inferno13–7-0.0226%20 Aug →
dust213–5-0.0125%17 Aug →
dust213–60.0524%17 Aug →
inferno13–50.0418%17 Aug →
anubis13–60.0315%17 Aug →
inferno13–3-0.0125%16 Aug →
cache7–4-0.0536%16 Aug →
inferno7–10.1027%16 Aug →
inferno1–13-0.0833%16 Aug →
mirage13–7-0.0212%16 Aug →
mirage13–100.0834%13 Aug →
cache13–110.0023%13 Aug →
anubis13–100.0218%13 Aug →
dust211–13-0.0326%13 Aug →
inferno10–130.0117%13 Aug →
anubis13–9-0.0323%10 Aug →
nuke11–130.0648%10 Aug →
inferno14–16-0.0220%6 Aug →
cache13–80.0619%6 Aug →
nuke13–50.0116%6 Aug →
inferno7–13-0.0318%6 Aug →
inferno9–130.0420%6 Aug →
mirage13–30.1025%4 Aug →
cache13–70.1020%4 Aug →
mirage13–10-0.0438%4 Aug →
mirage9–13-0.0122%2 Aug →
inferno13–4-0.0327%2 Aug →
nuke13–2-0.0241%2 Aug →
mirage12–120.0626%30 Jul →
inferno13–10-0.0216%30 Jul →
anubis13–4-0.0323%30 Jul →
inferno8–13-0.0424%30 Jul →
ancient7–13-0.018%30 Jul →
cache13–10-0.0239%30 Jul →
inferno10–13-0.0525%30 Jul →
mirage13–70.0315%30 Jul →
anubis8–13-0.039%27 Jul →
inferno16–13-0.0320%27 Jul →
nuke13–9-0.1018%27 Jul →
dust212–12-0.0422%23 Jul →
mirage13–50.0324%23 Jul →
inferno10–13-0.0218%23 Jul →
inferno13–20.0416%23 Jul →
inferno13–10.0721%23 Jul →
cache9–13-0.0029%23 Jul →
mirage13–80.0529%23 Jul →
nuke13–90.0224%23 Jul →
cache8–13-0.0319%23 Jul →
ancient14–160.0023%23 Jul →
inferno13–20.0514%20 Jul →
inferno13–30.0619%20 Jul →
inferno13–3-0.028%20 Jul →
cache13–50.0822%20 Jul →
ancient13–70.0218%20 Jul →
train13–3-0.0235%19 Jul →
overpass13–30.1121%19 Jul →
overpass7–4-0.0516%19 Jul →
dust213–70.0322%19 Jul →
mirage13–7-0.0125%19 Jul →
mirage13–90.0317%19 Jul →
inferno13–9-0.0039%19 Jul →
dust213–90.0110%17 Jul →
inferno13–100.0527%15 Jul →
cache12–12-0.0117%12 Jul →
inferno12–120.0717%12 Jul →
dust25–13-0.0244%12 Jul →
dust213–50.0126%12 Jul →
cache13–100.1424%9 Jul →
inferno13–40.0764%9 Jul →
cache8–13-0.0122%9 Jul →
nuke15–150.0736%9 Jul →
mirage8–130.0015%9 Jul →
inferno13–70.0456%7 Jul →
mirage13–110.0328%7 Jul →
overpass11–13-0.0619%7 Jul →

Match data via Leetify.

Recent teammates

Milestones

100 Matches14-Win StreakAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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