TurnedUpSideDown

TurnedUpSideDown — CS2 Stats

UM76561198264059058[U:1:303793330]Steam profile ↗✓ No bans

2,534Tracked matches57%Win rate2020Tracked since
CSDB Rating5.1 DevelopingSupport
Premier CS Rating20,004Top 50% of 205,052 CSDB-tracked playersPink band · top ~8.5% of ranked players (population est.)
CSDB Leaderboard#80125 of 252232 tracked
FaceitLevel 6 · 1,045 ELOTop 54.0% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,004 +1,167 11 Aug – 15 Oct · 33 days played
17,68220,109peak 20,10911 Aug15 Oct
Faceit ELO: 1,045 +0 31 Aug – 29 Sept · 7 observations
1,0451,045peak 1,04531 Aug29 Sept
20,109Peak Premier in tracked matches
1,045Highest Faceit ELO seen on CSDB
39Days played since 2026-08-10

Faceit ELO

  • At peak — 1,045
  • 0 over 30 days · steady
  • Next: Level 5 at 1,051 — 6 to go
  • Reached: Level 4 · Level 3 · Level 2
  • Level 4 first seen 2026-08-31
  • Level 3 first seen 2026-08-31

Premier CS Rating

  • 105 below peak (20,109)
  • +1,150 over 30 days · improving
  • Next: Red band at 25,000 — 4,996 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-31
  • Blue band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGTurnedUpSideDownFACEITLevel 6 · 1,045 ELOSTANDINGTop 54.0% of rankedPREMIER20,004 · Pink band30 DAYS0 ELOPEAK ELO1,045csdb.gg/stats

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Performance scores

Aim42
Positioning44
Utility76

0–100 skill scores via Leetify.

Recent form

STEADY42–50–8Last 10042%Win rateLWWWLWLLWW

Last 10 vs previous 10: +20pp win rate · −0.02 avg rating · −1.0pp headshot accuracy · +23ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 17%
  • Avg reaction 605ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 15%
  • Avg reaction 571ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 16%
  • Avg reaction 560ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+3.9 against its own average).

Aim4.2
Utility7.6
Positioning4.4
Opening Duels0.8
Clutch1.8

Effective flashesHigh utility contribution

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 61% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.79 enemies blinded per flash — utility that consistently lands.

Utility. Utility score of 76 — grenade impact well above the norm.

Areas to improve

CT openings. Opening success drops from 52% on T to 29% on CT — first contacts on the defending side are being lost.

Reaction time. 580ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.2
Positioning4.4
Utility7.6
Mechanics4.8
Opening Duels2.7
Win Impact7.4

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time575ms−21ms
first ⅓ avg 596ms → last ⅓ avg 575ms
Headshot accuracy16.6%−7.0%
first ⅓ avg 23.6% → last ⅓ avg 16.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 9–1 · debris, 10 Aug →
50%Best headshot accuracy · 0–13 · cache, 20 Sept →
422msFastest reaction time · 13–2 · office, 30 Aug →
13–1Biggest win · overpass, 15 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
9–9In matches decided by ≤2 rounds
12Overtime games

Map breakdown

infernoBest map · 67% over 6nukeWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
mirageD217–1433%-0.00
cacheD186–1233%-0.01
dust2B137–654%-0.04
anubisC114–736%-0.03
ancientA117–464%-0.03
infernoS64–267%-0.01
trainD62–433%0.02
nukeD51–420%-0.02
vertigo—30–30%-0.04
eldorado—20–20%-0.15
debris—22–0100%0.01
overpass—11–0100%0.13
office—11–0100%-0.00

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

213Matches
53%Win rate
0.77Avg K/D
57.7ADR
53%Headshot %

Clutches & streaks

29%1v1 clutch win
19%1v2 clutch win
10Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage5161%0.7111.9
Dust22752%0.7111.2
Anubis1958%0.8912.0
Ancient1553%0.7613.2
Inferno60%0.479.8
Cache667%0.8712.0
Nuke425%0.9215.5
Overpass30%0.528.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.6%Headshot accuracy
28.3%Accuracy (enemy spotted)
30.8%Spray accuracy
71.4%Counter-strafing
11.6°Preaim
580msReaction time
51.6%T opening success
28.6%CT opening success
0.79Enemies flashed / flash
10.4%Flash assists
7.68HE damage / grenade
17.18Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 28.6154% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis9–13-0.1119%15 Oct →
cache13–10-0.0619%14 Oct →
inferno13–40.0215%14 Oct →
mirage13–11-0.0810%13 Oct →
cache10–13-0.0320%13 Oct →
dust216–13-0.0112%12 Oct →
nuke13–16-0.0515%11 Oct →
mirage4–13-0.0017%11 Oct →
dust213–4-0.016%11 Oct →
mirage13–30.0318%11 Oct →
ancient10–13-0.0815%10 Oct →
inferno13–4-0.0211%10 Oct →
dust213–10-0.0018%10 Oct →
ancient13–9-0.0414%10 Oct →
mirage13–16-0.0118%10 Oct →
mirage16–140.0120%9 Oct →
mirage9–130.1118%9 Oct →
train2–13-0.0516%8 Oct →
nuke15–150.0020%8 Oct →
cache13–16-0.0413%8 Oct →
mirage13–11-0.0425%6 Oct →
mirage4–13-0.0814%5 Oct →
ancient7–1-0.070%4 Oct →
nuke13–50.0320%4 Oct →
mirage12–120.0526%4 Oct →
mirage9–13-0.0217%4 Oct →
cache13–3-0.0411%4 Oct →
cache13–30.0218%4 Oct →
inferno9–60.0923%4 Oct →
ancient13–11-0.0220%3 Oct →
anubis11–130.0018%2 Oct →
ancient11–13-0.0524%30 Sept →
dust213–5-0.0320%30 Sept →
cache7–13-0.0413%30 Sept →
mirage1–13-0.1019%29 Sept →
mirage7–40.0240%29 Sept →
nuke8–13-0.049%27 Sept →
mirage14–160.0416%27 Sept →
anubis10–130.0226%27 Sept →
ancient2–30.0215%27 Sept →
inferno13–6-0.0225%24 Sept →
inferno4–13-0.0521%24 Sept →
ancient3–13-0.0322%23 Sept →
train9–130.0025%22 Sept →
cache0–13-0.0850%20 Sept →
anubis13–90.0022%20 Sept →
anubis8–13-0.0415%20 Sept →
vertigo12–12-0.0012%19 Sept →
dust213–5-0.0321%19 Sept →
dust28–13-0.0923%15 Sept →
overpass13–10.1323%15 Sept →
vertigo11–13-0.1119%13 Sept →
inferno12–12-0.0422%12 Sept →
nuke12–12-0.0519%10 Sept →
ancient13–8-0.0613%10 Sept →
vertigo9–13-0.0014%8 Sept →
ancient1–13-0.098%8 Sept →
anubis10–13-0.0316%6 Sept →
mirage13–9-0.0312%6 Sept →
ancient16–13-0.018%6 Sept →
anubis16–13-0.0320%31 Aug →
office13–2-0.0022%30 Aug →
eldorado3–9-0.1038%30 Aug →
debris9–7-0.1315%30 Aug →
cache13–60.0120%30 Aug →
mirage11–13-0.0332%29 Aug →
mirage13–30.0624%29 Aug →
dust214–160.0030%29 Aug →
cache10–13-0.0123%27 Aug →
mirage6–13-0.0127%27 Aug →
anubis9–13-0.0317%27 Aug →
train12–120.0038%24 Aug →
mirage10–130.0829%24 Aug →
cache9–13-0.0544%24 Aug →
mirage11–130.0318%21 Aug →
cache12–12-0.0122%19 Aug →
cache13–30.0733%19 Aug →
cache13–11-0.0218%19 Aug →
cache12–12-0.0339%19 Aug →
mirage11–13-0.0232%19 Aug →
mirage16–12-0.0913%16 Aug →
eldorado0–9-0.2113%16 Aug →
train13–30.1316%16 Aug →
dust213–8-0.0628%16 Aug →
anubis5–13-0.0424%16 Aug →
cache8–130.1038%16 Aug →
train13–11-0.0220%15 Aug →
train3–130.0317%15 Aug →
cache11–130.0321%15 Aug →
cache4–13-0.0213%15 Aug →
dust22–13-0.0815%15 Aug →
dust27–13-0.0628%12 Aug →
dust28–13-0.0717%12 Aug →
dust213–4-0.0313%12 Aug →
cache10–13-0.0518%12 Aug →
anubis16–14-0.0121%12 Aug →
ancient13–60.0523%12 Aug →
dust26–13-0.0211%12 Aug →
anubis13–80.0029%11 Aug →
debris9–10.1632%10 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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