sam.JB

sam.JB — CS2 Stats

76561198251576480[U:1:291310752]Steam profile ↗✓ No bans

2,211Tracked matches68%Win rate2020Tracked since
CSDB Rating7.9 StrongPositional Player
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Sep 2026 (47 days ago). Ranks are recorded once per day this page is viewed.

+70Tracked matches · now 2,211
+25.6ppWin rate · 42.3% → 67.9%

Rating over time

37Days played since 2026-08-12

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGsam.JBFACEITLevel 8STANDINGTop 31.2% of rankedcsdb.gg/stats

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Performance scores

Aim90
Positioning71
Utility51

0–100 skill scores via Leetify.

Recent form

HOT55–39–6Last 10055%Win rateWWWWLWLWWT

Last 10 vs previous 10: +20pp win rate · −0.02 avg rating · −5.2pp headshot accuracy · −28ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 18%
  • Avg reaction 563ms

Last 10

  • 7–2–1 · 70% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 17%
  • Avg reaction 551ms

Last 20

  • 12–6–2 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 20%
  • Avg reaction 565ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim9.0
Utility5.1
Positioning7.1
Opening Duels5.5
Clutch3.6

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 92% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 90 — the mechanical foundation is a clear strength.

T openings. 72% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 72% on T to 51% on CT — first contacts on the defending side are being lost.

Reaction time. 557ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.0
Positioning7.1
Utility5.1
Mechanics8.1
Opening Duels7.7
Win Impact10.0

Composite 7.9/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.04
first ⅓ avg -0.00 → last ⅓ avg 0.03
Reaction time564ms+8ms
first ⅓ avg 556ms → last ⅓ avg 564ms
Headshot accuracy18.0%+2.6%
first ⅓ avg 15.4% → last ⅓ avg 18.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–1 · inferno, 11 Oct →
41%Best headshot accuracy · 7–13 · ancient, 20 Sept →
422msFastest reaction time · 11–13 · mirage, 7 Oct →
13–0Biggest win · dust2, 10 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W4Current streak
5–2In matches decided by ≤2 rounds

Map breakdown

anubisBest map · 67% over 6dust2Weakest map · 47% over 19
MapGradePlayedRecordWin rateAvg rating
infernoA2213–959%0.02
mirageA2011–955%-0.01
dust2B199–1047%0.02
ancientB189–950%0.01
cacheA117–464%0.01
anubisS64–267%0.01
vertigo—22–0100%0.07
nuke—10–10%0.02
train—10–10%-0.11

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (47% over 19). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

143Matches
55%Win rate
1.26Avg K/D
89.5ADR
41%Headshot %

Clutches & streaks

38%1v1 clutch win
22%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage3749%1.2417.1
Inferno2662%1.3619.9
Dust22560%1.3118.8
Anubis1947%1.3421.2
Ancient1362%1.1916.1
Vertigo333%1.0917.0
Cache250%1.1212.0
Nuke20%0.9014.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.6%Headshot accuracy
41.8%Accuracy (enemy spotted)
44.2%Spray accuracy
86.6%Counter-strafing
8.4°Preaim
557msReaction time
72.4%T opening success
51.5%CT opening success
0.46Enemies flashed / flash
4.5%Flash assists
10.88HE damage / grenade
6.04Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4607 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

47% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–100.0417%28 Oct →
ancient13–110.0518%28 Oct →
mirage13–70.0513%28 Oct →
inferno13–40.0618%27 Oct →
ancient6–130.0924%27 Oct →
mirage13–50.0731%27 Oct →
dust210–13-0.0314%27 Oct →
anubis13–80.017%26 Oct →
mirage13–5-0.0310%24 Oct →
anubis12–120.0316%21 Oct →
inferno13–80.0420%21 Oct →
mirage13–50.0134%21 Oct →
cache13–20.0135%21 Oct →
inferno10–130.0115%20 Oct →
mirage12–120.0321%19 Oct →
dust22–130.1011%14 Oct →
cache5–130.0139%14 Oct →
inferno13–10.1611%11 Oct →
dust213–80.1218%11 Oct →
cache5–130.0217%11 Oct →
inferno13–30.1032%11 Oct →
dust213–100.0125%11 Oct →
mirage13–70.0715%11 Oct →
inferno13–40.0913%10 Oct →
dust213–00.0624%10 Oct →
ancient10–10.0111%9 Oct →
mirage4–13-0.100%9 Oct →
dust213–50.0413%7 Oct →
mirage11–13-0.0310%7 Oct →
inferno2–13-0.0319%7 Oct →
ancient9–130.0411%6 Oct →
mirage6–13-0.0211%6 Oct →
ancient10–130.0417%4 Oct →
dust24–130.0020%4 Oct →
mirage13–80.0415%1 Oct →
inferno13–9-0.0415%25 Sept →
ancient2–13-0.0515%25 Sept →
anubis13–110.015%25 Sept →
cache13–90.0122%25 Sept →
inferno13–7-0.0012%23 Sept →
ancient13–110.0116%23 Sept →
nuke11–130.0217%23 Sept →
dust213–50.0232%22 Sept →
inferno13–100.1026%22 Sept →
inferno7–13-0.0022%21 Sept →
ancient13–70.0410%21 Sept →
dust213–60.0126%21 Sept →
dust24–130.0136%20 Sept →
vertigo13–40.0814%20 Sept →
anubis13–9-0.0111%20 Sept →
ancient7–130.0041%20 Sept →
anubis2–13-0.0111%17 Sept →
ancient13–3-0.0224%17 Sept →
dust28–13-0.0510%17 Sept →
inferno13–80.0614%16 Sept →
mirage13–8-0.0113%14 Sept →
cache13–70.0624%14 Sept →
ancient5–13-0.0719%14 Sept →
inferno4–9-0.1525%13 Sept →
mirage13–70.0216%13 Sept →
anubis13–100.0412%13 Sept →
cache13–4-0.0313%7 Sept →
mirage12–12-0.0517%7 Sept →
dust213–6-0.0218%7 Sept →
ancient13–30.0218%5 Sept →
dust24–13-0.0515%5 Sept →
mirage13–10-0.0113%5 Sept →
inferno13–40.0118%2 Sept →
ancient12–12-0.064%2 Sept →
mirage5–13-0.1021%2 Sept →
inferno4–13-0.0411%2 Sept →
cache13–90.0516%2 Sept →
dust210–130.0620%29 Aug →
inferno4–13-0.0614%29 Aug →
ancient7–13-0.0314%29 Aug →
inferno6–13-0.0213%26 Aug →
ancient13–40.0014%26 Aug →
mirage6–130.0014%26 Aug →
dust26–13-0.0424%26 Aug →
vertigo9–70.0619%26 Aug →
ancient13–110.0717%25 Aug →
dust213–40.0412%24 Aug →
inferno3–13-0.0116%24 Aug →
ancient5–13-0.070%24 Aug →
dust28–13-0.0010%22 Aug →
cache12–120.0121%22 Aug →
mirage10–13-0.0419%22 Aug →
cache10–13-0.0223%20 Aug →
dust213–80.0813%20 Aug →
inferno12–120.0416%19 Aug →
mirage4–13-0.1012%16 Aug →
inferno13–100.0525%16 Aug →
train3–13-0.1127%15 Aug →
inferno13–100.0625%15 Aug →
cache13–7-0.0518%15 Aug →
mirage13–30.0116%15 Aug →
dust21–13-0.076%15 Aug →
inferno13–50.0716%12 Aug →
ancient13–10.087%12 Aug →
mirage13–00.089%12 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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