Boberツ

Boberツ — CS2 Stats

76561198247289850[U:1:287024122]Steam profile ↗✓ No bans

2,880Tracked matches44%Win rate2020Tracked since
CSDB Rating6.3 SolidSupport
CSDB Leaderboard#16104 of 247972 tracked
FaceitLevel 9 · 2,487 ELOTop 20.7% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 25,528 +651 30 May – 29 Jun · 4 days played
24,54625,528peak 25,52830 May29 Jun
25,528Peak Premier in tracked matches
2,487Highest Faceit ELO seen on CSDB
39Days played since 2026-05-29

Faceit ELO

  • At peak — 2,487
  • Next: 2,500 ELO at 2,500 — 13 to go
  • Reached: Level 10 · Level 9 · Level 8 · Level 7

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGBoberツFACEITLevel 9 · 2,487 ELOSTANDINGTop 20.7% of rankedPEAK ELO2,487csdb.gg/stats

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Performance scores

Aim88
Positioning50
Utility53

0–100 skill scores via Leetify.

Recent form

COLD48–47–5Last 10048%Win rateLWLLLTTLWW

Last 10 vs previous 10: −30pp win rate · −0.02 avg rating · +4.9pp headshot accuracy · +39ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 33%
  • Avg reaction 611ms

Last 10

  • 3–5–2 · 30% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 32%
  • Avg reaction 624ms

Last 20

  • 9–9–2 · 45% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 29%
  • Avg reaction 605ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.3 against its own average).

Aim8.8
Utility5.3
Positioning5.0
Opening Duels2.1
Clutch3.4

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 91% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 38 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 55% on T to 38% on CT — first contacts on the defending side are being lost.

Reaction time. 599ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning5.0
Utility5.3
Mechanics7.7
Opening Duels4.2
Win Impact3.1

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.00 → last ⅓ avg -0.01
Reaction time600ms−56ms
first ⅓ avg 656ms → last ⅓ avg 600ms
Headshot accuracy31.0%+2.5%
first ⅓ avg 28.5% → last ⅓ avg 31.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–7 · mirage, 3 Jul →
83%Best headshot accuracy · 3–13 · dust2, 30 May →
391msFastest reaction time · 13–3 · dust2, 1 Oct →
13–1Biggest win · dust2, 9 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
15–5In matches decided by ≤2 rounds

Map breakdown

infernoBest map · 71% over 7nukeWeakest map · 38% over 13
MapGradePlayedRecordWin rateAvg rating
dust2B3819–1950%-0.01
mirageA3117–1455%0.00
nukeC135–838%-0.01
infernoS75–271%-0.00
vertigo—31–233%0.07
overpass—31–233%0.00
cache—30–30%-0.03
ancient—10–10%-0.02
train—10–10%-0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (38% over 13). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

789Matches
52%Win rate
0.97Avg K/D
71.5ADR
48%Headshot %

Clutches & streaks

37%1v1 clutch win
18%1v2 clutch win
11Longest win streak

Recent Faceit resultsWLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage18851%0.9414.6
Dust213156%0.9513.7
Inferno12057%0.9613.9
Anubis6957%0.9014.8
Ancient5749%0.8813.7
Vertigo4450%0.9914.0
Nuke3842%1.2113.7
Overpass3152%1.0815.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.3%Headshot accuracy
35.7%Accuracy (enemy spotted)
34.5%Spray accuracy
84.8%Counter-strafing
7.2°Preaim
599msReaction time
55.1%T opening success
38.5%CT opening success
0.66Enemies flashed / flash
10.3%Flash assists
8.99HE damage / grenade
3.59Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.5941 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 38.4703% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust23–13-0.0238%1 Oct →
dust213–3-0.0515%1 Oct →
mirage1–13-0.0639%1 Oct →
dust23–13-0.0140%30 Sept →
mirage9–130.0435%30 Sept →
dust212–120.0117%27 Sept →
nuke12–12-0.0738%25 Sept →
mirage9–13-0.0331%25 Sept →
nuke13–8-0.0527%24 Sept →
mirage13–7-0.0537%24 Sept →
vertigo13–110.0117%24 Sept →
mirage8–13-0.0324%24 Sept →
dust23–13-0.0714%24 Sept →
dust213–11-0.0737%23 Sept →
mirage13–5-0.0329%23 Sept →
dust213–11-0.0316%22 Sept →
dust25–13-0.0426%21 Sept →
dust213–70.1238%20 Sept →
inferno11–13-0.0038%19 Sept →
nuke13–100.0529%19 Sept →
dust20–13-0.0533%19 Sept →
inferno13–60.0041%19 Sept →
overpass4–130.0634%18 Sept →
mirage13–5-0.0237%18 Sept →
mirage10–130.0127%17 Sept →
mirage10–13-0.0229%17 Sept →
vertigo9–130.0737%17 Sept →
vertigo12–120.1119%16 Sept →
dust213–6-0.1023%16 Sept →
mirage8–13-0.0122%16 Sept →
dust213–9-0.0155%16 Sept →
inferno9–70.0255%16 Sept →
mirage7–13-0.0327%16 Sept →
cache11–130.0337%15 Sept →
mirage13–8-0.0332%15 Sept →
inferno13–11-0.0224%15 Sept →
dust211–13-0.0435%15 Sept →
ancient4–13-0.0240%14 Sept →
dust213–110.0441%14 Sept →
dust28–130.0118%14 Sept →
mirage6–13-0.0239%13 Sept →
cache10–13-0.0413%12 Sept →
nuke10–13-0.0529%29 Aug →
dust211–130.0321%29 Aug →
mirage13–7-0.0722%29 Aug →
dust213–10-0.0520%29 Aug →
train11–13-0.0411%1 Aug →
mirage6–13-0.0218%1 Aug →
mirage8–13-0.0127%31 Jul →
inferno13–110.0020%11 Jul →
dust213–11-0.0524%11 Jul →
dust213–40.1528%11 Jul →
nuke1–13-0.0750%11 Jul →
dust29–13-0.0326%10 Jul →
mirage10–13-0.0337%10 Jul →
nuke7–13-0.0253%10 Jul →
dust213–50.0337%10 Jul →
mirage13–110.1135%10 Jul →
dust213–50.0617%9 Jul →
mirage9–130.0324%9 Jul →
nuke13–6-0.0015%9 Jul →
dust213–60.0237%9 Jul →
dust213–11-0.0127%9 Jul →
mirage13–70.0218%9 Jul →
dust213–10.0218%9 Jul →
nuke9–130.0132%7 Jul →
dust26–13-0.0133%7 Jul →
mirage13–100.0627%5 Jul →
dust213–100.0230%5 Jul →
dust213–110.0724%4 Jul →
mirage13–100.0327%4 Jul →
nuke13–40.0433%4 Jul →
nuke2–13-0.0350%3 Jul →
mirage13–70.1522%3 Jul →
dust210–13-0.0126%3 Jul →
mirage13–6-0.0535%1 Jul →
cache5–13-0.1029%30 Jun →
dust213–90.0022%29 Jun →
nuke13–110.0930%29 Jun →
dust26–13-0.0618%29 Jun →
nuke12–120.0430%21 Jun →
dust28–13-0.0522%21 Jun →
mirage13–20.0423%19 Jun →
nuke9–13-0.0930%19 Jun →
inferno10–13-0.0020%14 Jun →
overpass13–11-0.0215%14 Jun →
dust26–130.0143%14 Jun →
mirage6–130.0615%14 Jun →
dust25–13-0.1019%10 Jun →
mirage13–10-0.0119%10 Jun →
mirage13–7-0.0132%9 Jun →
overpass7–13-0.0327%6 Jun →
dust212–12-0.0624%5 Jun →
inferno13–11-0.0038%5 Jun →
mirage13–11-0.0028%30 May →
dust23–13-0.0583%30 May →
dust27–13-0.0627%30 May →
dust213–80.0137%30 May →
mirage13–100.0312%30 May →
mirage13–20.0624%29 May →

Match data via Leetify.

Recent teammates

Milestones

2K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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