BlackOps Stan

BlackOps Stan — CS2 Stats

GB76561198240426290[U:1:280160562]Steam profile ↗✓ No bans

577Tracked matches36%Win rate2021Tracked since
CSDB Rating3.0 LearningSupport
Premier CS Rating2,792Grey band · top ~88.2% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 2,792 -212 22 Mar – 18 Oct · 18 days played
2,7923,362peak 3,36222 Mar18 Oct
3,429Peak Premier in tracked matches
56Days played since 2026-02-07

Premier CS Rating

  • 570 below peak (3,362)
  • Next: Light Blue band at 5,000 — 2,208 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGBlackOps StanPREMIER2,792 · Grey bandcsdb.gg/stats

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Performance scores

Aim50
Positioning28
Utility31

0–100 skill scores via Leetify.

Recent form

STEADY37–52–11Last 10037%Win rateLLWWLWWWTL

Last 10 vs previous 10: +30pp win rate · +0.00 avg rating · −1.2pp headshot accuracy · +12ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 6%
  • Avg reaction 631ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 7%
  • Avg reaction 633ms

Last 20

  • 7–11–2 · 35% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 8%
  • Avg reaction 627ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.6 against its own average).

Aim5.0
Utility3.1
Positioning2.8
Opening Duels0.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 98% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 607ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.0
Positioning2.8
Utility3.1
Mechanics5.5
Opening Duels0.0
Win Impact0.3

Composite 3.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.01
first ⅓ avg -0.03 → last ⅓ avg -0.02
Reaction time625ms−104ms
first ⅓ avg 729ms → last ⅓ avg 625ms
Headshot accuracy8.2%−0.1%
first ⅓ avg 8.3% → last ⅓ avg 8.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.09Best match rating · 13–10 · cache, 16 Oct →
18%Best headshot accuracy · 10–13 · nuke, 8 Jun →
461msFastest reaction time · 12–12 · ancient, 26 Sept →
13–1Biggest win · cache, 4 May →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
9–7In matches decided by ≤2 rounds
14Overtime games

Map breakdown

mirageBest map · 62% over 13nukeWeakest map · 10% over 20
MapGradePlayedRecordWin rateAvg rating
infernoD216–1529%-0.04
nukeD202–1810%-0.03
mirageA138–562%-0.03
cacheB136–746%-0.03
ancientB115–645%-0.02
dust2B84–450%-0.02
vertigoD51–420%-0.00
anubis—43–175%-0.01
overpass—31–233%-0.08
alpine—11–0100%-0.06
train—10–10%-0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (10% over 20). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

9Matches
56%Win rate
0.65Avg K/D
50.4ADR
30%Headshot %

Clutches & streaks

20%1v1 clutch win
0%1v2 clutch win
2Longest win streak

Recent Faceit resultsWLWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage475%0.608.5
Inferno20%0.508.0
Dust2250%0.9412.0
Ancient1100%0.578.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

8.3%Headshot accuracy
35.4%Accuracy (enemy spotted)
34.0%Spray accuracy
74.7%Counter-strafing
9.7°Preaim
607msReaction time
27.0%T opening success
27.4%CT opening success
0.49Enemies flashed / flash
1.6%Flash assists
9.25HE damage / grenade
3.14Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 8.268% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.493 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.0358% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

10% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno8–13-0.015%18 Oct →
mirage10–13-0.019%18 Oct →
mirage13–4-0.055%17 Oct →
mirage6–2-0.080%17 Oct →
inferno6–13-0.0213%17 Oct →
anubis13–110.038%16 Oct →
mirage16–130.018%16 Oct →
cache13–100.097%16 Oct →
ancient15–15-0.038%16 Oct →
dust25–13-0.028%16 Oct →
anubis13–4-0.0110%7 Oct →
cache10–13-0.0711%7 Oct →
nuke10–13-0.005%3 Oct →
mirage13–70.0110%28 Sept →
vertigo3–13-0.014%27 Sept →
ancient12–120.037%26 Sept →
nuke7–130.028%26 Sept →
inferno14–160.059%26 Sept →
cache10–13-0.048%26 Sept →
inferno3–13-0.0911%24 Sept →
vertigo13–100.0511%24 Sept →
vertigo11–130.0011%20 Sept →
vertigo4–11-0.004%20 Sept →
ancient15–150.0110%14 Sept →
inferno3–13-0.1612%13 Sept →
nuke15–15-0.0411%3 Sept →
nuke8–13-0.048%22 Aug →
nuke10–13-0.076%22 Aug →
dust213–10-0.048%21 Aug →
cache15–15-0.056%16 Aug →
mirage13–7-0.0116%13 Aug →
vertigo5–13-0.054%25 Jul →
nuke9–13-0.0210%21 Jul →
ancient13–5-0.0610%21 Jul →
cache16–14-0.048%19 Jul →
inferno2–13-0.0811%19 Jul →
inferno10–13-0.0710%28 Jun →
nuke10–130.0118%8 Jun →
cache3–130.0014%8 Jun →
nuke13–9-0.095%4 Jun →
dust210–13-0.039%1 Jun →
anubis5–13-0.0315%31 May →
overpass5–13-0.089%31 May →
ancient13–11-0.0710%28 May →
nuke15–150.079%27 May →
nuke7–13-0.051%27 May →
nuke9–13-0.063%26 May →
dust215–15-0.0610%25 May →
ancient13–40.055%25 May →
inferno13–10-0.080%21 May →
dust28–130.0312%21 May →
cache12–12-0.102%20 May →
mirage8–130.0214%20 May →
mirage1–13-0.039%18 May →
overpass13–7-0.114%12 May →
ancient14–160.009%12 May →
dust213–30.028%12 May →
nuke7–13-0.0616%12 May →
cache13–2-0.078%7 May →
cache8–3-0.076%7 May →
cache13–110.018%4 May →
cache13–1-0.025%4 May →
cache11–13-0.048%4 May →
cache12–12-0.0110%4 May →
inferno8–130.007%4 May →
alpine13–6-0.063%18 Apr →
dust213–50.027%8 Apr →
inferno4–13-0.043%8 Apr →
mirage13–11-0.0310%7 Apr →
dust213–8-0.047%6 Apr →
nuke10–13-0.097%4 Apr →
nuke11–13-0.0112%4 Apr →
ancient13–11-0.049%4 Apr →
overpass1–13-0.0511%1 Apr →
inferno14–16-0.046%29 Mar →
inferno13–110.016%22 Mar →
inferno13–7-0.0511%22 Mar →
inferno13–16-0.0212%22 Mar →
inferno13–5-0.0218%3 Mar →
mirage13–16-0.0212%3 Mar →
ancient15–150.024%2 Mar →
inferno13–70.0611%2 Mar →
inferno1–13-0.080%2 Mar →
train12–12-0.035%2 Mar →
mirage13–4-0.0611%1 Mar →
inferno13–11-0.046%27 Feb →
ancient13–4-0.058%27 Feb →
nuke13–11-0.0113%23 Feb →
nuke6–13-0.0612%21 Feb →
nuke5–13-0.026%14 Feb →
inferno11–130.0312%13 Feb →
ancient7–13-0.0512%13 Feb →
mirage9–13-0.075%12 Feb →
nuke6–13-0.049%11 Feb →
nuke9–13-0.078%11 Feb →
mirage13–9-0.013%9 Feb →
nuke8–13-0.016%9 Feb →
inferno9–13-0.100%8 Feb →
anubis13–6-0.043%8 Feb →
inferno10–130.0217%7 Feb →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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